Implement basic race handling

This commit is contained in:
Gent S 2020-11-28 11:20:37 -05:00
parent b81a3761b6
commit 91ea8be72e
3 changed files with 120 additions and 1 deletions

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@ -11,6 +11,7 @@
#include "Database.hpp" #include "Database.hpp"
#include "BuddyManager.hpp" #include "BuddyManager.hpp"
#include "MobManager.hpp" #include "MobManager.hpp"
#include "RacingManager.hpp"
#include "settings.hpp" #include "settings.hpp"
@ -71,6 +72,9 @@ void PlayerManager::removePlayer(CNSocket* key) {
// remove player's bullets // remove player's bullets
MobManager::Bullets.erase(plr->iID); MobManager::Bullets.erase(plr->iID);
// remove player's ongoing race, if it exists
RacingManager::EPRaces.erase(key);
// save player to DB // save player to DB
Database::updatePlayer(plr); Database::updatePlayer(plr);

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@ -1,12 +1,116 @@
#include "CNShardServer.hpp" #include "CNShardServer.hpp"
#include "CNStructs.hpp" #include "CNStructs.hpp"
#include "RacingManager.hpp" #include "RacingManager.hpp"
#include "PlayerManager.hpp"
#include "MissionManager.hpp"
#include "ItemManager.hpp"
std::map<int32_t, EPInfo> RacingManager::EPData; std::map<int32_t, EPInfo> RacingManager::EPData;
std::map<CNSocket*, EPRace> RacingManager::EPRaces;
void RacingManager::init() { void RacingManager::init() {
//REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_START, racingStart); REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_START, racingStart);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_GET_RING, racingGetPod);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_CANCEL, racingCancel);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_END, racingEnd);
} }
void RacingManager::racingStart(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_START))
return; // malformed packet
sP_CL2FE_REQ_EP_RACE_START* req = (sP_CL2FE_REQ_EP_RACE_START*)data->buf;
// make ongoing race entry
EPRace race = { 0, req->iEPRaceMode, req->iEPTicketItemSlotNum, getTime() / 1000 };
EPRaces[sock] = race;
INITSTRUCT(sP_FE2CL_REP_EP_RACE_START_SUCC, resp);
resp.iStartTick = 0; // ignored
resp.iLimitTime = 60 * 20; // TODO: calculate(?) this properly
sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_START_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_START_SUCC));
}
void RacingManager::racingGetPod(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_EP_GET_RING))
return; // malformed packet
if (EPRaces.find(sock) == EPRaces.end())
return; // race not found
sP_CL2FE_REQ_EP_GET_RING* req = (sP_CL2FE_REQ_EP_GET_RING*)data->buf;
EPRaces[sock].ringCount++;
INITSTRUCT(sP_FE2CL_REP_EP_GET_RING_SUCC, resp);
resp.iRingLID = req->iRingLID;
resp.iRingCount_Get = EPRaces[sock].ringCount;
sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_GET_RING_SUCC, sizeof(sP_FE2CL_REP_EP_GET_RING_SUCC));
}
void RacingManager::racingCancel(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_CANCEL))
return; // malformed packet
if (EPRaces.find(sock) == EPRaces.end())
return; // race not found
EPRaces.erase(sock);
INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC));
}
void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_END))
return; // malformed packet
if (EPRaces.find(sock) == EPRaces.end())
return; // race not found
sP_CL2FE_REQ_EP_RACE_END* req = (sP_CL2FE_REQ_EP_RACE_END*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
int timeDiff = getTime() / 1000 - EPRaces[sock].startTime;
int score = 500 * EPRaces[sock].ringCount - 10 * timeDiff;
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
resp.iEPRaceTime = timeDiff;
resp.iEPRaceMode = EPRaces[sock].mode;
resp.iEPRank = 3; // TODO
resp.iEPScore = score;
resp.iEPRewardFM = score * plr->level * 1.0f/36 * 1.0f/3; // TODO
resp.iEPRingCnt = EPRaces[sock].ringCount;
resp.iEPTopRank = 0; // TODO
resp.iEPTopRingCount = 0; // TODO
resp.iEPTopScore = 0; // TODO
resp.iEPTopTime = 0; // TODO
MissionManager::updateFusionMatter(sock, resp.iEPRewardFM);
resp.iFusionMatter = plr->fusionmatter;
resp.iFatigue = 50;
resp.iFatigue_Level = 1;
sItemReward reward;
reward.iSlotNum = ItemManager::findFreeSlot(plr);
reward.eIL = 1;
sItemBase item;
item.iID = 96;
item.iType = 0;
item.iOpt = 1;
reward.sItem = item;
if (reward.iSlotNum >= 0) {
resp.RewardItem = reward;
plr->Inven[reward.iSlotNum] = item;
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_END_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_END_SUCC));
}

View File

@ -6,9 +6,20 @@ struct EPInfo {
int zoneX, zoneY, EPID, maxScore; int zoneX, zoneY, EPID, maxScore;
}; };
struct EPRace {
int ringCount, mode, ticketSlot;
time_t startTime;
};
namespace RacingManager { namespace RacingManager {
extern std::map<int32_t, EPInfo> EPData; extern std::map<int32_t, EPInfo> EPData;
extern std::map<CNSocket*, EPRace> EPRaces;
void init(); void init();
void racingStart(CNSocket* sock, CNPacketData* data);
void racingGetPod(CNSocket* sock, CNPacketData* data);
void racingCancel(CNSocket* sock, CNPacketData* data);
void racingEnd(CNSocket* sock, CNPacketData* data);
} }