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Reword some comments and correct paths in the Readme.
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6
.vimrc
6
.vimrc
@ -1,9 +1,9 @@
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" vim configuration file
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" vim configuration file
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" you will need to put 'set exrc' and 'set secure' into your main .vimrc file,
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" You will need to put 'set exrc' and 'set secure' into your main .vimrc file,
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" in which case this file will be loaded automatically, but *only* if you
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" in which case this file will be loaded automatically, but *only* if you
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" start vim in this dir, or you can just load it directly with ':so .vimrc'
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" start vim in this dir. Alternatively you can just load it directly with
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" every time.
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" ':so .vimrc' every time.
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set tabstop=4
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set tabstop=4
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set shiftwidth=4
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set shiftwidth=4
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set expandtab
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set expandtab
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14
README.md
14
README.md
@ -16,7 +16,7 @@ tl;dr:
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From then on, any time you want to run the "game":
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From then on, any time you want to run the "game":
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3. Run `OpenFusionRelease/winfusion.exe`
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3. Run `Server/winfusion.exe`
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4. Run `FreeClient/OpenFusionClient.exe`
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4. Run `FreeClient/OpenFusionClient.exe`
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Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own.
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Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own.
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@ -61,7 +61,7 @@ When the player clicks "ENTER THE GAME" (or completes the tutorial), the login s
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## Configuration
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## Configuration
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You can change the ports the FusionFall server listens on in `OpenFusion/config.ini`. Make sure the login server port is in sync with `loginInfo.php`.
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You can change the ports the FusionFall server listens on in `Server/config.ini`. Make sure the login server port is in sync with `loginInfo.php`.
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The shard port needs no such synchronization.
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The shard port needs no such synchronization.
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You can also configure the distance at which you'll be able to see other players, though by default it's already as high as you'll want it.
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You can also configure the distance at which you'll be able to see other players, though by default it's already as high as you'll want it.
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@ -103,11 +103,11 @@ To make your landwalking experience more pleasant, you can make use of a few adm
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* `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.).
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* `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.).
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### Item commands
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### Item commands
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* /itemN [type] [itemId] [amount]
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* `/itemN [type] [itemId] [amount]`
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(Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/))
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(Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/))
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### Nano commands
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### Nano commands
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* /nano [id] (1-36)
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* `/nano [id] (1-36)`
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* /nano_equip [id] (1-36) [slot] (0-2)
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* `/nano_equip [id] (1-36) [slot] (0-2)`
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* /nano_unequip [slot] (0-2)
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* `/nano_unequip [slot] (0-2)`
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* /nano_active [slot] (0-2)
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* `/nano_active [slot] (0-2)`
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@ -5,7 +5,7 @@
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#define STRINGIFY(x) PacketMap(x, #x)
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#define STRINGIFY(x) PacketMap(x, #x)
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/*
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/*
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* Turns out there's not better way to do this...
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* Turns out there isn't better way to do this...
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* We'll only support CL2* packets for now, since we only
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* We'll only support CL2* packets for now, since we only
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* need to print those.
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* need to print those.
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*/
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*/
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