mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Adjust login server logic to new DB
This commit is contained in:
parent
2bad1252d3
commit
960f2dd10c
@ -124,7 +124,7 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
||||
Database::Account findUser = {};
|
||||
Database::findAccount(&findUser, userLogin);
|
||||
|
||||
// if 0 was returned, account was not found
|
||||
// account was not found
|
||||
if (findUser.AccountID == 0)
|
||||
return newAccount(sock, userLogin, userPassword, login->iClientVerC);
|
||||
|
||||
@ -144,7 +144,8 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
||||
loginSessions[sock].userID = findUser.AccountID;
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
std::vector<sP_LS2CL_REP_CHAR_INFO> characters = Database::getCharInfo(loginSessions[sock].userID);
|
||||
std::vector<sP_LS2CL_REP_CHAR_INFO> characters;
|
||||
Database::getCharInfo(&characters, loginSessions[sock].userID);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
|
||||
memcpy(resp.szID, login->szID, sizeof(login->szID));
|
||||
@ -180,8 +181,14 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
|
||||
}
|
||||
|
||||
void CNLoginServer::newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC) {
|
||||
|
||||
int userID = Database::addAccount(userLogin, userPassword);
|
||||
// if query somehow failed
|
||||
if (userID == 0)
|
||||
return loginFail(LoginError::DATABASE_ERROR, userLogin, sock);
|
||||
|
||||
loginSessions[sock] = CNLoginData();
|
||||
loginSessions[sock].userID = Database::addAccount(userLogin, userPassword); //TODO: Add logic if query fails
|
||||
loginSessions[sock].userID = userID;
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
|
||||
@ -245,8 +252,6 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
|
||||
errorCode = 4;
|
||||
} else if (!Database::isNameFree(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
|
||||
errorCode = 1;
|
||||
} else if (!Database::isSlotFree(loginSessions[sock].userID, save->iSlotNum)) {
|
||||
return invalidCharacter(sock);
|
||||
}
|
||||
|
||||
if (errorCode != 0) {
|
||||
@ -261,9 +266,18 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Database::isSlotFree(loginSessions[sock].userID, save->iSlotNum))
|
||||
return invalidCharacter(sock);
|
||||
|
||||
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
|
||||
// if query somehow failed
|
||||
if (resp.iPC_UID == 0) {
|
||||
std::cout << "[WARN] Login Server: Database failed to create new character!" << std::endl;
|
||||
return invalidCharacter(sock);
|
||||
}
|
||||
resp.iSlotNum = save->iSlotNum;
|
||||
resp.iGender = save->iGender;
|
||||
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
|
||||
|
||||
memcpy(resp.szFirstName, save->szFirstName, sizeof(resp.szFirstName));
|
||||
memcpy(resp.szLastName, save->szLastName, sizeof(resp.szLastName));
|
||||
|
||||
@ -321,10 +335,16 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
|
||||
|
||||
if (!(Database::validateCharacter(character->PCStyle.iPC_UID, loginSessions[sock].userID) && validateCharacterCreation(character)))
|
||||
if (!validateCharacterCreation(character))
|
||||
{
|
||||
std::cout << "[WARN] Login Server: invalid CHAR_CREATE packet!" << std::endl;
|
||||
return invalidCharacter(sock);
|
||||
|
||||
Database::finishCharacter(character);
|
||||
}
|
||||
if (!Database::finishCharacter(character, loginSessions[sock].userID))
|
||||
{
|
||||
std::cout << "[WARN] Login Server: Database failed to finish character creation!" << std::endl;
|
||||
return invalidCharacter(sock);
|
||||
}
|
||||
|
||||
Player player = {};
|
||||
Database::getPlayer(&player, character->PCStyle.iPC_UID);
|
||||
@ -333,7 +353,9 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
|
||||
resp.sPC_Style = player.PCStyle;
|
||||
resp.sPC_Style2 = player.PCStyle2;
|
||||
resp.iLevel = player.level;
|
||||
resp.sOn_Item = character->sOn_Item;
|
||||
resp.sOn_Item.iEquipUBID = player.Equip[1].iID;
|
||||
resp.sOn_Item.iEquipLBID = player.Equip[2].iID;
|
||||
resp.sOn_Item.iEquipFootID = player.Equip[3].iID;
|
||||
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
|
||||
@ -366,10 +388,9 @@ void CNLoginServer::characterDelete(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2LS_REQ_CHAR_DELETE* del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
|
||||
|
||||
if (!Database::validateCharacter(del->iPC_UID, loginSessions[sock].userID))
|
||||
return invalidCharacter(sock);
|
||||
|
||||
int removedSlot = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
|
||||
if (removedSlot == 0)
|
||||
return invalidCharacter(sock);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
|
||||
resp.iSlotNum = removedSlot;
|
||||
@ -406,6 +427,10 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
|
||||
// pass player to CNSharedData
|
||||
Player passPlayer = {};
|
||||
Database::getPlayer(&passPlayer, selection->iPC_UID);
|
||||
// this should never happen but for extra safety
|
||||
if (passPlayer.iID == 0)
|
||||
return invalidCharacter(sock);
|
||||
|
||||
passPlayer.FEKey = sock->getFEKey();
|
||||
resp.iEnterSerialKey = passPlayer.iID;
|
||||
CNSharedData::setPlayer(resp.iEnterSerialKey, passPlayer);
|
||||
@ -421,10 +446,9 @@ void CNLoginServer::finishTutorial(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
sP_CL2LS_REQ_SAVE_CHAR_TUTOR* save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
|
||||
|
||||
if (!Database::validateCharacter(save->iPC_UID, loginSessions[sock].userID))
|
||||
if (!Database::finishTutorial(save->iPC_UID, loginSessions[sock].userID))
|
||||
return invalidCharacter(sock);
|
||||
|
||||
Database::finishTutorial(save->iPC_UID);
|
||||
loginSessions[sock].lastHeartbeat = getTime();
|
||||
// no response here
|
||||
|
||||
@ -439,9 +463,6 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
|
||||
|
||||
sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
|
||||
|
||||
if (!Database::validateCharacter(save->iPCUID, loginSessions[sock].userID))
|
||||
return invalidCharacter(sock);
|
||||
|
||||
int errorCode = 0;
|
||||
if (!CNLoginServer::isCharacterNameGood(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
|
||||
errorCode = 4;
|
||||
@ -462,7 +483,8 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
|
||||
return;
|
||||
}
|
||||
|
||||
Database::changeName(save, loginSessions[sock].userID);
|
||||
if (!Database::changeName(save, loginSessions[sock].userID))
|
||||
return invalidCharacter(sock);
|
||||
|
||||
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
|
||||
resp.iPC_UID = save->iPCUID;
|
||||
|
@ -218,6 +218,29 @@ int Database::getTableSize(std::string tableName) {
|
||||
return result;
|
||||
}
|
||||
|
||||
void Database::findAccount(Account* account, std::string login) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
SELECT "AccountID", "Password", "Selected"
|
||||
FROM "Accounts"
|
||||
WHERE "Login" = ?
|
||||
LIMIT 1;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_text(stmt, 1, login.c_str(), -1, 0);
|
||||
int rc = sqlite3_step(stmt);
|
||||
if (rc == SQLITE_ROW)
|
||||
{
|
||||
account->AccountID = sqlite3_column_int(stmt, 0);
|
||||
account->Password = std::string(reinterpret_cast<const char*>(sqlite3_column_text(stmt, 1)));
|
||||
account->Selected = sqlite3_column_int(stmt, 2);
|
||||
}
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
int Database::addAccount(std::string login, std::string password) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
@ -235,7 +258,11 @@ int Database::addAccount(std::string login, std::string password) {
|
||||
int rc = sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
return rc==SQLITE_DONE ? sqlite3_last_insert_rowid(db) : 0;
|
||||
if (rc != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: failed to add new character" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
return sqlite3_last_insert_rowid(db);
|
||||
}
|
||||
|
||||
void Database::updateSelected(int accountId, int slot) {
|
||||
@ -263,29 +290,6 @@ void Database::updateSelected(int accountId, int slot) {
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
void Database::findAccount(Account* account, std::string login) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
SELECT "AccountID", "Password", "Selected"
|
||||
FROM "Accounts"
|
||||
WHERE "Login" = ?
|
||||
LIMIT 1;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_text(stmt, 1, login.c_str(), -1, 0);
|
||||
int rc = sqlite3_step(stmt);
|
||||
if (rc == SQLITE_ROW)
|
||||
{
|
||||
account->AccountID = sqlite3_column_int(stmt, 0);
|
||||
account->Password = std::string(reinterpret_cast<const char*>(sqlite3_column_text(stmt, 1)));
|
||||
account->Selected = sqlite3_column_int(stmt, 2);
|
||||
}
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
bool Database::validateCharacter(int characterID, int userID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
@ -333,7 +337,7 @@ bool Database::isSlotFree(int accountId, int slotNum) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
if (slotNum < 1 || slotNum > 4) {
|
||||
std::cout << "[WARN] Invalid slot number passed to isSlotFree()! " << std::endl;
|
||||
std::cout << "[WARN] Invalid slot number passed to isSlotFree()! "<<slotNum << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -418,24 +422,25 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
|
||||
return playerId;
|
||||
}
|
||||
|
||||
bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
|
||||
bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountId) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
SELECT "PlayerID"
|
||||
FROM "Players"
|
||||
WHERE "PlayerID" = ? AND "AppearanceFlag" = 0
|
||||
WHERE "PlayerID" = ? AND "AccountID" = ? AND "AppearanceFlag" = 0
|
||||
LIMIT 1;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_int(stmt, 1, character->PCStyle.iPC_UID);
|
||||
sqlite3_bind_int(stmt, 2, accountId);
|
||||
int rc = sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
if ( rc != SQLITE_ROW)
|
||||
{
|
||||
std::cout << "[WARN] Player tried Character Creation on already existing character?!" << std::endl;
|
||||
std::cout << "[WARN] Database: Invalid data submitted to finish character creation" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -522,22 +527,23 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Database::finishTutorial(int playerID) {
|
||||
bool Database::finishTutorial(int playerID, int accountID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
SELECT "PlayerID"
|
||||
FROM "Players"
|
||||
WHERE "PlayerID" = ? AND "TutorialFlag" = 0
|
||||
WHERE "PlayerID" = ? AND "AccountID" = ? AND "TutorialFlag" = 0
|
||||
LIMIT 1;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_int(stmt, 1, playerID);
|
||||
sqlite3_bind_int(stmt, 2, accountID);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_ROW)
|
||||
{
|
||||
std::cout << "[WARN] Player tried to finish tutorial on a character that already did?!" << std::endl;
|
||||
std::cout << "[WARN] Database: Invalid data submitted to finish tutorial" << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
return false;
|
||||
}
|
||||
@ -655,8 +661,7 @@ int Database::deleteCharacter(int characterID, int userID) {
|
||||
return slot;
|
||||
}
|
||||
|
||||
std::vector <sP_LS2CL_REP_CHAR_INFO> Database::getCharInfo(int userID) {
|
||||
std::vector<sP_LS2CL_REP_CHAR_INFO> result = std::vector<sP_LS2CL_REP_CHAR_INFO>();
|
||||
void Database::getCharInfo(std::vector <sP_LS2CL_REP_CHAR_INFO>* result, int userID) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
@ -720,11 +725,9 @@ std::vector <sP_LS2CL_REP_CHAR_INFO> Database::getCharInfo(int userID) {
|
||||
}
|
||||
sqlite3_finalize(stmt2);
|
||||
|
||||
result.push_back(toAdd);
|
||||
result->push_back(toAdd);
|
||||
}
|
||||
sqlite3_finalize(stmt);
|
||||
return result;
|
||||
|
||||
}
|
||||
|
||||
// XXX: This is never called?
|
||||
@ -752,15 +755,22 @@ bool Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId) {
|
||||
const char* sql = R"(
|
||||
UPDATE "Players"
|
||||
SET "Firstname" = ?,
|
||||
"LastName" = ?
|
||||
"LastName" = ?, "NameCheck" = ?
|
||||
WHERE "PlayerID" = ? AND "AccountID" = ?;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_text(stmt, 1, U16toU8(save->szFirstName).c_str(), -1, 0);
|
||||
sqlite3_bind_text(stmt, 2, U16toU8(save->szLastName).c_str(), -1, 0);
|
||||
sqlite3_bind_int(stmt, 3, save->iPCUID);
|
||||
sqlite3_bind_int(stmt, 4, accountId);
|
||||
|
||||
std::string firstName = U16toU8(save->szFirstName);
|
||||
std::string lastName = U16toU8(save->szLastName);
|
||||
|
||||
sqlite3_bind_text(stmt, 1, firstName.c_str(), -1, 0);
|
||||
sqlite3_bind_text(stmt, 2, lastName.c_str(), -1, 0);
|
||||
// if FNCode isn't 0, it's a wheel name
|
||||
int nameCheck = (settings::APPROVEALLNAMES || save->iFNCode) ? 1 : 0;
|
||||
sqlite3_bind_int(stmt, 3, nameCheck);
|
||||
sqlite3_bind_int(stmt, 4, save->iPCUID);
|
||||
sqlite3_bind_int(stmt, 5, accountId);
|
||||
|
||||
int rc = sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
@ -1148,7 +1158,6 @@ void Database::updatePlayer(Player *player) {
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
|
||||
// note: do not use. explicitly add/remove records instead.
|
||||
void Database::updateBuddies(Player* player) {
|
||||
//db.begin_transaction();
|
||||
@ -1198,6 +1207,7 @@ void Database::removeExpiredVehicles(Player* player) {
|
||||
}
|
||||
}
|
||||
|
||||
// buddies
|
||||
int Database::getNumBuddies(Player* player) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
@ -1217,7 +1227,6 @@ int Database::getNumBuddies(Player* player) {
|
||||
return result > 50 ? 50 : result;
|
||||
}
|
||||
|
||||
// buddies
|
||||
void Database::addBuddyship(int playerA, int playerB) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
|
@ -12,27 +12,6 @@ namespace Database {
|
||||
std::string Password;
|
||||
int Selected;
|
||||
};
|
||||
struct Inventory {
|
||||
int playerId;
|
||||
int slot;
|
||||
int16_t Type;
|
||||
int16_t id;
|
||||
int32_t Opt;
|
||||
int32_t TimeLimit;
|
||||
};
|
||||
struct Nano {
|
||||
int playerId;
|
||||
int16_t iID;
|
||||
int16_t iSkillID;
|
||||
int16_t iStamina;
|
||||
};
|
||||
struct DbQuest {
|
||||
int PlayerId;
|
||||
int32_t TaskId;
|
||||
int RemainingNPCCount1;
|
||||
int RemainingNPCCount2;
|
||||
int RemainingNPCCount3;
|
||||
};
|
||||
struct Buddyship {
|
||||
int PlayerAId;
|
||||
int PlayerBId;
|
||||
@ -65,49 +44,44 @@ namespace Database {
|
||||
|
||||
#pragma endregion DatabaseStructs
|
||||
|
||||
// handles migrations
|
||||
void open();
|
||||
void createTables();
|
||||
|
||||
int getTableSize(std::string tableName);
|
||||
// returns ID, 0 if something failed
|
||||
|
||||
void findAccount(Account* account, std::string login);
|
||||
/// returns ID, 0 if something failed
|
||||
int addAccount(std::string login, std::string password);
|
||||
void updateSelected(int accountId, int playerId);
|
||||
void findAccount(Account* account, std::string login);
|
||||
|
||||
bool validateCharacter(int characterID, int userID);
|
||||
bool isNameFree(std::string firstName, std::string lastName);
|
||||
bool isSlotFree(int accountId, int slotNum);
|
||||
// called after chosing name, returns ID
|
||||
/// returns ID, 0 if something failed
|
||||
int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
|
||||
// called after finishing creation
|
||||
bool finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character);
|
||||
// called after tutorial
|
||||
bool finishTutorial(int playerID);
|
||||
// returns slot number
|
||||
/// returns true if query succeeded
|
||||
bool finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountId);
|
||||
/// returns true if query succeeded
|
||||
bool finishTutorial(int playerID, int accountID);
|
||||
/// returns slot number if query succeeded
|
||||
int deleteCharacter(int characterID, int userID);
|
||||
std::vector <sP_LS2CL_REP_CHAR_INFO> getCharInfo(int userID);
|
||||
// accepting/declining custom name
|
||||
void getCharInfo(std::vector <sP_LS2CL_REP_CHAR_INFO>* result, int userID);
|
||||
/// accepting/declining custom name
|
||||
enum class CustomName {
|
||||
APPROVE = 1,
|
||||
DISAPPROVE = 2
|
||||
};
|
||||
void evaluateCustomName(int characterID, CustomName decision);
|
||||
/// returns true if query succeeded
|
||||
bool changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId);
|
||||
|
||||
// getting players
|
||||
void getPlayer(Player* plr, int id);
|
||||
|
||||
void updatePlayer(Player *player);
|
||||
void updateInventory(Player *player);
|
||||
void updateNanos(Player *player);
|
||||
void updateQuests(Player* player);
|
||||
void updateBuddies(Player* player);
|
||||
|
||||
void removeExpiredVehicles(Player* player);
|
||||
|
||||
int getNumBuddies(Player* player);
|
||||
|
||||
// buddies
|
||||
int getNumBuddies(Player* player);
|
||||
void addBuddyship(int playerA, int playerB);
|
||||
void removeBuddyship(int playerA, int playerB);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user