mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
562 lines
9.5 KiB
C++
562 lines
9.5 KiB
C++
/*
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CNStructs.hpp - defines some basic structs & useful methods for packets used by FusionFall
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NOTE: this is missing the vast majority of packets, I have also ommitted the ERR & FAIL packets for simplicity
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*/
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#ifndef _CNS_HPP
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#define _CNS_HPP
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#include <iostream>
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#include <stdio.h>
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#include <stdint.h>
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#include <sys/time.h>
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#include <cstring>
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#include <string>
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#include <locale>
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#include <codecvt>
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// TODO: rewrite U16toU8 & U8toU16 to not use codecvt
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std::string U16toU8(char16_t* src);
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// returns number of char16_t that was written at des
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int U8toU16(std::string src, char16_t* des);
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uint64_t getTime();
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//#define CNPROTO_VERSION_0728
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#ifdef CNPROTO_VERSION_0728
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#define AEQUIP_COUNT 12
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#else
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#define AEQUIP_COUNT 9
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#endif
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// ========================================================[[ General Purpose ]]========================================================
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// sets the same byte alignment as the structs in the client
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#pragma pack(push, 4)
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struct sPCStyle {
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int64_t iPC_UID;
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int8_t iNameCheck;
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char16_t szFirstName[9];
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char16_t szLastName[17];
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int8_t iGender;
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int8_t iFaceStyle;
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int8_t iHairStyle;
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int8_t iHairColor;
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int8_t iSkinColor;
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int8_t iEyeColor;
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int8_t iHeight;
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int8_t iBody;
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int32_t iClass;
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};
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#pragma pack(1)
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struct sPCStyle2 {
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int8_t iAppearanceFlag;
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int8_t iTutorialFlag;
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int8_t iPayzoneFlag;
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sPCStyle2() {}
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sPCStyle2(int8_t a, int8_t t, int8_t p):
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iAppearanceFlag(a), iTutorialFlag(t), iPayzoneFlag(p) {}
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};
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#pragma pack(2)
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struct sOnItem {
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int16_t iEquipHandID;
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int16_t iEquipUBID;
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int16_t iEquipLBID;
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int16_t iEquipFootID;
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int16_t iEquipHeadID;
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int16_t iEquipFaceID;
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int16_t iEquipBackID;
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};
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struct sOnItem_Index {
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int16_t iEquipUBID_index;
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int16_t iEquipLBID_index;
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int16_t iEquipFootID_index;
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int16_t iFaceStyle;
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int16_t iHairStyle;
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};
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struct sNano {
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int16_t iID;
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int16_t iSkillID;
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int16_t iStamina;
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};
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#pragma pack(4)
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struct sItemBase {
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int16_t iType;
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int16_t iID;
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int32_t iOpt;
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int32_t iTimeLimit;
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#ifdef CNPROTO_VERSION_0728
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int32_t iSerial;
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#endif
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};
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struct sTimeBuff {
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uint64_t iTimeLimit;
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uint64_t iTimeDuration;
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int32_t iTimeRepeat;
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int32_t iValue;
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int32_t iConfirmNum;
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};
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struct sRunningQuest {
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int32_t m_aCurrTaskID;
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int32_t m_aKillNPCID[3];
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int32_t m_aKillNPCCount[3];
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int32_t m_aNeededItemID[3];
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int32_t m_aNeededItemCount[3];
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};
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struct sPCLoadData2CL {
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int16_t iUserLevel;
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sPCStyle PCStyle;
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sPCStyle2 PCStyle2;
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int16_t iLevel;
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int16_t iMentor;
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int16_t iMentorCount;
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int32_t iHP;
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int32_t iBatteryW;
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int32_t iBatteryN;
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int32_t iCandy;
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int32_t iFusionMatter;
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int8_t iSpecialState;
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int32_t iMapNum;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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int32_t iAngle;
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sItemBase aEquip[AEQUIP_COUNT];
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sItemBase aInven[50];
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sItemBase aQInven[50];
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sNano aNanoBank[37];
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int16_t aNanoSlots[3];
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int16_t iActiveNanoSlotNum;
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int32_t iConditionBitFlag;
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int32_t eCSTB___Add;
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sTimeBuff TimeBuff;
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int64_t aQuestFlag[32];
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int64_t aRepeatQuestFlag[8];
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sRunningQuest aRunningQuest[9];
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int32_t iCurrentMissionID;
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int32_t iWarpLocationFlag;
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int64_t aWyvernLocationFlag[2];
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int32_t iBuddyWarpTime;
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int32_t iFatigue;
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int32_t iFatigue_Level;
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int32_t iFatigueRate;
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int64_t iFirstUseFlag1;
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int64_t iFirstUseFlag2;
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int32_t aiPCSkill[33];
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sPCLoadData2CL() {};
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};
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struct sPCAppearanceData {
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int32_t iID;
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sPCStyle PCStyle;
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int32_t iConditionBitFlag;
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int8_t iPCState;
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int8_t iSpecialState;
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int16_t iLv;
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int32_t iHP;
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int32_t iMapNum;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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int32_t iAngle;
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sItemBase ItemEquip[AEQUIP_COUNT];
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sNano Nano;
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int32_t eRT;
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};
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// ========================================================[[ Client2LoginServer packets ]]========================================================
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#pragma pack(4)
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struct sP_CL2LS_REQ_LOGIN {
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char16_t szID[33];
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char16_t szPassword[33];
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int32_t iClientVerA;
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int32_t iClientVerB;
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int32_t iClientVerC;
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int32_t iLoginType;
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uint8_t szCookie_TEGid[64];
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uint8_t szCookie_authid[255];
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};
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struct sP_CL2LS_REQ_CHECK_CHAR_NAME {
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int32_t iFNCode;
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int32_t iLNCode;
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int32_t iMNCode;
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char16_t szFirstName[9];
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char16_t szLastName[17];
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};
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struct sP_CL2LS_REQ_SAVE_CHAR_NAME {
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int8_t iSlotNum;
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int8_t iGender;
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int32_t iFNCode;
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int32_t iLNCode;
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int32_t iMNCode;
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char16_t szFirstName[9];
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char16_t szLastName[17];
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};
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struct sP_CL2LS_REQ_CHAR_CREATE {
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sPCStyle PCStyle;
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sOnItem sOn_Item;
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sOnItem_Index sOn_Item_Index;
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};
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struct sP_CL2LS_REQ_CHAR_SELECT {
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int64_t iPC_UID;
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};
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struct sP_CL2LS_REP_LIVE_CHECK {
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int32_t unused;
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};
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#pragma pack(1)
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struct sP_CL2LS_REQ_SHARD_SELECT {
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int8_t iShardNum;
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};
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struct sP_CL2LS_REQ_SHARD_LIST_INFO {
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uint8_t unused;
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};
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// ========================================================[[ LoginServer2Client packets ]]========================================================
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#pragma pack(4)
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struct sP_LS2CL_REP_LOGIN_SUCC {
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int8_t iCharCount;
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int8_t iSlotNum;
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int8_t iPaymentFlag;
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int8_t iTempForPacking4; // UNUSED
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uint64_t uiSvrTime; // UNIX timestamp
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char16_t szID[33];
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uint32_t iOpenBetaFlag;
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};
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#pragma pack(2)
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struct sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC {
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char16_t szFirstName[9];
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char16_t szLastName[17];
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};
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#pragma pack(4)
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struct sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC {
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int64_t iPC_UID;
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int8_t iSlotNum;
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int8_t iGender;
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char16_t szFirstName[9];
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char16_t szLastName[17];
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};
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struct sP_LS2CL_REP_CHAR_CREATE_SUCC {
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int16_t iLevel;
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sPCStyle PC_Style;
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sPCStyle2 PC_Style2;
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sOnItem sOn_Item;
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};
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struct sP_LS2CL_REP_CHAR_INFO {
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int8_t iSlot;
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int16_t iLevel;
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sPCStyle sPC_Style;
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sPCStyle2 sPC_Style2;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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sItemBase aEquip[AEQUIP_COUNT];
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};
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struct sP_LS2CL_REP_SHARD_SELECT_SUCC {
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uint8_t g_FE_ServerIP[16]; // Ascii
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int32_t g_FE_ServerPort;
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int64_t iEnterSerialKey;
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};
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#pragma pack(1)
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struct sP_LS2CL_REP_CHAR_SELECT_SUCC {
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int8_t unused;
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};
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struct sP_LS2CL_REP_SHARD_LIST_INFO_SUCC {
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uint8_t aShardConnectFlag[27];
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};
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// ========================================================[[ Client2ShardServer packets ]]========================================================
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#pragma pack(4)
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struct sP_CL2FE_REQ_PC_ENTER {
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char16_t szID[33];
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int32_t iTempValue;
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int64_t iEnterSerialKey;
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};
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struct sP_CL2FE_REQ_PC_LOADING_COMPLETE {
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int32_t iPC_ID;
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};
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struct sP_CL2FE_REP_LIVE_CHECK {
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int32_t iTempValue;
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};
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struct sP_CL2FE_REQ_PC_MOVE {
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uint64_t iCliTime;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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float fVX;
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float fVY;
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float fVZ;
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int32_t iAngle;
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uint8_t cKeyValue;
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int32_t iSpeed;
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};
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struct sP_CL2FE_REQ_PC_STOP {
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uint64_t iCliTime;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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};
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struct sP_CL2FE_REQ_PC_JUMP {
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uint64_t iCliTime;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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int32_t iVX;
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int32_t iVY;
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int32_t iVZ;
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int32_t iAngle;
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uint8_t cKeyValue;
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int32_t iSpeed;
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};
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struct sP_CL2FE_REQ_PC_MOVEPLATFORM {
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uint64_t iCliTime;
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int32_t iLcX;
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int32_t iLcY;
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int32_t iLcZ;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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float fVX;
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float fVY;
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float fVZ;
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int32_t bDown;
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uint32_t iPlatformID;
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int32_t iAngle;
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uint32_t cKeyValue;
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int32_t iSpeed;
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};
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struct sP_CL2FE_REQ_PC_GOTO {
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int32_t iToX;
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int32_t iToY;
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int32_t iToZ;
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};
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struct sP_CL2FE_GM_REQ_PC_SET_VALUE {
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int32_t iPC_ID;
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int32_t iSetValueType;
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int32_t iSetValue;
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};
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struct sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE {
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char16_t szFreeChat[128];
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int32_t iEmoteCode;
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};
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struct sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT {
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int32_t iID_From;
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int32_t iEmoteCode;
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};
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struct sP_CL2FE_REQ_PC_EXIT {
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int32_t iID;
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};
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// ========================================================[[ ShardServer2Client packets ]]========================================================
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struct sP_FE2CL_REP_PC_ENTER_SUCC {
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int32_t iID;
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sPCLoadData2CL PCLoadData2CL;
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uint64_t uiSvrTime;
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};
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struct sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC {
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int32_t iPC_ID;
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};
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struct sP_FE2CL_REQ_LIVE_CHECK {
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int32_t iTempValue;
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};
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// literally just a wrapper for a sPCAppearanceData struct :/
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struct sP_FE2CL_PC_NEW {
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sPCAppearanceData PCAppearanceData;
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};
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struct sP_FE2CL_PC_MOVE {
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uint64_t iCliTime;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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float fVX;
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float fVY;
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float fVZ;
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int32_t iAngle;
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uint8_t cKeyValue;
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int32_t iSpeed;
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int32_t iID;
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uint64_t iSvrTime;
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};
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struct sP_FE2CL_PC_STOP {
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uint64_t iCliTime;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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int32_t iID;
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uint64_t iSvrTime;
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};
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struct sP_FE2CL_PC_JUMP {
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uint64_t iCliTime;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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int32_t iVX;
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int32_t iVY;
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int32_t iVZ;
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int32_t iAngle;
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uint8_t cKeyValue;
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int32_t iSpeed;
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int32_t iID;
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uint64_t iSvrTime;
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};
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struct sP_FE2CL_PC_MOVEPLATFORM {
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uint64_t iCliTime;
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int32_t iLcX;
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int32_t iLcY;
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int32_t iLcZ;
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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float fVX;
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float fVY;
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float fVZ;
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int32_t bDown;
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uint32_t iPlatformID;
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int32_t iAngle;
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int8_t cKeyValue;
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int32_t iSpeed;
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int32_t iPC_ID;
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uint64_t iSvrTime;
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};
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struct sP_FE2CL_GM_REP_PC_SET_VALUE {
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int32_t iPC_ID;
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int32_t iSetValueType;
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int32_t iSetValue;
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};
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struct sP_FE2CL_PC_EXIT {
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int32_t iID;
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int32_t iExitType;
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};
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struct sP_FE2CL_REP_PC_GOTO_SUCC {
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int32_t iX;
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int32_t iY;
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int32_t iZ;
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};
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struct sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC {
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int32_t iPC_ID;
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char16_t szFreeChat[128];
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int32_t iEmoteCode;
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};
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struct sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT {
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int32_t iID_From;
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int32_t iEmoteCode;
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};
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struct sP_FE2CL_REP_PC_EXIT_SUCC {
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int32_t iID;
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int32_t iExitCode;
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};
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#pragma pack(2)
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struct sP_FE2CL_PC_MOTD_LOGIN {
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int8_t iType;
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uint16_t szSystemMsg[512];
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};
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#pragma pack(pop)
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#endif
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