Group Mobs Initial Implementation

* For now only mob.json is read for grouped mobs.
* Grouped mobs are fully functional granted the mobs.json is prepared correctly.
* Removed redundant move packet.
This commit is contained in:
2020-11-15 07:06:29 +00:00
committed by Gent S
parent e9ffbe6148
commit 883a1c17e6
3 changed files with 87 additions and 16 deletions

View File

@@ -201,17 +201,51 @@ void TableData::init() {
// read file into json
inFile >> npcData;
int leaderMob = -1;
int leaderMobFollowers = 0;
for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
auto npc = _npc.value();
auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
uint64_t instanceID = npc.find("iMapNum") == npc.end() ? INSTANCE_OVERWORLD : (int)npc["iMapNum"];
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], instanceID, npc["iNPCType"], npc["iHP"], td, nextId);
NPCManager::NPCs[nextId] = tmp;
MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"], instanceID, npc["iAngle"]);
// handling groups
if (npc.find("iOffsetX") != npc.end() && MobManager::Mobs.find(nextId) != MobManager::Mobs.end()) {
Mob* currNpc = MobManager::Mobs[nextId];
if (leaderMob == -1) {
if (MobManager::Mobs.find(nextId-1) != MobManager::Mobs.end()) {
Mob* leadNpc = MobManager::Mobs[nextId-1];
leaderMob = nextId-1;
leadNpc->groupMember[leaderMobFollowers] = nextId;
leaderMobFollowers++;
currNpc->groupLeader = nextId-1;
leadNpc->groupLeader = nextId-1;
}
} else {
if (MobManager::Mobs.find(leaderMob) != MobManager::Mobs.end()) {
Mob* leadNpc = MobManager::Mobs[leaderMob];
leaderMob = leaderMob;
leadNpc->groupMember[leaderMobFollowers] = nextId;
leaderMobFollowers++;
currNpc->groupLeader = leaderMob;
}
}
currNpc->offsetX = (int)npc["iOffsetX"];
currNpc->offsetY = npc.find("iOffsetY") == npc.end() ? 0 : (int)npc["iOffsetY"];
std::cout << "[INFO] Added group NPC " << nextId << " to ID " << currNpc->groupLeader << std::endl;
} else {
leaderMob = -1;
leaderMobFollowers = 0;
}
nextId++;
}