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Make aggro space spheroidal on Z
By doubling the z difference used in distance calculation, mobs above or below the player will aggro less often.
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@ -1174,7 +1174,7 @@ bool MobManager::aggroCheck(Mob *mob, time_t currTime) {
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// height is relevant for aggro distance because of platforming
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// height is relevant for aggro distance because of platforming
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int xyDistance = hypot(mob->appearanceData.iX - plr->x, mob->appearanceData.iY - plr->y);
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int xyDistance = hypot(mob->appearanceData.iX - plr->x, mob->appearanceData.iY - plr->y);
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int distance = hypot(xyDistance, mob->appearanceData.iZ - plr->z);
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int distance = hypot(xyDistance, (mob->appearanceData.iZ - plr->z) * 2); // difference in Z counts twice
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if (distance > mobRange || distance > closestDistance)
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if (distance > mobRange || distance > closestDistance)
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continue;
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continue;
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