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[refac] Move WarpLocation to Transport.hpp
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@ -3,6 +3,7 @@
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#include "core/Core.hpp"
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#include "PlayerManager.hpp"
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#include "NPC.hpp"
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#include "Transport.hpp"
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#include "JSON.hpp"
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@ -28,10 +29,7 @@ struct NPCEvent {
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: npcType(t), trigger(tr), handler(hndlr) {}
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};
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// this should really be called vec3 or something...
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struct WarpLocation {
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int x, y, z, instanceID, isInstance, limitTaskID, npcID;
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};
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struct WarpLocation;
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namespace NPCManager {
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extern std::unordered_map<int32_t, BaseNPC*> NPCs;
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@ -1,7 +1,6 @@
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#pragma once
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#include "servers/CNShardServer.hpp"
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#include "NPCManager.hpp"
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#include <unordered_map>
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@ -9,7 +8,9 @@ const int SLIDER_SPEED = 1200;
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const int SLIDER_STOP_TICKS = 16;
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const int SLIDER_GAP_SIZE = 45000;
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struct WarpLocation;
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struct WarpLocation {
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int x, y, z, instanceID, isInstance, limitTaskID, npcID;
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};
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struct TransportRoute {
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int type, start, end, cost, mssSpeed, mssRouteNum;
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