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Mobs can now get criticial hits
Explanation: it was uncertain whether mobs could perform critical hits, since the color of damage numbers didn't change at all. However, I found that male characters will actually use a different sound effect when receiving a crit (I confirmed this SFX appeared in old FF videos), so I went ahead and re-enabled it.
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@ -154,7 +154,7 @@ void Combat::npcAttackPc(Mob *mob, time_t currTime) {
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INITVARPACKET(respbuf, sP_FE2CL_NPC_ATTACK_PCs, pkt, sAttackResult, atk);
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auto damage = getDamage(450 + (int)mob->data["m_iPower"], plr->defense, false, false, -1, -1, 0);
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auto damage = getDamage(450 + (int)mob->data["m_iPower"], plr->defense, true, false, -1, -1, 0);
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if (!(plr->iSpecialState & CN_SPECIAL_STATE_FLAG__INVULNERABLE))
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plr->HP -= damage.first;
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