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[refac] Move WarpLocation to Transport.hpp
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@@ -3,6 +3,7 @@
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#include "core/Core.hpp"
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#include "PlayerManager.hpp"
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#include "NPC.hpp"
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#include "Transport.hpp"
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#include "JSON.hpp"
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@@ -28,10 +29,7 @@ struct NPCEvent {
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: npcType(t), trigger(tr), handler(hndlr) {}
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};
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// this should really be called vec3 or something...
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struct WarpLocation {
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int x, y, z, instanceID, isInstance, limitTaskID, npcID;
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};
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struct WarpLocation;
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namespace NPCManager {
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extern std::unordered_map<int32_t, BaseNPC*> NPCs;
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