Added /summonW and /unsummonW gruntwork commands.

Also:
* Filled in the battery fileds in the REWARD_ITEM packets in
MissionManager.
* Removed redundant NPC_ENTER in npcSummonHandler()
This commit is contained in:
2020-10-07 19:29:59 +02:00
parent 6e3d0868cb
commit 606384445c
7 changed files with 135 additions and 18 deletions

View File

@@ -4,11 +4,13 @@
#include "PlayerManager.hpp"
#include "TransportManager.hpp"
#include "TableData.hpp"
#include "limits.h"
#include "NPCManager.hpp"
#include "MobManager.hpp"
#include <sstream>
#include <iterator>
#include <cmath>
#include <limits.h>
std::map<std::string, ChatCommand> ChatManager::commands;
@@ -184,11 +186,87 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
// mss ????
ChatManager::sendServerMessage(sock, "[MSS] Unknown command '" + args[2] + "'");
}
void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
Player* plr = PlayerManager::getPlayer(sock);
char *rest;
int type = std::strtol(args[1].c_str(), &rest, 10);
if (*rest) {
ChatManager::sendServerMessage(sock, "Invalid NPC number: " + args[1]);
return;
}
// permission & sanity check
if (plr == nullptr || type >= 3314)
return;
int team = NPCManager::NPCData[type]["m_iTeam"];
assert(NPCManager::nextId < INT32_MAX);
BaseNPC *npc = nullptr;
if (team == 2) {
npc = new Mob(plr->x, plr->y, plr->z, plr->instanceID, type, NPCManager::NPCData[type], NPCManager::nextId++);
npc->appearanceData.iAngle = (plr->angle + 180) % 360;
NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
MobManager::Mobs[npc->appearanceData.iNPC_ID] = (Mob*)npc;
// re-enable respawning
((Mob*)npc)->summoned = false;
} else {
ChatManager::sendServerMessage(sock, "Error: /summonW only supports Mobs at this time.");
return;
}
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z);
ChatManager::sendServerMessage(sock, "/summonW: placed mob with type: " + std::to_string(type) +
", id: " + std::to_string(npc->appearanceData.iNPC_ID));
TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc;
}
void unsummonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
PlayerView& plrv = PlayerManager::players[sock];
Player* plr = plrv.plr;
// shamelessly stolen from npcRotateCommand()
BaseNPC* npc = nullptr;
int lastDist = INT_MAX;
for (auto c = plrv.currentChunks.begin(); c != plrv.currentChunks.end(); c++) {
Chunk* chunk = *c;
for (auto _npc = chunk->NPCs.begin(); _npc != chunk->NPCs.end(); _npc++) {
BaseNPC* npcTemp = NPCManager::NPCs[*_npc];
int distXY = std::hypot(plr->x - npcTemp->appearanceData.iX, plr->y - npcTemp->appearanceData.iY);
int dist = std::hypot(distXY, plr->z - npcTemp->appearanceData.iZ);
if (dist < lastDist) {
npc = npcTemp;
lastDist = dist;
}
}
}
if (npc == nullptr) {
ChatManager::sendServerMessage(sock, "/unsummonW: No NPCs found nearby");
return;
}
if (TableData::RunningMobs.find(npc->appearanceData.iNPC_ID) == TableData::RunningMobs.end()) {
ChatManager::sendServerMessage(sock, "/unsummonW: Closest NPC is not a gruntwork mob.");
return;
}
ChatManager::sendServerMessage(sock, "/unsummonW: removed mob with type: " + std::to_string(npc->appearanceData.iNPCType) +
", id: " + std::to_string(npc->appearanceData.iNPC_ID));
TableData::RunningMobs.erase(npc->appearanceData.iNPC_ID);
NPCManager::destroyNPC(npc->appearanceData.iNPC_ID);
}
void npcRotateCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
PlayerView& plrv = PlayerManager::players[sock];
Player* plr = plrv.plr;
@@ -230,8 +308,8 @@ void refreshCommand(std::string full, std::vector<std::string>& args, CNSocket*
}
void flushCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
TableData::flush();
ChatManager::sendServerMessage(sock, "Wrote gruntwork to " + settings::GRUNTWORKJSON);
}
void ChatManager::init() {
@@ -244,6 +322,8 @@ void ChatManager::init() {
// TODO: add help command
registerCommand("mss", 30, mssCommand);
registerCommand("npcr", 30, npcRotateCommand);
registerCommand("summonW", 30, summonWCommand);
registerCommand("unsummonW", 30, unsummonWCommand);
registerCommand("flush", 30, flushCommand);
registerCommand("level", 50, levelCommand);
registerCommand("population", 100, populationCommand);