From 9e9161083d8164def99efc0a3faed210a8b60348 Mon Sep 17 00:00:00 2001 From: dongresource Date: Thu, 27 Aug 2020 21:35:45 +0200 Subject: [PATCH] Reword some comments and correct paths in the Readme. --- .vimrc | 6 +++--- README.md | 14 +++++++------- src/Defines.cpp | 2 +- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/.vimrc b/.vimrc index c5c65b2..32e2a85 100644 --- a/.vimrc +++ b/.vimrc @@ -1,9 +1,9 @@ " vim configuration file -" you will need to put 'set exrc' and 'set secure' into your main .vimrc file, +" You will need to put 'set exrc' and 'set secure' into your main .vimrc file, " in which case this file will be loaded automatically, but *only* if you -" start vim in this dir, or you can just load it directly with ':so .vimrc' -" every time. +" start vim in this dir. Alternatively you can just load it directly with +" ':so .vimrc' every time. set tabstop=4 set shiftwidth=4 set expandtab diff --git a/README.md b/README.md index aa23791..7b7dc10 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ tl;dr: From then on, any time you want to run the "game": -3. Run `OpenFusionRelease/winfusion.exe` +3. Run `Server/winfusion.exe` 4. Run `FreeClient/OpenFusionClient.exe` Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own. @@ -61,7 +61,7 @@ When the player clicks "ENTER THE GAME" (or completes the tutorial), the login s ## Configuration -You can change the ports the FusionFall server listens on in `OpenFusion/config.ini`. Make sure the login server port is in sync with `loginInfo.php`. +You can change the ports the FusionFall server listens on in `Server/config.ini`. Make sure the login server port is in sync with `loginInfo.php`. The shard port needs no such synchronization. You can also configure the distance at which you'll be able to see other players, though by default it's already as high as you'll want it. @@ -103,11 +103,11 @@ To make your landwalking experience more pleasant, you can make use of a few adm * `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.). ### Item commands -* /itemN [type] [itemId] [amount] +* `/itemN [type] [itemId] [amount]` (Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/)) ### Nano commands -* /nano [id] (1-36) -* /nano_equip [id] (1-36) [slot] (0-2) -* /nano_unequip [slot] (0-2) -* /nano_active [slot] (0-2) +* `/nano [id] (1-36)` +* `/nano_equip [id] (1-36) [slot] (0-2)` +* `/nano_unequip [slot] (0-2)` +* `/nano_active [slot] (0-2)` diff --git a/src/Defines.cpp b/src/Defines.cpp index e0ce9ce..8552a43 100644 --- a/src/Defines.cpp +++ b/src/Defines.cpp @@ -5,7 +5,7 @@ #define STRINGIFY(x) PacketMap(x, #x) /* - * Turns out there's not better way to do this... + * Turns out there isn't better way to do this... * We'll only support CL2* packets for now, since we only * need to print those. */