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Racing cleanup
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e6da454c73
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@ -1758,25 +1758,29 @@ bool Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments) {
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return true;
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return true;
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}
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}
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Database::RaceRanking Database::getTopRaceRanking(int epID) {
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Database::RaceRanking Database::getTopRaceRanking(int epID, int playerID) {
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std::lock_guard<std::mutex> lock(dbCrit);
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std::lock_guard<std::mutex> lock(dbCrit);
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const char* sql = R"(
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std::string sql(R"(
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SELECT
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SELECT
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"EPID",
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EPID, PlayerID, Score, RingCount, Time, Timestamp
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"PlayerID",
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FROM RaceResults
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"Score",
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WHERE EPID = ?
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"RingCount",
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)");
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"Time",
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"Timestamp"
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if (playerID > -1)
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FROM "RaceResults"
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sql += " AND PlayerID = ? ";
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WHERE "EPID" = ?
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ORDER BY "Score" DESC
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sql += R"(
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ORDER BY Score DESC
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LIMIT 1;
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LIMIT 1;
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)";
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)";
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sqlite3_stmt* stmt;
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_prepare_v2(db, sql.c_str(), -1, &stmt, NULL);
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sqlite3_bind_int(stmt, 1, epID);
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sqlite3_bind_int(stmt, 1, epID);
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if(playerID > -1)
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sqlite3_bind_int(stmt, 2, playerID);
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Database::RaceRanking ranking = {};
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Database::RaceRanking ranking = {};
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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@ -1802,8 +1806,8 @@ void Database::postRaceRanking(Database::RaceRanking ranking) {
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std::lock_guard<std::mutex> lock(dbCrit);
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std::lock_guard<std::mutex> lock(dbCrit);
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const char* sql = R"(
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const char* sql = R"(
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INSERT INTO "RaceResults"
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INSERT INTO RaceResults
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("EPID", "PlayerID", "Score", "RingCount", "Time", "Timestamp")
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(EPID, PlayerID, Score, RingCount, Time, Timestamp)
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VALUES(?, ?, ?, ?, ?, ?);
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VALUES(?, ?, ?, ?, ?, ?);
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)";
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)";
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sqlite3_stmt* stmt;
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sqlite3_stmt* stmt;
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@ -98,6 +98,6 @@ namespace Database {
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bool sendEmail(EmailData* data, std::vector<sItemBase> attachments);
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bool sendEmail(EmailData* data, std::vector<sItemBase> attachments);
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// racing
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// racing
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RaceRanking getTopRaceRanking(int epID);
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RaceRanking getTopRaceRanking(int epID, int playerID);
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void postRaceRanking(RaceRanking ranking);
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void postRaceRanking(RaceRanking ranking);
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}
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}
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@ -87,7 +87,8 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
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int timeDiff = now - EPRaces[sock].startTime;
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int timeDiff = now - EPRaces[sock].startTime;
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int score = 500 * EPRaces[sock].ringCount - 10 * timeDiff;
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int score = 500 * EPRaces[sock].ringCount - 10 * timeDiff;
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int fm = score * plr->level * (1.0f / 36) * (1.0f / 3);
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if (score < 0) score = 0; // lol
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int fm = score * plr->level * (1.0f / 36) * 0.3f;
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// we submit the ranking first...
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// we submit the ranking first...
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Database::RaceRanking postRanking = {};
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Database::RaceRanking postRanking = {};
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@ -100,17 +101,21 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
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Database::postRaceRanking(postRanking);
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Database::postRaceRanking(postRanking);
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// ...then we get the top ranking, which may or may not be what we just submitted
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// ...then we get the top ranking, which may or may not be what we just submitted
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Database::RaceRanking topRanking = Database::getTopRaceRanking(EPData[mapNum].EPID);
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Database::RaceRanking topRankingGlobal = Database::getTopRaceRanking(EPData[mapNum].EPID, -1);
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Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID);
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
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resp.iEPTopRank = 5; // top score is always 5 stars, since we're doing it relative to first place
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resp.iEPTopRank = 1; // top score is always 5 stars, since we're doing it relative to first place
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resp.iEPTopRingCount = topRanking.RingCount;
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resp.iEPTopRingCount = topRankingPlayer.RingCount;
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resp.iEPTopScore = topRanking.Score;
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resp.iEPTopScore = topRankingPlayer.Score;
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resp.iEPTopTime = topRanking.Time;
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resp.iEPTopTime = topRankingPlayer.Time;
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resp.iEPRaceMode = EPRaces[sock].mode;
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resp.iEPRaceMode = EPRaces[sock].mode;
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resp.iEPRank = (int)ceil((5.0 * score) / topRanking.Score); // [1, 5] out of 5, relative to top score
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if (topRankingGlobal.Score == 0)
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resp.iEPRank = 5; // don't divide by zero, just give them the single star they deserve
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else
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resp.iEPRank = 5 - ((score * 4.0) / topRankingGlobal.Score); // 5 - [0, 4] = [5, 1]
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resp.iEPRingCnt = postRanking.RingCount;
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resp.iEPRingCnt = postRanking.RingCount;
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resp.iEPScore = postRanking.Score;
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resp.iEPScore = postRanking.Score;
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resp.iEPRaceTime = postRanking.Time;
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resp.iEPRaceTime = postRanking.Time;
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