Groups, Group Nano powers and Revive (#129)

* Initial Group Implementation

* Request/refuse/join and leave groups.
* Chat into groups.
* Get status updates on every group member each tick.
* Owner leaving the group destroys the entire group.

* Added more nano powers

* Revive for both variants work.
* Many nano powers now have a group variant working.
* Enemy checks for aggro before retreating.
* Enemies keep aggro on dead players with revive nanos out.

* Further Nano powers + Bugfixes

* Infection damage now relies on bitcondition flags.
* Antidote power now works.
* Improved how groups handle leaving players.
* Fixed mob aggro range.
* Group Healing is now functional.
* Possibly fixed the player being unselectable bug.
* Fixed indentations.

* Dismiss nano when starting a MSS ride

* Sneak, Invisibility and Bugfixes

* Sneak and invisibility affect mob aggro.
* Possibly bugfixed equips not showing to other players.
* Aggro checking is less likely to cause nullptr related crashes.

* Group PR cleanup.

* Made sure to label all hacky workarounds
* Implemented the Antidote nano power the right way
* Cleaned up the way various little things are written

Didn't have the opportunity to actually test groups.

Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
Co-authored-by: CPunch <sethtstubbs@gmail.com>
Co-authored-by: dongresource <dongresource@protonmail.com>
This commit is contained in:
JadeShrineMaiden
2020-10-05 00:54:08 +01:00
committed by GitHub
parent 131eb94919
commit b8f586bc10
15 changed files with 806 additions and 130 deletions

View File

@@ -10,7 +10,8 @@ namespace NanoManager {
// active powers
std::set<int> StunPowers = {1, 13, 42, 59, 78, 103};
std::set<int> HealPowers = {2, 7, 12, 38, 53, 61, 82, 92, 98};
std::set<int> HealPowers = {7, 12, 38, 53, 92, 98};
std::set<int> GroupHealPowers = {2, 61, 82};
std::set<int> RecallPowers = {5, 25, 66, 69, 75, 87};
std::set<int> DrainPowers = {10, 34, 37, 56, 93, 97};
std::set<int> SnarePowers = {17, 18, 27, 41, 43, 47, 90, 96, 106};
@@ -21,15 +22,19 @@ std::set<int> SleepPowers = {28, 30, 32, 49, 70, 71, 81, 85, 94};
// passive powers
std::set<int> ScavangePowers = {3, 50, 99};
std::set<int> RunPowers = {4, 8, 62, 68, 73, 86};
std::set<int> RunPowers = {4, 68, 86};
std::set<int> GroupRunPowers = {8, 62, 73};
std::set<int> BonusPowers = {6, 54, 104};
std::set<int> GuardPowers = {9, 57, 76};
std::set<int> RadarPowers = {11, 67, 95};
std::set<int> AntidotePowers = {14, 58, 102};
std::set<int> FreedomPowers = {15, 31, 39, 55, 77, 107};
std::set<int> JumpPowers = {16, 35, 44, 60, 88, 100};
std::set<int> FreedomPowers = {31, 39, 107};
std::set<int> GroupFreedomPowers = {15, 55, 77};
std::set<int> JumpPowers = {16, 44, 88};
std::set<int> GroupJumpPowers = {35, 60, 100};
std::set<int> SelfRevivePowers = {22, 48, 83};
std::set<int> SneakPowers = {23, 29, 65, 72, 80, 82};
std::set<int> SneakPowers = {29, 72, 80};
std::set<int> GroupSneakPowers = {23, 65, 84};
std::set<int> TreasureFinderPowers = {26, 40, 74};
/*
@@ -147,14 +152,33 @@ void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
int16_t nanoId = plr->activeNano;
int16_t skillId = plr->Nanos[nanoId].iSkillID;
DEBUGLOG(
std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano skill " << std::endl;
)
for (auto& pwr : ActivePowers)
if (pwr.powers.count(skillId)) // std::set's contains method is C++20 only...
pwr.handle(sock, data, nanoId, skillId);
// Group Revive is handled separately (XXX: move into table?)
if (GroupRevivePowers.find(skillId) == GroupRevivePowers.end())
return;
DEBUGLOG(
std::cout << U16toU8(plr->PCStyle.szFirstName) << U16toU8(plr->PCStyle.szLastName) << " requested to summon nano skill " << std::endl;
)
Player *leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
for (int i = 0; i < leader->groupCnt; i++) {
Player* varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
if (varPlr == nullptr)
return;
if (varPlr->HP <= 0)
revivePlayer(varPlr);
}
}
void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
@@ -285,7 +309,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot) {
if (plr->activeNano > 0)
for (auto& pwr : PassivePowers)
if (pwr.powers.count(plr->Nanos[plr->activeNano].iSkillID)) { // std::set's contains method is C++20 only...
nanoUnbuff(sock, pwr.iCBFlag, pwr.eCharStatusTimeBuffID, pwr.iValue);
nanoUnbuff(sock, pwr.iCBFlag, pwr.eCharStatusTimeBuffID, pwr.iValue, pwr.groupPower);
plr->passiveNanoOut = false;
}
@@ -298,7 +322,7 @@ void NanoManager::summonNano(CNSocket *sock, int slot) {
for (auto& pwr : PassivePowers)
if (pwr.powers.count(skillId)) { // std::set's contains method is C++20 only...
resp.eCSTB___Add = 1;
nanoBuff(sock, nanoId, skillId, pwr.eSkillType, pwr.iCBFlag, pwr.eCharStatusTimeBuffID, pwr.iValue);
nanoBuff(sock, nanoId, skillId, pwr.eSkillType, pwr.iCBFlag, pwr.eCharStatusTimeBuffID, pwr.iValue, pwr.groupPower);
plr->passiveNanoOut = true;
}
} else
@@ -444,6 +468,43 @@ bool doHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdata, in
return true;
}
bool doGroupHeal(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *respdata, int i, int32_t iCBFlag, int32_t amount) {
Player *plr = nullptr;
for (auto& pair : PlayerManager::players) {
if (pair.second.plr->iID == pktdata[0]) {
plr = pair.second.plr;
break;
}
}
// player not found
if (plr == nullptr)
return false;
Player *leader = PlayerManager::getPlayer(sock);
// player not found
if (leader == nullptr)
return false;
int healedAmount = PC_MAXHEALTH(plr->level) * amount / 100;
leader->HP += healedAmount;
if (leader->HP > PC_MAXHEALTH(leader->level))
leader->HP = PC_MAXHEALTH(leader->level);
respdata[i].eCT = 1;
respdata[i].iID = plr->iID;
respdata[i].iHP = plr->HP;
respdata[i].iHealHP = healedAmount;
std::cout << (int)plr->iID << " was healed" << std::endl;
return true;
}
bool doDamage(CNSocket *sock, int32_t *pktdata, sSkillResult_Damage *respdata, int i, int32_t iCBFlag, int32_t amount) {
if (MobManager::Mobs.find(pktdata[i]) == MobManager::Mobs.end()) {
// not sure how to best handle this
@@ -521,9 +582,16 @@ bool doLeech(CNSocket *sock, int32_t *pktdata, sSkillResult_Heal_HP *healdata, i
return true;
}
// XXX: Special flags. This is still pretty dirty.
enum {
NONE,
LEECH,
GHEAL
};
template<class sPAYLOAD,
bool (*work)(CNSocket*,int32_t*,sPAYLOAD*,int,int32_t,int32_t),
bool isLeech=false>
bool (*work)(CNSocket*,int32_t*,sPAYLOAD*,int,int32_t,int32_t),
int specialCase=NONE>
void activePower(CNSocket *sock, CNPacketData *data,
int16_t nanoId, int16_t skillId, int16_t eSkillType,
int32_t iCBFlag, int32_t amount) {
@@ -538,33 +606,44 @@ void activePower(CNSocket *sock, CNPacketData *data,
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_NANO_SKILL_USE));
size_t resplen;
Player *plr = PlayerManager::getPlayer(sock);
Player *otherPlr = plr;
if (plr == nullptr)
return;
// special case since leech is atypically encoded
if constexpr (specialCase == LEECH)
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage);
else if constexpr (specialCase == GHEAL) {
otherPlr = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (otherPlr == nullptr)
return;
pkt->iTargetCnt = otherPlr->groupCnt;
}
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + pkt->iTargetCnt * sizeof(sPAYLOAD);
// validate response packet
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC), pkt->iTargetCnt, sizeof(sPAYLOAD))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size" << std::endl;
return;
}
size_t resplen;
// special case since leech is atypically encoded
if constexpr (isLeech)
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + sizeof(sSkillResult_Heal_HP) + sizeof(sSkillResult_Damage);
else
resplen = sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC) + pkt->iTargetCnt * sizeof(sPAYLOAD);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
sP_FE2CL_NANO_SKILL_USE_SUCC *resp = (sP_FE2CL_NANO_SKILL_USE_SUCC*)respbuf;
sPAYLOAD *respdata = (sPAYLOAD*)(respbuf+sizeof(sP_FE2CL_NANO_SKILL_USE_SUCC));
Player *plr = PlayerManager::getPlayer(sock);
if (plr == nullptr)
return;
plr->Nanos[plr->activeNano].iStamina -= 40;
if (plr->Nanos[plr->activeNano].iStamina < 0)
plr->Nanos[plr->activeNano].iStamina = 0;
resp->iPC_ID = plr->iID;
resp->iSkillID = skillId;
@@ -573,8 +652,13 @@ void activePower(CNSocket *sock, CNPacketData *data,
resp->eST = eSkillType;
resp->iTargetCnt = pkt->iTargetCnt;
CNSocket *workSock = sock;
for (int i = 0; i < pkt->iTargetCnt; i++) {
if (!work(sock, pktdata, respdata, i, iCBFlag, amount))
if constexpr (specialCase == GHEAL)
workSock = PlayerManager::getSockFromID(otherPlr->groupIDs[i]);
if (!work(workSock, pktdata, respdata, i, iCBFlag, amount))
return;
}
@@ -586,12 +670,12 @@ void activePower(CNSocket *sock, CNPacketData *data,
std::vector<ActivePower> ActivePowers = {
ActivePower(StunPowers, activePower<sSkillResult_Damage_N_Debuff, doDebuff>, EST_STUN, CSB_BIT_STUN, 0),
ActivePower(HealPowers, activePower<sSkillResult_Heal_HP, doHeal>, EST_HEAL_HP, CSB_BIT_NONE, 25),
ActivePower(GroupHealPowers, activePower<sSkillResult_Heal_HP, doGroupHeal, GHEAL>,EST_HEAL_HP, CSB_BIT_NONE, 25),
// TODO: Recall
ActivePower(DrainPowers, activePower<sSkillResult_Buff, doBuff>, EST_BOUNDINGBALL, CSB_BIT_BOUNDINGBALL, 0),
ActivePower(SnarePowers, activePower<sSkillResult_Damage_N_Debuff, doDebuff>, EST_SNARE, CSB_BIT_DN_MOVE_SPEED, 0),
ActivePower(DamagePowers, activePower<sSkillResult_Damage, doDamage>, EST_DAMAGE, CSB_BIT_NONE, 12),
// TODO: GroupRevive
ActivePower(LeechPowers, activePower<sSkillResult_Heal_HP, doLeech, true>, EST_BLOODSUCKING, CSB_BIT_NONE, 18),
ActivePower(LeechPowers, activePower<sSkillResult_Heal_HP, doLeech, LEECH>, EST_BLOODSUCKING, CSB_BIT_NONE, 18),
ActivePower(SleepPowers, activePower<sSkillResult_Damage_N_Debuff, doDebuff>, EST_SLEEP, CSB_BIT_MEZ, 0),
};
@@ -599,18 +683,32 @@ std::vector<ActivePower> ActivePowers = {
#pragma endregion
#pragma region Passive Powers
void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue) {
void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
Player *plr = PlayerManager::getPlayer(sock);
Player *leader;
if (plr == nullptr)
return;
if (plr->iID == plr->iIDGroup)
leader = plr;
else
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (leader == nullptr)
return;
int pktCnt = 1;
if (groupPower)
pktCnt = leader->groupCnt;
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), 1, sizeof(sSkillResult_Buff))) {
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
return;
}
size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + sizeof(sSkillResult_Buff);
size_t resplen = sizeof(sP_FE2CL_NANO_SKILL_USE) + pktCnt * sizeof(sSkillResult_Buff);
uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
memset(respbuf, 0, resplen);
@@ -623,16 +721,28 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
resp->iNanoID = nanoId;
resp->iNanoStamina = plr->Nanos[plr->activeNano].iStamina;
resp->eST = eSkillType;
resp->iTargetCnt = 1;
resp->iTargetCnt = pktCnt;
// this looks stupid but in the future there will be more counts (for group powers)
for (int i = 0; i < 1; i++) {
for (int i = 0; i < pktCnt; i++) {
Player* varPlr;
CNSocket* sockTo;
if (!(plr->iConditionBitFlag & iCBFlag))
plr->iConditionBitFlag ^= iCBFlag;
if (plr->iID == leader->groupIDs[i]) {
varPlr = plr;
sockTo = sock;
} else {
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
}
if (varPlr == nullptr || sockTo == nullptr)
return;
if (!(varPlr->iConditionBitFlag & iCBFlag))
varPlr->iConditionBitFlag ^= iCBFlag;
respdata[i].eCT = 1;
respdata[i].iID = plr->iID;
respdata[i].iID = varPlr->iID;
respdata[i].iConditionBitFlag = iCBFlag;
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, pkt1);
@@ -640,38 +750,65 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
pkt1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
pkt1.eTBU = 1; //eTimeBuffUpdate
pkt1.eTBT = 1; //eTimeBuffType 1 means nano
pkt1.iConditionBitFlag = plr->iConditionBitFlag;
pkt1.iConditionBitFlag = varPlr->iConditionBitFlag;
if (iValue > 0)
pkt1.TimeBuff.iValue = iValue;
sock->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
sockTo->sendPacket((void*)&pkt1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}
sock->sendPacket((void*)&respbuf, P_FE2CL_NANO_SKILL_USE_SUCC, resplen);
PlayerManager::sendToViewable(sock, (void*)&respbuf, P_FE2CL_NANO_SKILL_USE, resplen);
}
void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue) {
void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue, bool groupPower) {
INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, resp1);
Player *plr = PlayerManager::getPlayer(sock);
Player *leader;
if (plr == nullptr)
return;
if (plr->iConditionBitFlag & iCBFlag)
plr->iConditionBitFlag ^= iCBFlag;
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
resp1.eTBU = 2; //eTimeBuffUpdate
resp1.eTBT = 1; //eTimeBuffType 1 means nano
resp1.iConditionBitFlag = plr->iConditionBitFlag;
if (plr->iID == plr->iIDGroup)
leader = plr;
else
leader = PlayerManager::getPlayerFromID(plr->iIDGroup);
if (iValue > 0)
resp1.TimeBuff.iValue = iValue;
if (leader == nullptr)
return;
sock->sendPacket((void*)&resp1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
int pktCnt = 1;
if (groupPower)
pktCnt = leader->groupCnt;
for (int i = 0; i < pktCnt; i++) {
Player* varPlr;
CNSocket* sockTo;
if (plr->iID == leader->groupIDs[i]) {
varPlr = plr;
sockTo = sock;
} else {
varPlr = PlayerManager::getPlayerFromID(leader->groupIDs[i]);
sockTo = PlayerManager::getSockFromID(leader->groupIDs[i]);
}
if (varPlr->iConditionBitFlag & iCBFlag)
varPlr->iConditionBitFlag ^= iCBFlag;
resp1.eCSTB = eCharStatusTimeBuffID; //eCharStatusTimeBuffID
resp1.eTBU = 2; //eTimeBuffUpdate
resp1.eTBT = 1; //eTimeBuffType 1 means nano
resp1.iConditionBitFlag = varPlr->iConditionBitFlag;
if (iValue > 0)
resp1.TimeBuff.iValue = iValue;
sockTo->sendPacket((void*)&resp1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
}
}
// 0=A 1=B 2=C -1=Not found
@@ -684,18 +821,63 @@ int NanoManager::nanoStyle(int nanoId) {
namespace NanoManager {
std::vector<PassivePower> PassivePowers = {
PassivePower(ScavangePowers, EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, 0),
PassivePower(RunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200),
PassivePower(BonusPowers, EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, 0),
PassivePower(GuardPowers, EST_PROTECTBATTERY, CSB_BIT_PROTECT_BATTERY, ECSB_PROTECT_BATTERY, 0),
PassivePower(RadarPowers, EST_MINIMAPENEMY, CSB_BIT_MINIMAP_ENEMY, ECSB_MINIMAP_ENEMY, 0),
PassivePower(AntidotePowers, EST_PROTECTINFECTION, CSB_BIT_PROTECT_INFECTION, ECSB_PROTECT_INFECTION, 0),
PassivePower(FreedomPowers, EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, 0),
PassivePower(JumpPowers, EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, 400),
PassivePower(SelfRevivePowers, EST_PHOENIX, CSB_BIT_PHOENIX, ECSB_PHOENIX, 0),
PassivePower(SneakPowers, EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, 0),
PassivePower(TreasureFinderPowers, EST_MINIMAPTRESURE, CSB_BIT_MINIMAP_TRESURE, ECSB_MINIMAP_TRESURE, 0),
PassivePower(ScavangePowers, EST_REWARDBLOB, CSB_BIT_REWARD_BLOB, ECSB_REWARD_BLOB, 0, false),
PassivePower(RunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, false),
PassivePower(GroupRunPowers, EST_RUN, CSB_BIT_UP_MOVE_SPEED, ECSB_UP_MOVE_SPEED, 200, true),
PassivePower(BonusPowers, EST_REWARDCASH, CSB_BIT_REWARD_CASH, ECSB_REWARD_CASH, 0, false),
PassivePower(GuardPowers, EST_PROTECTBATTERY, CSB_BIT_PROTECT_BATTERY, ECSB_PROTECT_BATTERY, 0, false),
PassivePower(RadarPowers, EST_MINIMAPENEMY, CSB_BIT_MINIMAP_ENEMY, ECSB_MINIMAP_ENEMY, 0, false),
PassivePower(AntidotePowers, EST_PROTECTINFECTION, CSB_BIT_PROTECT_INFECTION, ECSB_PROTECT_INFECTION, 0, false),
PassivePower(FreedomPowers, EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, 0, false),
PassivePower(GroupFreedomPowers, EST_FREEDOM, CSB_BIT_FREEDOM, ECSB_FREEDOM, 0, true),
PassivePower(JumpPowers, EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, 400, false),
PassivePower(GroupJumpPowers, EST_JUMP, CSB_BIT_UP_JUMP_HEIGHT, ECSB_UP_JUMP_HEIGHT, 400, true),
PassivePower(SelfRevivePowers, EST_PHOENIX, CSB_BIT_PHOENIX, ECSB_PHOENIX, 0, false),
PassivePower(SneakPowers, EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, 0, false),
PassivePower(GroupSneakPowers, EST_STEALTH, CSB_BIT_UP_STEALTH, ECSB_UP_STEALTH, 0, true),
PassivePower(TreasureFinderPowers, EST_MINIMAPTRESURE, CSB_BIT_MINIMAP_TRESURE, ECSB_MINIMAP_TRESURE, 0, false),
};
}; // namespace
void NanoManager::revivePlayer(Player* plr) {
CNSocket* sock = PlayerManager::getSockFromID(plr->iID);
INITSTRUCT(sP_FE2CL_REP_PC_REGEN_SUCC, response);
INITSTRUCT(sP_FE2CL_PC_REGEN, resp2);
plr->HP = PC_MAXHEALTH(plr->level);
// Nanos
int activeSlot = -1;
for (int n = 0; n < 3; n++) {
int nanoID = plr->equippedNanos[n];
if (plr->activeNano == nanoID) {
activeSlot = n;
}
}
// Response parameters
response.PCRegenData.iActiveNanoSlotNum = activeSlot;
response.PCRegenData.iX = plr->x;
response.PCRegenData.iY = plr->y;
response.PCRegenData.iZ = plr->z;
response.PCRegenData.iHP = plr->HP;
response.iFusionMatter = plr->fusionmatter;
response.bMoveLocation = 0;
response.PCRegenData.iMapNum = 0;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_REGEN_SUCC, sizeof(sP_FE2CL_REP_PC_REGEN_SUCC));
// Update other players
resp2.PCRegenDataForOtherPC.iPC_ID = plr->iID;
resp2.PCRegenDataForOtherPC.iX = plr->x;
resp2.PCRegenDataForOtherPC.iY = plr->y;
resp2.PCRegenDataForOtherPC.iZ = plr->z;
resp2.PCRegenDataForOtherPC.iHP = plr->HP;
resp2.PCRegenDataForOtherPC.iAngle = plr->angle;
resp2.PCRegenDataForOtherPC.Nano = plr->Nanos[plr->activeNano];
PlayerManager::sendToViewable(sock, (void*)&resp2, P_FE2CL_PC_REGEN, sizeof(sP_FE2CL_PC_REGEN));
}
#pragma endregion