Remove bad comment

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gsemaj 2024-06-23 22:23:19 -07:00
parent 78e4779db6
commit 6f88613ede
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@ -299,10 +299,6 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC); sock->sendPacket(response, P_FE2CL_REP_PC_ENTER_SUCC);
// Academy builds receive nanos separately. Need to send this ASAP after P_FE2CL_REP_PC_ENTER_SUCC
// because the client will fail to render equipped nanos if it's sent too late
// transfer ownership of Player object into the shard (still valid in this function though) // transfer ownership of Player object into the shard (still valid in this function though)
addPlayer(sock, plr); addPlayer(sock, plr);