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Don't aggro to players using MSS
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@ -127,7 +127,7 @@ bool MobAI::aggroCheck(Mob *mob, time_t currTime) {
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CNSocket *s = ref.sock;
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Player *plr = PlayerManager::getPlayer(s);
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if (plr->HP <= 0)
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if (plr->HP <= 0 || plr->onMonkey)
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continue;
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int mobRange = mob->sightRange;
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