fix booster check mixup (#327)

This commit is contained in:
FinnHornhoover
2026-10-08 03:45:02 +03:00
committed by GitHub
parent 030dd455fe
commit a83e331707
2 changed files with 4 additions and 4 deletions

View File

@@ -117,7 +117,7 @@ sPCAppearanceData Player::getAppearanceData() {
return data;
}
bool Player::hasQuestBoost() const {
bool Player::hasHunterBoost() const {
if (AEQUIP_COUNT < AEQUIP_COUNT_WITH_BOOSTERS)
return false;
@@ -125,7 +125,7 @@ bool Player::hasQuestBoost() const {
return booster.iID == 153 && booster.iOpt > 0;
}
bool Player::hasHunterBoost() const {
bool Player::hasRacerBoost() const {
if (AEQUIP_COUNT < AEQUIP_COUNT_WITH_BOOSTERS)
return false;
@@ -133,7 +133,7 @@ bool Player::hasHunterBoost() const {
return booster.iID == 154 && booster.iOpt > 0;
}
bool Player::hasRacerBoost() const {
bool Player::hasQuestBoost() const {
if (AEQUIP_COUNT < AEQUIP_COUNT_WITH_BOOSTERS)
return false;

View File

@@ -124,9 +124,9 @@ struct Player : public Entity, public ICombatant {
sNano* getActiveNano();
sPCAppearanceData getAppearanceData();
bool hasQuestBoost() const;
bool hasHunterBoost() const;
bool hasRacerBoost() const;
bool hasQuestBoost() const;
bool hasSuperBoost() const;
void addCapped(CappedValueType type, int32_t diff);
void subtractCapped(CappedValueType type, int32_t diff);