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https://github.com/OpenFusionProject/OpenFusion.git
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Prevent DB players from occupying same slot
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ea5b7104be
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@ -214,6 +214,17 @@ void CNLoginServer::nameCheck(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].lastHeartbeat = getTime();
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}
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void invalidCharacter(CNSocket* sock) {
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INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_FAIL, fail);
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fail.iErrorCode = 2;
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sock->sendPacket((void*)&fail, P_LS2CL_REP_SHARD_SELECT_FAIL, sizeof(sP_LS2CL_REP_SHARD_SELECT_FAIL));
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DEBUGLOG(
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std::cout << "Login Server: Selected character error" << std::endl;
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)
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return;
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}
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void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2LS_REQ_SAVE_CHAR_NAME))
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return;
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@ -224,9 +235,10 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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int errorCode = 0;
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if (!CNLoginServer::isCharacterNameGood(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
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errorCode = 4;
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}
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else if (!Database::isNameFree(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
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} else if (!Database::isNameFree(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
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errorCode = 1;
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} else if (!Database::isSlotFree(loginSessions[sock].userID, save->iSlotNum)) {
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return invalidCharacter(sock);
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}
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if (errorCode != 0) {
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@ -260,17 +272,6 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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)
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}
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void invalidCharacter(CNSocket* sock) {
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INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_FAIL, fail);
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fail.iErrorCode = 2;
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sock->sendPacket((void*)&fail, P_LS2CL_REP_SHARD_SELECT_FAIL, sizeof(sP_LS2CL_REP_SHARD_SELECT_FAIL));
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DEBUGLOG(
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std::cout << "Login Server: Selected character error" << std::endl;
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)
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return;
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}
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bool validateCharacterCreation(sP_CL2LS_REQ_CHAR_CREATE* character) {
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// all the values have been determined from analyzing client code and xdt
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@ -208,6 +208,16 @@ bool Database::isNameFree(std::string firstName, std::string lastName) {
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.empty());
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}
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bool Database::isSlotFree(int accountId, int slotNum) {
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std::lock_guard<std::mutex> lock(dbCrit);
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return
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(db.get_all<DbPlayer>
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(where((c(&DbPlayer::AccountID) == accountId)
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and (c(&DbPlayer::slot) == slotNum)))
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.empty());
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}
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int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID) {
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std::lock_guard<std::mutex> lock(dbCrit);
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@ -121,6 +121,7 @@ namespace Database {
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std::unique_ptr<Account> findAccount(std::string login);
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bool validateCharacter(int characterID, int userID);
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bool isNameFree(std::string firstName, std::string lastName);
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bool isSlotFree(int accountId, int slotNum);
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// called after chosing name, returns ID
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int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
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// called after finishing creation
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