mirror of
https://github.com/OpenFusionProject/OpenFusion.git
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Use FE2CL_..._AROUND, _AROUND_DEL packets (#295)
* Use FE2CL_..._AROUND, _AROUND_DEL packets * Use increased buffer size for 728 and 1013 protocols
This commit is contained in:
parent
6ffde9bb44
commit
ae327cc104
1
Makefile
1
Makefile
@ -115,6 +115,7 @@ CXXHDR=\
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src/settings.hpp\
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src/Transport.hpp\
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src/TableData.hpp\
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src/Bucket.hpp\
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src/Chunking.hpp\
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src/Buddies.hpp\
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src/Groups.hpp\
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40
src/Bucket.hpp
Normal file
40
src/Bucket.hpp
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@ -0,0 +1,40 @@
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#pragma once
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#include <array>
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#include <optional>
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#include <assert.h>
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template<class T, size_t N>
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class Bucket {
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std::array<T, N> buf;
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size_t sz;
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public:
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Bucket() {
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sz = 0;
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}
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void add(const T& item) {
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assert(sz < N);
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buf[sz++] = item;
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}
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std::optional<T> get(size_t idx) const {
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if (idx < sz) {
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return buf[idx];
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}
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return std::nullopt;
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}
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size_t size() const {
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return sz;
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}
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bool isFull() const {
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return sz == N;
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}
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void clear() {
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sz = 0;
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}
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};
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163
src/Chunking.cpp
163
src/Chunking.cpp
@ -1,7 +1,9 @@
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#include "Chunking.hpp"
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#include "Player.hpp"
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#include "MobAI.hpp"
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#include "NPCManager.hpp"
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#include "Bucket.hpp"
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#include <assert.h>
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@ -11,6 +13,12 @@ using namespace Chunking;
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* The initial chunkPos value before a player is placed into the world.
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*/
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const ChunkPos Chunking::INVALID_CHUNK = {};
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constexpr size_t MAX_PC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sPCAppearanceData);
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constexpr size_t MAX_NPC_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sNPCAppearanceData);
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constexpr size_t MAX_SHINY_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sShinyAppearanceData);
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constexpr size_t MAX_TRANSPORTATION_PER_AROUND = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(sTransportationAppearanceData);
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constexpr size_t MAX_IDS_PER_AROUND_DEL = (CN_PACKET_BODY_SIZE - sizeof(int32_t)) / sizeof(int32_t);
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constexpr size_t MAX_TRANSPORTATION_IDS_PER_AROUND_DEL = MAX_IDS_PER_AROUND_DEL - 1; // 1 less for eTT
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std::map<ChunkPos, Chunk*> Chunking::chunks;
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@ -75,11 +83,80 @@ void Chunking::untrackEntity(ChunkPos chunkPos, const EntityRef ref) {
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deleteChunk(chunkPos);
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}
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template<class T, size_t N>
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static void sendAroundPackets(const EntityRef recipient, std::vector<Bucket<T, N>>& buckets, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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uint8_t pktBuf[CN_PACKET_BODY_SIZE];
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for (const auto& bucket : buckets) {
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memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
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int count = bucket.size();
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*((int32_t*)pktBuf) = count;
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T* data = (T*)(pktBuf + sizeof(int32_t));
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for (size_t i = 0; i < count; i++) {
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data[i] = bucket.get(i).value();
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}
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recipient.sock->sendPacket(pktBuf, packetId, sizeof(int32_t) + (count * sizeof(T)));
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}
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}
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template<size_t N>
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static void sendAroundDelPackets(const EntityRef recipient, std::vector<Bucket<int32_t, N>>& buckets, uint32_t packetId) {
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assert(recipient.kind == EntityKind::PLAYER);
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uint8_t pktBuf[CN_PACKET_BODY_SIZE];
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for (const auto& bucket : buckets) {
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memset(pktBuf, 0, CN_PACKET_BODY_SIZE);
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int count = bucket.size();
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assert(count <= N);
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size_t baseSize;
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if (packetId == P_FE2CL_AROUND_DEL_TRANSPORTATION) {
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sP_FE2CL_AROUND_DEL_TRANSPORTATION* pkt = (sP_FE2CL_AROUND_DEL_TRANSPORTATION*)pktBuf;
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pkt->eTT = 3;
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pkt->iCnt = count;
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baseSize = sizeof(sP_FE2CL_AROUND_DEL_TRANSPORTATION);
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} else {
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*((int32_t*)pktBuf) = count;
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baseSize = sizeof(int32_t);
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}
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int32_t* ids = (int32_t*)(pktBuf + baseSize);
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for (size_t i = 0; i < count; i++) {
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ids[i] = bucket.get(i).value();
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}
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recipient.sock->sendPacket(pktBuf, packetId, baseSize + (count * sizeof(int32_t)));
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}
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}
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template<class T, size_t N>
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static void bufferAppearanceData(std::vector<Bucket<T, N>>& buckets, const T& data) {
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if (buckets.empty())
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buckets.push_back({});
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auto& bucket = buckets[buckets.size() - 1];
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bucket.add(data);
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if (bucket.isFull())
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buckets.push_back({});
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}
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template<size_t N>
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static void bufferIdForDisappearance(std::vector<Bucket<int32_t, N>>& buckets, int32_t id) {
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if (buckets.empty())
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buckets.push_back({});
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auto& bucket = buckets[buckets.size() - 1];
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bucket.add(id);
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if (bucket.isFull())
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buckets.push_back({});
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}
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void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
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bool alive = ent->isExtant();
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// TODO: maybe optimize this, potentially using AROUND packets?
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std::vector<Bucket<sPCAppearanceData, MAX_PC_PER_AROUND>> pcAppearances;
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std::vector<Bucket<sNPCAppearanceData, MAX_NPC_PER_AROUND>> npcAppearances;
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std::vector<Bucket<sShinyAppearanceData, MAX_SHINY_PER_AROUND>> shinyAppearances;
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std::vector<Bucket<sTransportationAppearanceData, MAX_TRANSPORTATION_PER_AROUND>> transportationAppearances;
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
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@ -95,7 +172,38 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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// notify this *player* of the existence of all visible Entities
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if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
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other->enterIntoViewOf(ref.sock);
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sPCAppearanceData pcData;
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sNPCAppearanceData npcData;
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sShinyAppearanceData eggData;
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sTransportationAppearanceData busData;
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switch(otherRef.kind) {
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case EntityKind::PLAYER:
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pcData = dynamic_cast<Player*>(other)->getAppearanceData();
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bufferAppearanceData(pcAppearances, pcData);
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break;
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case EntityKind::SIMPLE_NPC:
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npcData = dynamic_cast<BaseNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::COMBAT_NPC:
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npcData = dynamic_cast<CombatNPC*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::MOB:
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npcData = dynamic_cast<Mob*>(other)->getAppearanceData();
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bufferAppearanceData(npcAppearances, npcData);
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break;
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case EntityKind::EGG:
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eggData = dynamic_cast<Egg*>(other)->getShinyAppearanceData();
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bufferAppearanceData(shinyAppearances, eggData);
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break;
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case EntityKind::BUS:
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busData = dynamic_cast<Bus*>(other)->getTransportationAppearanceData();
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bufferAppearanceData(transportationAppearances, busData);
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break;
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default:
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break;
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}
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}
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// for mobs, increment playersInView
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@ -105,13 +213,27 @@ void Chunking::addEntityToChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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((Mob*)other)->playersInView++;
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}
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}
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if (ref.kind == EntityKind::PLAYER) {
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if (!pcAppearances.empty())
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sendAroundPackets(ref, pcAppearances, P_FE2CL_PC_AROUND);
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if (!npcAppearances.empty())
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sendAroundPackets(ref, npcAppearances, P_FE2CL_NPC_AROUND);
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if (!shinyAppearances.empty())
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sendAroundPackets(ref, shinyAppearances, P_FE2CL_SHINY_AROUND);
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if (!transportationAppearances.empty())
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sendAroundPackets(ref, transportationAppearances, P_FE2CL_TRANSPORTATION_AROUND);
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}
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}
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void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef ref) {
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Entity *ent = ref.getEntity();
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bool alive = ent->isExtant();
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// TODO: same as above
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> pcDisappearances;
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> npcDisappearances;
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std::vector<Bucket<int32_t, MAX_IDS_PER_AROUND_DEL>> shinyDisappearances;
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std::vector<Bucket<int32_t, MAX_TRANSPORTATION_IDS_PER_AROUND_DEL>> transportationDisappearances;
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for (Chunk *chunk : chnks) {
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for (const EntityRef otherRef : chunk->entities) {
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// skip oneself
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@ -127,7 +249,29 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
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// notify this *player* of the departure of all visible Entities
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if (ref.kind == EntityKind::PLAYER && other->isExtant()) {
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other->disappearFromViewOf(ref.sock);
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int32_t id;
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switch(otherRef.kind) {
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case EntityKind::PLAYER:
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id = dynamic_cast<Player*>(other)->iID;
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bufferIdForDisappearance(pcDisappearances, id);
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break;
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case EntityKind::SIMPLE_NPC:
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case EntityKind::COMBAT_NPC:
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case EntityKind::MOB:
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id = dynamic_cast<BaseNPC*>(other)->id;
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bufferIdForDisappearance(npcDisappearances, id);
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break;
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case EntityKind::EGG:
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id = dynamic_cast<Egg*>(other)->id;
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bufferIdForDisappearance(shinyDisappearances, id);
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break;
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case EntityKind::BUS:
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id = dynamic_cast<Bus*>(other)->id;
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bufferIdForDisappearance(transportationDisappearances, id);
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break;
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default:
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break;
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}
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}
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// for mobs, decrement playersInView
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@ -137,6 +281,17 @@ void Chunking::removeEntityFromChunks(std::set<Chunk*> chnks, const EntityRef re
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((Mob*)other)->playersInView--;
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}
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}
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if (ref.kind == EntityKind::PLAYER) {
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if (!pcDisappearances.empty())
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sendAroundDelPackets(ref, pcDisappearances, P_FE2CL_AROUND_DEL_PC);
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if (!npcDisappearances.empty())
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sendAroundDelPackets(ref, npcDisappearances, P_FE2CL_AROUND_DEL_NPC);
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if (!shinyDisappearances.empty())
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sendAroundDelPackets(ref, shinyDisappearances, P_FE2CL_AROUND_DEL_SHINY);
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if (!transportationDisappearances.empty())
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sendAroundDelPackets(ref, transportationDisappearances, P_FE2CL_AROUND_DEL_TRANSPORTATION);
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}
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}
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static void emptyChunk(ChunkPos chunkPos) {
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@ -126,15 +126,6 @@ static void eggStep(CNServer* serv, time_t currTime) {
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}
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void Eggs::npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg) {
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egg->iX = x;
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egg->iY = y;
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egg->iZ = z;
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// client doesn't care about egg->iMapNum
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egg->iShinyType = npc->iNPCType;
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egg->iShiny_ID = npc->iNPC_ID;
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}
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static void eggPickup(CNSocket* sock, CNPacketData* data) {
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auto pickup = (sP_CL2FE_REQ_SHINY_PICKUP*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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@ -15,5 +15,4 @@ namespace Eggs {
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void init();
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void eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
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void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
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}
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@ -70,11 +70,7 @@ void Bus::enterIntoViewOf(CNSocket *sock) {
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INITSTRUCT(sP_FE2CL_TRANSPORTATION_ENTER, pkt);
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// TODO: Potentially decouple this from BaseNPC?
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pkt.AppearanceData = {
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3, id, type,
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x, y, z
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};
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pkt.AppearanceData = getTransportationAppearanceData();
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sock->sendPacket(pkt, P_FE2CL_TRANSPORTATION_ENTER);
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}
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@ -82,12 +78,22 @@ void Egg::enterIntoViewOf(CNSocket *sock) {
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INITSTRUCT(sP_FE2CL_SHINY_ENTER, pkt);
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// TODO: Potentially decouple this from BaseNPC?
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pkt.ShinyAppearanceData = {
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pkt.ShinyAppearanceData = getShinyAppearanceData();
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sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
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}
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sTransportationAppearanceData Bus::getTransportationAppearanceData() {
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return sTransportationAppearanceData {
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3, id, type,
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x, y, z
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};
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}
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sShinyAppearanceData Egg::getShinyAppearanceData() {
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return sShinyAppearanceData {
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id, type, 0, // client doesn't care about map num
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x, y, z
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};
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sock->sendPacket(pkt, P_FE2CL_SHINY_ENTER);
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}
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sNano* Player::getActiveNano() {
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@ -161,6 +161,8 @@ struct Egg : public BaseNPC {
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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sShinyAppearanceData getShinyAppearanceData();
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};
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struct Bus : public BaseNPC {
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@ -172,4 +174,6 @@ struct Bus : public BaseNPC {
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void disappearFromViewOf(CNSocket *sock) override;
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sTransportationAppearanceData getTransportationAppearanceData();
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};
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@ -1,6 +1,8 @@
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/* enum definitions from the client */
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#pragma once
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#include "core/CNStructs.hpp"
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// floats
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const float VALUE_BATTERY_EMPTY_PENALTY = 0.5f;
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const float CN_EP_RANK_1 = 0.8f;
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@ -410,7 +412,13 @@ enum {
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SEND_ANYCAST_NEW = 3,
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SEND_BROADCAST = 4,
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#if PROTOCOL_VERSION == 728
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CN_PACKET_BUFFER_SIZE = 8192,
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#elif PROTOCOL_VERSION == 1013
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CN_PACKET_BUFFER_SIZE = 8192,
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#else
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CN_PACKET_BUFFER_SIZE = 4096,
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#endif
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P_CL2LS_REQ_LOGIN = 0x12000001, // 301989889
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P_CL2LS_REQ_CHECK_CHAR_NAME = 0x12000002, // 301989890
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@ -235,7 +235,7 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
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PACKET(P_FE2CL_REP_PC_EXIT_FAIL),
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PACKET(P_FE2CL_REP_PC_EXIT_SUCC),
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PACKET(P_FE2CL_PC_EXIT),
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PACKET(P_FE2CL_PC_AROUND),
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VAR_PACKET(P_FE2CL_PC_AROUND, iPCCnt, sPCAppearanceData),
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PACKET(P_FE2CL_PC_MOVE),
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PACKET(P_FE2CL_PC_STOP),
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PACKET(P_FE2CL_PC_JUMP),
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@ -243,9 +243,9 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
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PACKET(P_FE2CL_NPC_EXIT),
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PACKET(P_FE2CL_NPC_MOVE),
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PACKET(P_FE2CL_NPC_NEW),
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PACKET(P_FE2CL_NPC_AROUND),
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PACKET(P_FE2CL_AROUND_DEL_PC),
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PACKET(P_FE2CL_AROUND_DEL_NPC),
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VAR_PACKET(P_FE2CL_NPC_AROUND, iNPCCnt, sNPCAppearanceData),
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VAR_PACKET(P_FE2CL_AROUND_DEL_PC, iPCCnt, int32_t),
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VAR_PACKET(P_FE2CL_AROUND_DEL_NPC, iNPCCnt, int32_t),
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PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC),
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PACKET(P_FE2CL_REP_SEND_FREECHAT_MESSAGE_FAIL),
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VAR_PACKET(P_FE2CL_PC_ATTACK_NPCs_SUCC, iNPCCnt, sAttackResult),
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@ -387,8 +387,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
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PACKET(P_FE2CL_TRANSPORTATION_EXIT),
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PACKET(P_FE2CL_TRANSPORTATION_MOVE),
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PACKET(P_FE2CL_TRANSPORTATION_NEW),
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PACKET(P_FE2CL_TRANSPORTATION_AROUND),
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PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION),
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VAR_PACKET(P_FE2CL_TRANSPORTATION_AROUND, iCnt, sTransportationAppearanceData),
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VAR_PACKET(P_FE2CL_AROUND_DEL_TRANSPORTATION, iCnt, int32_t),
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PACKET(P_FE2CL_REP_EP_RANK_LIST),
|
||||
PACKET(P_FE2CL_REP_EP_RANK_DETAIL),
|
||||
PACKET(P_FE2CL_REP_EP_RANK_PC_INFO),
|
||||
@ -404,8 +404,8 @@ std::map<uint32_t, PacketDesc> Packets::packets = {
|
||||
PACKET(P_FE2CL_SHINY_ENTER),
|
||||
PACKET(P_FE2CL_SHINY_EXIT),
|
||||
PACKET(P_FE2CL_SHINY_NEW),
|
||||
PACKET(P_FE2CL_SHINY_AROUND),
|
||||
PACKET(P_FE2CL_AROUND_DEL_SHINY),
|
||||
VAR_PACKET(P_FE2CL_SHINY_AROUND, iShinyCnt, sShinyAppearanceData),
|
||||
VAR_PACKET(P_FE2CL_AROUND_DEL_SHINY, iShinyCnt, int32_t),
|
||||
PACKET(P_FE2CL_REP_SHINY_PICKUP_FAIL),
|
||||
PACKET(P_FE2CL_REP_SHINY_PICKUP_SUCC),
|
||||
PACKET(P_FE2CL_PC_MOVETRANSPORTATION),
|
||||
|
Loading…
Reference in New Issue
Block a user