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start LuaManager
for now it runs a simple test script on init()
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15
src/lua/Manager.cpp
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15
src/lua/Manager.cpp
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#include "lua/Manager.hpp"
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#include <iostream>
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namespace LuaManager {
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void init() {
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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if (luaL_dostring(L, "print(\"Hello from Lua!\")")) {
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std::cout << "Lua error: " << lua_tostring(L, -1) << std::endl;
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lua_pop(L, 1);
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}
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}
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}
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7
src/lua/Manager.hpp
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7
src/lua/Manager.hpp
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#pragma once
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#include "lua/Thread.hpp"
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namespace LuaManager {
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void init();
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}
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14
src/lua/Thread.hpp
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14
src/lua/Thread.hpp
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#pragma once
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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struct LuaThread {
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lua_State *L;
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int ref;
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LuaThread(lua_State *L, int ref) : L(L), ref(ref) {}
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};
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@ -24,6 +24,8 @@
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#include "Eggs.hpp"
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#include "Rand.hpp"
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#include "lua/Manager.hpp"
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#include "settings.hpp"
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#include "sandbox/Sandbox.hpp"
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@ -138,6 +140,7 @@ int main() {
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Trading::init();
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Database::open();
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LuaManager::init();
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switch (settings::EVENTMODE) {
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case 0: break; // no event
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