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synced 2024-11-04 22:40:05 +00:00
Fixed halved NPC distance and renamed config option to chunksize.
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@ -20,8 +20,7 @@ dbsaveinterval=240
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port=8002
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port=8002
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ip=127.0.0.1
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ip=127.0.0.1
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# distance at which other players and NPCs become visible
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# distance at which other players and NPCs become visible
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playerdistance=20000
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chunksize=40000
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npcdistance=16000
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# time, in milliseconds, to wait before kicking a non-responsive client
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# time, in milliseconds, to wait before kicking a non-responsive client
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# default is 1 minute
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# default is 1 minute
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timeout=60000
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timeout=60000
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@ -61,7 +61,7 @@ bool ChunkManager::checkChunk(std::pair<int, int> chunk) {
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}
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}
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std::pair<int, int> ChunkManager::grabChunk(int posX, int posY) {
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std::pair<int, int> ChunkManager::grabChunk(int posX, int posY) {
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return std::make_pair<int, int>(posX / (settings::PLAYERDISTANCE / 3), posY / (settings::PLAYERDISTANCE / 3));
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return std::make_pair<int, int>(posX / (settings::CHUNKSIZE / 3), posY / (settings::CHUNKSIZE / 3));
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}
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}
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std::vector<Chunk*> ChunkManager::grabChunks(std::pair<int, int> chunk) {
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std::vector<Chunk*> ChunkManager::grabChunks(std::pair<int, int> chunk) {
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@ -103,4 +103,4 @@ std::vector<Chunk*> ChunkManager::getDeltaChunks(std::vector<Chunk*> from, std::
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}
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}
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return delta;
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return delta;
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}
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}
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@ -252,7 +252,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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* it gets Count from Quest Inventory
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* it gets Count from Quest Inventory
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*
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*
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* KillNPCCount sets RemainEnemyNum in the client
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* KillNPCCount sets RemainEnemyNum in the client
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* Yes, this is extraordinary stupid, even for Grigon
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* Yes, this is extraordinary stupid.
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*/
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*/
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}
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}
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}
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}
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@ -12,8 +12,7 @@ int settings::DBSAVEINTERVAL = 240;
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int settings::SHARDPORT = 8002;
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int settings::SHARDPORT = 8002;
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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time_t settings::TIMEOUT = 60000;
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time_t settings::TIMEOUT = 60000;
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int settings::PLAYERDISTANCE = 20000;
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int settings::CHUNKSIZE = 40000;
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int settings::NPCDISTANCE = 16000;
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// default spawn point is Sector V (future)
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// default spawn point is Sector V (future)
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int settings::SPAWN_X = 632032;
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int settings::SPAWN_X = 632032;
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@ -45,8 +44,7 @@ void settings::init() {
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SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
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SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
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DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
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DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
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TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
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TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
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PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
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CHUNKSIZE = reader.GetInteger("shard", "chunksize", CHUNKSIZE);
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NPCDISTANCE = reader.GetInteger("shard", "npcdistance", NPCDISTANCE);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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@ -8,8 +8,7 @@ namespace settings {
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extern int SHARDPORT;
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extern int SHARDPORT;
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extern std::string SHARDSERVERIP;
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extern std::string SHARDSERVERIP;
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extern time_t TIMEOUT;
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extern time_t TIMEOUT;
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extern int PLAYERDISTANCE;
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extern int CHUNKSIZE;
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extern int NPCDISTANCE;
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extern int SPAWN_X;
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extern int SPAWN_X;
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extern int SPAWN_Y;
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extern int SPAWN_Y;
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extern int SPAWN_Z;
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extern int SPAWN_Z;
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