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Remove bad comment
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@ -299,10 +299,6 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
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sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
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// Academy builds receive nanos separately. Need to send this ASAP after P_FE2CL_REP_PC_ENTER_SUCC
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// because the client will fail to render equipped nanos if it's sent too late
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// transfer ownership of Player object into the shard (still valid in this function though)
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// transfer ownership of Player object into the shard (still valid in this function though)
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addPlayer(sock, plr);
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addPlayer(sock, plr);
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