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implemented saving mentor
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@ -53,7 +53,8 @@ auto db = make_storage("database.db",
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make_column("Taros", &Database::DbPlayer::Taros),
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make_column("Quests", &Database::DbPlayer::QuestFlag),
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make_column("BatteryW", &Database::DbPlayer::BatteryW),
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make_column("BatteryN", &Database::DbPlayer::BatteryN)
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make_column("BatteryN", &Database::DbPlayer::BatteryN),
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make_column("Mentor", &Database::DbPlayer::Mentor)
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),
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make_table("Inventory",
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make_column("PlayerId", &Database::Inventory::playerId),
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@ -167,6 +168,8 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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create.z_coordinates = settings::SPAWN_Z;
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create.angle = settings::SPAWN_ANGLE;
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create.QuestFlag = std::vector<char>();
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//set mentor to computress
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create.Mentor = 5;
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return db.insert(create);
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}
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@ -322,6 +325,7 @@ Database::DbPlayer Database::playerToDb(Player *player)
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result.Nano3 = player->equippedNanos[2];
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result.BatteryN = player->batteryN;
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result.BatteryW = player->batteryW;
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result.Mentor = player->mentor;
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// quests
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result.QuestFlag = std::vector<char>();
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@ -376,6 +380,7 @@ Player Database::DbToPlayer(DbPlayer player) {
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result.fusionmatter = player.FusionMatter;
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result.batteryN = player.BatteryN;
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result.batteryW = player.BatteryW;
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result.mentor = player.Mentor;
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result.equippedNanos[0] = player.Nano1;
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result.equippedNanos[1] = player.Nano2;
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@ -64,6 +64,7 @@ namespace Database {
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short int PCState;
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int BatteryW;
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int BatteryN;
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int16_t Mentor;
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std::vector<char> QuestFlag;
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};
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@ -17,6 +17,7 @@ struct Player {
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int level;
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int HP;
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int slot; // player slot, not nano slot
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int16_t mentor;
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int32_t money;
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int32_t fusionmatter;
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int32_t batteryW;
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@ -208,7 +208,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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response.PCLoadData2CL.iHP = plr.HP;
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response.PCLoadData2CL.iLevel = plr.level;
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response.PCLoadData2CL.iCandy = plr.money;
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response.PCLoadData2CL.iMentor = 5; // Computress
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response.PCLoadData2CL.iMentor = plr.mentor;
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response.PCLoadData2CL.iMentorCount = 1; // how many guides the player has had
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response.PCLoadData2CL.iMapNum = 0;
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response.PCLoadData2CL.iX = plr.x;
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@ -729,8 +729,10 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
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resp.iMentor = pkt->iMentor;
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resp.iMentorCnt = 1;
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resp.iFusionMatter = plr->fusionmatter; // no cost
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_MENTOR_SUCC, sizeof(sP_FE2CL_REP_PC_CHANGE_MENTOR_SUCC));
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//save it on player
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plr->mentor = pkt->iMentor;
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}
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#pragma region Helper methods
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