mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Reword some comments and correct paths in the Readme.
This commit is contained in:
parent
5cf7225f52
commit
9e9161083d
6
.vimrc
6
.vimrc
@ -1,9 +1,9 @@
|
||||
" vim configuration file
|
||||
|
||||
" you will need to put 'set exrc' and 'set secure' into your main .vimrc file,
|
||||
" You will need to put 'set exrc' and 'set secure' into your main .vimrc file,
|
||||
" in which case this file will be loaded automatically, but *only* if you
|
||||
" start vim in this dir, or you can just load it directly with ':so .vimrc'
|
||||
" every time.
|
||||
" start vim in this dir. Alternatively you can just load it directly with
|
||||
" ':so .vimrc' every time.
|
||||
set tabstop=4
|
||||
set shiftwidth=4
|
||||
set expandtab
|
||||
|
14
README.md
14
README.md
@ -16,7 +16,7 @@ tl;dr:
|
||||
|
||||
From then on, any time you want to run the "game":
|
||||
|
||||
3. Run `OpenFusionRelease/winfusion.exe`
|
||||
3. Run `Server/winfusion.exe`
|
||||
4. Run `FreeClient/OpenFusionClient.exe`
|
||||
|
||||
Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own.
|
||||
@ -61,7 +61,7 @@ When the player clicks "ENTER THE GAME" (or completes the tutorial), the login s
|
||||
|
||||
## Configuration
|
||||
|
||||
You can change the ports the FusionFall server listens on in `OpenFusion/config.ini`. Make sure the login server port is in sync with `loginInfo.php`.
|
||||
You can change the ports the FusionFall server listens on in `Server/config.ini`. Make sure the login server port is in sync with `loginInfo.php`.
|
||||
The shard port needs no such synchronization.
|
||||
You can also configure the distance at which you'll be able to see other players, though by default it's already as high as you'll want it.
|
||||
|
||||
@ -103,11 +103,11 @@ To make your landwalking experience more pleasant, you can make use of a few adm
|
||||
* `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.).
|
||||
|
||||
### Item commands
|
||||
* /itemN [type] [itemId] [amount]
|
||||
* `/itemN [type] [itemId] [amount]`
|
||||
(Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/))
|
||||
|
||||
### Nano commands
|
||||
* /nano [id] (1-36)
|
||||
* /nano_equip [id] (1-36) [slot] (0-2)
|
||||
* /nano_unequip [slot] (0-2)
|
||||
* /nano_active [slot] (0-2)
|
||||
* `/nano [id] (1-36)`
|
||||
* `/nano_equip [id] (1-36) [slot] (0-2)`
|
||||
* `/nano_unequip [slot] (0-2)`
|
||||
* `/nano_active [slot] (0-2)`
|
||||
|
@ -5,7 +5,7 @@
|
||||
#define STRINGIFY(x) PacketMap(x, #x)
|
||||
|
||||
/*
|
||||
* Turns out there's not better way to do this...
|
||||
* Turns out there isn't better way to do this...
|
||||
* We'll only support CL2* packets for now, since we only
|
||||
* need to print those.
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user