Reword some comments and correct paths in the Readme.

This commit is contained in:
dongresource 2020-08-27 21:35:45 +02:00
parent 5cf7225f52
commit 9e9161083d
3 changed files with 11 additions and 11 deletions

6
.vimrc
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@ -1,9 +1,9 @@
" vim configuration file " vim configuration file
" you will need to put 'set exrc' and 'set secure' into your main .vimrc file, " You will need to put 'set exrc' and 'set secure' into your main .vimrc file,
" in which case this file will be loaded automatically, but *only* if you " in which case this file will be loaded automatically, but *only* if you
" start vim in this dir, or you can just load it directly with ':so .vimrc' " start vim in this dir. Alternatively you can just load it directly with
" every time. " ':so .vimrc' every time.
set tabstop=4 set tabstop=4
set shiftwidth=4 set shiftwidth=4
set expandtab set expandtab

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@ -16,7 +16,7 @@ tl;dr:
From then on, any time you want to run the "game": From then on, any time you want to run the "game":
3. Run `OpenFusionRelease/winfusion.exe` 3. Run `Server/winfusion.exe`
4. Run `FreeClient/OpenFusionClient.exe` 4. Run `FreeClient/OpenFusionClient.exe`
Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own. Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own.
@ -61,7 +61,7 @@ When the player clicks "ENTER THE GAME" (or completes the tutorial), the login s
## Configuration ## Configuration
You can change the ports the FusionFall server listens on in `OpenFusion/config.ini`. Make sure the login server port is in sync with `loginInfo.php`. You can change the ports the FusionFall server listens on in `Server/config.ini`. Make sure the login server port is in sync with `loginInfo.php`.
The shard port needs no such synchronization. The shard port needs no such synchronization.
You can also configure the distance at which you'll be able to see other players, though by default it's already as high as you'll want it. You can also configure the distance at which you'll be able to see other players, though by default it's already as high as you'll want it.
@ -103,11 +103,11 @@ To make your landwalking experience more pleasant, you can make use of a few adm
* `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.). * `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.).
### Item commands ### Item commands
* /itemN [type] [itemId] [amount] * `/itemN [type] [itemId] [amount]`
(Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/)) (Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/))
### Nano commands ### Nano commands
* /nano [id] (1-36) * `/nano [id] (1-36)`
* /nano_equip [id] (1-36) [slot] (0-2) * `/nano_equip [id] (1-36) [slot] (0-2)`
* /nano_unequip [slot] (0-2) * `/nano_unequip [slot] (0-2)`
* /nano_active [slot] (0-2) * `/nano_active [slot] (0-2)`

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@ -5,7 +5,7 @@
#define STRINGIFY(x) PacketMap(x, #x) #define STRINGIFY(x) PacketMap(x, #x)
/* /*
* Turns out there's not better way to do this... * Turns out there isn't better way to do this...
* We'll only support CL2* packets for now, since we only * We'll only support CL2* packets for now, since we only
* need to print those. * need to print those.
*/ */