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https://github.com/OpenFusionProject/OpenFusion.git
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Load NPC angles from NPCs.json.
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3586b76888
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@ -45,8 +45,8 @@ struct Mob : public BaseNPC {
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// temporary; until we're sure what's what
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// temporary; until we're sure what's what
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nlohmann::json data;
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nlohmann::json data;
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Mob(int x, int y, int z, int iID, int type, int hp, int angle, nlohmann::json d, int32_t id)
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Mob(int x, int y, int z, int angle, int iID, int type, int hp, nlohmann::json d, int32_t id)
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: BaseNPC(x, y, z, iID, type, id), maxHealth(hp) {
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: BaseNPC(x, y, z, angle, iID, type, id), maxHealth(hp) {
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state = MobState::ROAMING;
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state = MobState::ROAMING;
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data = d;
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data = d;
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@ -72,7 +72,7 @@ struct Mob : public BaseNPC {
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// constructor for /summon
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// constructor for /summon
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Mob(int x, int y, int z, int iID, int type, nlohmann::json d, int32_t id)
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Mob(int x, int y, int z, int iID, int type, nlohmann::json d, int32_t id)
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: Mob(x, y, z, iID, type, 0, 0, d, id) {
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: Mob(x, y, z, 0, iID, type, 0, d, id) {
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summoned = true; // will be despawned and deallocated when killed
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summoned = true; // will be despawned and deallocated when killed
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appearanceData.iHP = maxHealth = d["m_iHP"];
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appearanceData.iHP = maxHealth = d["m_iHP"];
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}
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}
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@ -12,13 +12,13 @@ public:
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std::vector<Chunk*> currentChunks;
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std::vector<Chunk*> currentChunks;
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BaseNPC() {};
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BaseNPC() {};
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BaseNPC(int x, int y, int z, int iID, int type, int id) {
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BaseNPC(int x, int y, int z, int angle, int iID, int type, int id) {
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appearanceData.iX = x;
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appearanceData.iX = x;
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appearanceData.iY = y;
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appearanceData.iY = y;
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appearanceData.iZ = z;
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appearanceData.iZ = z;
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appearanceData.iNPCType = type;
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appearanceData.iNPCType = type;
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appearanceData.iHP = 400;
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appearanceData.iHP = 400;
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appearanceData.iAngle = 0;
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appearanceData.iAngle = angle;
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appearanceData.iConditionBitFlag = 0;
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appearanceData.iConditionBitFlag = 0;
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appearanceData.iBarkerType = 0;
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appearanceData.iBarkerType = 0;
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appearanceData.iNPC_ID = id;
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appearanceData.iNPC_ID = id;
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@ -27,7 +27,7 @@ public:
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chunkPos = std::make_tuple(0, 0, instanceID);
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chunkPos = std::make_tuple(0, 0, instanceID);
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};
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};
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BaseNPC(int x, int y, int z, int iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, iID, type, id) {
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BaseNPC(int x, int y, int z, int angle, int iID, int type, int id, NPCClass classType) : BaseNPC(x, y, z, angle, iID, type, id) {
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npcClass = classType;
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npcClass = classType;
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}
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}
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};
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};
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@ -548,7 +548,7 @@ void NPCManager::npcSummonHandler(CNSocket* sock, CNPacketData* data) {
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NPCs[id] = new Mob(plr->x, plr->y, plr->z, plr->instanceID, req->iNPCType, NPCData[req->iNPCType], id);
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NPCs[id] = new Mob(plr->x, plr->y, plr->z, plr->instanceID, req->iNPCType, NPCData[req->iNPCType], id);
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MobManager::Mobs[id] = (Mob*)NPCs[id];
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MobManager::Mobs[id] = (Mob*)NPCs[id];
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} else
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} else
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NPCs[id] = new BaseNPC(plr->x, plr->y, plr->z, plr->instanceID, req->iNPCType, id);
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NPCs[id] = new BaseNPC(plr->x, plr->y, plr->z, 0, plr->instanceID, req->iNPCType, id);
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updateNPCPosition(id, plr->x, plr->y, plr->z);
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updateNPCPosition(id, plr->x, plr->y, plr->z);
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}
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}
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@ -29,7 +29,7 @@ void TableData::init() {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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auto npc = _npc.value();
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auto npc = _npc.value();
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BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], INSTANCE_OVERWORLD, npc["id"], nextId);
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BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], INSTANCE_OVERWORLD, npc["id"], nextId);
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NPCManager::NPCs[nextId] = tmp;
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NPCManager::NPCs[nextId] = tmp;
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NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"]);
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NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"]);
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@ -181,7 +181,7 @@ void TableData::init() {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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auto npc = _npc.value();
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auto npc = _npc.value();
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auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
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auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
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Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], INSTANCE_OVERWORLD, npc["iNPCType"], npc["iHP"], npc["iAngle"], td, nextId);
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Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], INSTANCE_OVERWORLD, npc["iNPCType"], npc["iHP"], td, nextId);
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NPCManager::NPCs[nextId] = tmp;
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NPCManager::NPCs[nextId] = tmp;
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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@ -250,7 +250,7 @@ void TableData::loadPaths(int* nextId) {
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auto sliderPoint = _sliderPoint.value();
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auto sliderPoint = _sliderPoint.value();
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if (sliderPoint["stop"] && sliders % 2 == 0) { // check if this point in the circuit is a stop
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if (sliderPoint["stop"] && sliders % 2 == 0) { // check if this point in the circuit is a stop
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// spawn a slider
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// spawn a slider
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BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS);
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BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], 0, INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS);
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NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
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NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
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NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);
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NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);
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// set slider path to a rotation of the circuit
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// set slider path to a rotation of the circuit
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit f9430771644d21b2c7c350ab0cf46e27987e91f3
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Subproject commit b9a74bd8145f093b7fa8aef8b74191ac672d3dd2
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