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Remove guard on PC_TICK
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@ -908,10 +908,6 @@ static void playerTick(CNServer *serv, time_t currTime) {
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Player *plr = pair.second;
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Player *plr = pair.second;
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bool transmit = false;
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bool transmit = false;
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// don't tick players that haven't loaded in yet
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if (!plr->initialLoadDone)
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continue;
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// group ticks
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// group ticks
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if (plr->group != nullptr)
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if (plr->group != nullptr)
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Groups::groupTickInfo(sock);
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Groups::groupTickInfo(sock);
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