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https://github.com/OpenFusionProject/OpenFusion.git
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Adjust login server logic to new DB
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@@ -12,27 +12,6 @@ namespace Database {
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std::string Password;
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int Selected;
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};
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struct Inventory {
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int playerId;
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int slot;
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int16_t Type;
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int16_t id;
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int32_t Opt;
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int32_t TimeLimit;
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};
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struct Nano {
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int playerId;
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int16_t iID;
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int16_t iSkillID;
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int16_t iStamina;
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};
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struct DbQuest {
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int PlayerId;
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int32_t TaskId;
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int RemainingNPCCount1;
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int RemainingNPCCount2;
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int RemainingNPCCount3;
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};
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struct Buddyship {
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int PlayerAId;
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int PlayerBId;
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@@ -65,49 +44,44 @@ namespace Database {
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#pragma endregion DatabaseStructs
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// handles migrations
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void open();
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void createTables();
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int getTableSize(std::string tableName);
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// returns ID, 0 if something failed
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void findAccount(Account* account, std::string login);
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/// returns ID, 0 if something failed
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int addAccount(std::string login, std::string password);
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void updateSelected(int accountId, int playerId);
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void findAccount(Account* account, std::string login);
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bool validateCharacter(int characterID, int userID);
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bool isNameFree(std::string firstName, std::string lastName);
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bool isSlotFree(int accountId, int slotNum);
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// called after chosing name, returns ID
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/// returns ID, 0 if something failed
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int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
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// called after finishing creation
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bool finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character);
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// called after tutorial
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bool finishTutorial(int playerID);
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// returns slot number
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/// returns true if query succeeded
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bool finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountId);
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/// returns true if query succeeded
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bool finishTutorial(int playerID, int accountID);
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/// returns slot number if query succeeded
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int deleteCharacter(int characterID, int userID);
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std::vector <sP_LS2CL_REP_CHAR_INFO> getCharInfo(int userID);
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// accepting/declining custom name
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void getCharInfo(std::vector <sP_LS2CL_REP_CHAR_INFO>* result, int userID);
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/// accepting/declining custom name
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enum class CustomName {
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APPROVE = 1,
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DISAPPROVE = 2
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};
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void evaluateCustomName(int characterID, CustomName decision);
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/// returns true if query succeeded
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bool changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId);
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// getting players
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void getPlayer(Player* plr, int id);
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void updatePlayer(Player *player);
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void updateInventory(Player *player);
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void updateNanos(Player *player);
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void updateQuests(Player* player);
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void updateBuddies(Player* player);
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void removeExpiredVehicles(Player* player);
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int getNumBuddies(Player* player);
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// buddies
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int getNumBuddies(Player* player);
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void addBuddyship(int playerA, int playerB);
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void removeBuddyship(int playerA, int playerB);
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