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Chat Feature
Chat with other players, no swearing!!!
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parent
a17b72b0b3
commit
8328ebf4f3
@ -32,6 +32,7 @@ enum SHARDPACKETID {
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P_FE2CL_PC_MOVEPLATFORM = 822083704,
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P_FE2CL_PC_MOVEPLATFORM = 822083704,
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
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P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
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P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC = 822083602,
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P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT = 822083730,
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P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT = 822083730,
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P_FE2CL_REP_PC_EXIT_SUCC = 822083589,
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P_FE2CL_REP_PC_EXIT_SUCC = 822083589,
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P_FE2CL_PC_MOTD_LOGIN = 822083793
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P_FE2CL_PC_MOTD_LOGIN = 822083793
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@ -533,6 +533,12 @@ struct sP_FE2CL_REP_PC_GOTO_SUCC {
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int32_t iZ;
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int32_t iZ;
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};
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};
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struct sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC {
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int32_t iPC_ID;
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char16_t szFreeChat[128];
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int32_t iEmoteCode;
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};
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struct sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT {
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struct sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT {
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int32_t iID_From;
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int32_t iID_From;
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int32_t iEmoteCode;
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int32_t iEmoteCode;
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@ -10,8 +10,21 @@ void ChatManager::init() {
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void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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// stubbed for now
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iEmoteCode = chat->iEmoteCode;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), sock->getFEKey()));
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for (CNSocket* otherSock : plr.viewable) {
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sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC* resp = (sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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resp->iPC_ID = PlayerManager::players[sock].plr.iID;
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memcpy(resp->szFreeChat, chat->szFreeChat, sizeof(chat->szFreeChat));
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resp->iEmoteCode = chat->iEmoteCode;
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otherSock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC), otherSock->getFEKey()));
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}
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}
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}
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void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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