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Fixed stack issue with lEvents
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a29de394ee
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@ -189,6 +189,11 @@ public:
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switch (event->type) {
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case EVENT_CALLBACK: {
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// make thread for this callback
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if (!lua_checkstack(event->state, 1)) {
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std::cout << "[FATAL] Failed to create new lua thread! out of memory!" << std::endl;
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terminate(0);
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}
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lua_State *nThread = lua_newthread(event->state);
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// push the callable first, the push all the arguments
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@ -197,9 +202,6 @@ public:
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// then call it :)
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yieldCall(nThread, nargs);
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// we can safely pop the thread off the stack now
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lua_pop(event->state, 1);
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break;
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}
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case EVENT_WAIT: {
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