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Added /summonW and /unsummonW gruntwork commands.
Also: * Filled in the battery fileds in the REWARD_ITEM packets in MissionManager. * Removed redundant NPC_ENTER in npcSummonHandler()
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@@ -222,7 +222,6 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, int I) {
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}
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void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z) {
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PlayerManager::updatePlayerPosition(sock, X, Y, Z);
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INITSTRUCT(sP_FE2CL_REP_PC_GOTO_SUCC, pkt);
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pkt.iX = X;
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