quick fix for saving running nano missions

This commit is contained in:
kamilprzyb 2020-09-25 11:30:59 +02:00
parent 5068b38c5e
commit 8c63cd575c
1 changed files with 19 additions and 3 deletions

View File

@ -18,12 +18,28 @@ void MissionManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_STOP, quitMission);
}
bool startTask(Player* plr, int TaskID) {
bool startTask(Player* plr, int TaskID, bool NanoMission) {
if (MissionManager::Tasks.find(TaskID) == MissionManager::Tasks.end()) {
std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
return false;
}
// client freaks out if nano mission isn't sent first after reloging, so it's easiest to set it here
if (NanoMission && plr->tasks[0] != 0) {
// lets move task0 to different spot
int moveToSlot = 1;
for (; moveToSlot < ACTIVE_MISSION_COUNT; moveToSlot++)
if (plr->tasks[moveToSlot] == 0)
break;
plr->tasks[moveToSlot] = plr->tasks[0];
plr->tasks[0] = 0;
for (int i = 0; i < 3; i++) {
plr->RemainingNPCCount[moveToSlot][i] = plr->RemainingNPCCount[0][i];
plr->RemainingNPCCount[0][i] = 0;
}
}
TaskData& task = *MissionManager::Tasks[TaskID];
int i;
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
@ -51,7 +67,7 @@ void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
Player *plr = PlayerManager::getPlayer(sock);
if (!startTask(plr, missionData->iTaskNum)) {
if (!startTask(plr, missionData->iTaskNum, false)) {
// TODO: TASK_FAIL?
response.iTaskNum = missionData->iTaskNum;
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
@ -346,7 +362,7 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
}
// start the nano mission
startTask(plr, AvatarGrowth[plr->level]["m_iNanoQuestTaskID"]);
startTask(plr, AvatarGrowth[plr->level]["m_iNanoQuestTaskID"], true);
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
response.iTaskNum = AvatarGrowth[plr->level]["m_iNanoQuestTaskID"];