mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-26 06:50:06 +00:00
commit
6e3d0868cb
@ -4,9 +4,11 @@
|
|||||||
#include "PlayerManager.hpp"
|
#include "PlayerManager.hpp"
|
||||||
#include "TransportManager.hpp"
|
#include "TransportManager.hpp"
|
||||||
#include "TableData.hpp"
|
#include "TableData.hpp"
|
||||||
|
#include "limits.h"
|
||||||
|
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
std::map<std::string, ChatCommand> ChatManager::commands;
|
std::map<std::string, ChatCommand> ChatManager::commands;
|
||||||
|
|
||||||
@ -160,7 +162,7 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// mss <route> reload
|
// mss <route> test
|
||||||
if (args[2] == "test") {
|
if (args[2] == "test") {
|
||||||
if (route->empty()) {
|
if (route->empty()) {
|
||||||
ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
|
ChatManager::sendServerMessage(sock, "[MSS] Route " + std::to_string(routeNum) + " is empty");
|
||||||
@ -175,7 +177,7 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
|
|||||||
|
|
||||||
// for compatibility: mss <route> export
|
// for compatibility: mss <route> export
|
||||||
if (args[2] == "export") {
|
if (args[2] == "export") {
|
||||||
ChatManager::sendServerMessage(sock, "[MSS] export on " + std::to_string(routeNum));
|
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
|
||||||
TableData::flush();
|
TableData::flush();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -185,6 +187,48 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||||
|
|
||||||
|
PlayerView& plrv = PlayerManager::players[sock];
|
||||||
|
Player* plr = plrv.plr;
|
||||||
|
|
||||||
|
BaseNPC* npc = nullptr;
|
||||||
|
int lastDist = INT_MAX;
|
||||||
|
for (auto c = plrv.currentChunks.begin(); c != plrv.currentChunks.end(); c++) { // haha get it
|
||||||
|
Chunk* chunk = *c;
|
||||||
|
for (auto _npc = chunk->NPCs.begin(); _npc != chunk->NPCs.end(); _npc++) {
|
||||||
|
BaseNPC* npcTemp = NPCManager::NPCs[*_npc];
|
||||||
|
int distXY = std::hypot(plr->x - npcTemp->appearanceData.iX, plr->y - npcTemp->appearanceData.iY);
|
||||||
|
int dist = std::hypot(distXY, plr->z - npcTemp->appearanceData.iZ);
|
||||||
|
if (dist < lastDist) {
|
||||||
|
npc = npcTemp;
|
||||||
|
lastDist = dist;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (npc == nullptr) {
|
||||||
|
ChatManager::sendServerMessage(sock, "[NPCR] No NPCs found nearby");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int angle = (plr->angle + 180) % 360;
|
||||||
|
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, npc->appearanceData.iX, npc->appearanceData.iY, npc->appearanceData.iZ, angle);
|
||||||
|
TableData::RunningNPCRotations[npc->appearanceData.iNPC_ID] = angle;
|
||||||
|
|
||||||
|
// update rotation clientside
|
||||||
|
INITSTRUCT(sP_FE2CL_NPC_ENTER, pkt);
|
||||||
|
pkt.NPCAppearanceData = npc->appearanceData;
|
||||||
|
sock->sendPacket((void*)&pkt, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
|
||||||
|
|
||||||
|
ChatManager::sendServerMessage(sock, "[NPCR] Successfully set angle to " + std::to_string(angle) + " for NPC " + std::to_string(npc->appearanceData.iNPC_ID));
|
||||||
|
}
|
||||||
|
|
||||||
|
void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||||
|
Player* plr = PlayerManager::getPlayer(sock);
|
||||||
|
PlayerManager::sendPlayerTo(sock, plr->x, plr->y, plr->z);
|
||||||
|
}
|
||||||
|
|
||||||
void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||||
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
|
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
|
||||||
TableData::flush();
|
TableData::flush();
|
||||||
@ -199,9 +243,11 @@ void ChatManager::init() {
|
|||||||
registerCommand("access", 100, accessCommand);
|
registerCommand("access", 100, accessCommand);
|
||||||
// TODO: add help command
|
// TODO: add help command
|
||||||
registerCommand("mss", 30, mssCommand);
|
registerCommand("mss", 30, mssCommand);
|
||||||
|
registerCommand("npcr", 30, npcRotateCommand);
|
||||||
registerCommand("flush", 30, flushCommand);
|
registerCommand("flush", 30, flushCommand);
|
||||||
registerCommand("level", 50, levelCommand);
|
registerCommand("level", 50, levelCommand);
|
||||||
registerCommand("population", 100, populationCommand);
|
registerCommand("population", 100, populationCommand);
|
||||||
|
registerCommand("refresh", 100, refreshCommand);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr) {
|
void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr) {
|
||||||
|
@ -134,6 +134,11 @@ void NPCManager::destroyNPC(int32_t id) {
|
|||||||
std::cout << "npc removed!" << std::endl;
|
std::cout << "npc removed!" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z, int angle) {
|
||||||
|
NPCs[id]->appearanceData.iAngle = angle;
|
||||||
|
updateNPCPosition(id, X, Y, Z);
|
||||||
|
}
|
||||||
|
|
||||||
void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
|
void NPCManager::updateNPCPosition(int32_t id, int X, int Y, int Z) {
|
||||||
BaseNPC* npc = NPCs[id];
|
BaseNPC* npc = NPCs[id];
|
||||||
|
|
||||||
|
@ -27,6 +27,7 @@ namespace NPCManager {
|
|||||||
void addNPC(std::vector<Chunk*> viewableChunks, int32_t id);
|
void addNPC(std::vector<Chunk*> viewableChunks, int32_t id);
|
||||||
void removeNPC(std::vector<Chunk*> viewableChunks, int32_t id);
|
void removeNPC(std::vector<Chunk*> viewableChunks, int32_t id);
|
||||||
void destroyNPC(int32_t);
|
void destroyNPC(int32_t);
|
||||||
|
void updateNPCPosition(int32_t, int X, int Y, int Z, int angle);
|
||||||
void updateNPCPosition(int32_t, int X, int Y, int Z);
|
void updateNPCPosition(int32_t, int X, int Y, int Z);
|
||||||
|
|
||||||
void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);
|
void sendToViewable(BaseNPC* npc, void* buf, uint32_t type, size_t size);
|
||||||
|
@ -13,6 +13,7 @@
|
|||||||
#include <fstream>
|
#include <fstream>
|
||||||
|
|
||||||
std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
|
std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
|
||||||
|
std::map<int32_t, int> TableData::RunningNPCRotations;
|
||||||
|
|
||||||
void TableData::init() {
|
void TableData::init() {
|
||||||
int32_t nextId = 0;
|
int32_t nextId = 0;
|
||||||
@ -364,6 +365,17 @@ void TableData::loadGruntwork() {
|
|||||||
RunningSkywayRoutes[(int)route["iRouteID"]] = points;
|
RunningSkywayRoutes[(int)route["iRouteID"]] = points;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// npc rotations
|
||||||
|
auto npcRot = gruntwork["rotations"];
|
||||||
|
for (auto _rot = npcRot.begin(); _rot != npcRot.end(); _rot++) {
|
||||||
|
int32_t npcID = _rot.value()["iNPCID"];
|
||||||
|
int angle = _rot.value()["iAngle"];
|
||||||
|
if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
|
||||||
|
continue; // NPC not found
|
||||||
|
BaseNPC* npc = NPCManager::NPCs[npcID];
|
||||||
|
npc->appearanceData.iAngle = angle;
|
||||||
|
}
|
||||||
|
|
||||||
std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
|
std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
|
||||||
}
|
}
|
||||||
catch (const std::exception& err) {
|
catch (const std::exception& err) {
|
||||||
@ -396,5 +408,14 @@ void TableData::flush() {
|
|||||||
gruntwork["skyway"].push_back(route);
|
gruntwork["skyway"].push_back(route);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (auto& pair : RunningNPCRotations) {
|
||||||
|
nlohmann::json rotation;
|
||||||
|
|
||||||
|
rotation["iNPCID"] = (int)pair.first;
|
||||||
|
rotation["iAngle"] = pair.second;
|
||||||
|
|
||||||
|
gruntwork["rotations"].push_back(rotation);
|
||||||
|
}
|
||||||
|
|
||||||
file << gruntwork << std::endl;
|
file << gruntwork << std::endl;
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
namespace TableData {
|
namespace TableData {
|
||||||
extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
|
extern std::map<int32_t, std::vector<WarpLocation>> RunningSkywayRoutes;
|
||||||
|
extern std::map<int32_t, int> RunningNPCRotations;
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void cleanup();
|
void cleanup();
|
||||||
|
Loading…
Reference in New Issue
Block a user