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Fix sliders stopping in place after one round-trip
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@ -144,6 +144,7 @@ struct Bus : public BaseNPC {
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Bus(int x, int y, int z, int angle, uint64_t iID, int t, int id) :
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Bus(int x, int y, int z, int angle, uint64_t iID, int t, int id) :
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BaseNPC(x, y, z, angle, iID, t, id) {
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BaseNPC(x, y, z, angle, iID, t, id) {
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type = EntityType::BUS;
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type = EntityType::BUS;
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loopingPath = true;
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}
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}
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virtual void enterIntoViewOf(CNSocket *sock) override;
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virtual void enterIntoViewOf(CNSocket *sock) override;
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