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Add enabledpatches config option
The server administrator must now specify which patches they want the server to load (if deviating from the defaults). There are multiple reasons for this: * It's useful to be able to pick and choose which patches you want to boot the server with; without having to move the directories in and out of the patch directory * This way, we can have different default patches for different builds of the game (104 vs 1013) * ...ergo, it's easier to rapidly switch builds without having to rearrange your workspace to properly run them * This also allows us to remove the std::filesystem stuff, which has spotty compatibility with slightly older (but still current) versions of the compilers
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@ -40,6 +40,11 @@ motd=Welcome to OpenFusion!
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# location of the patch folder
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#patchdir=tdata/patch/
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# Space-separated list of patch folders in patchdir to load from.
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# If you uncomment this, note that Academy builds *must* contain 1013,
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# and pre-Academy builds must *not* contain it.
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#enabledpatches=1013
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# xdt json filename
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#xdtdata=xdt.json
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# NPC json filename
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@ -14,6 +14,7 @@
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#include "JSON.hpp"
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#include <fstream>
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#include <sstream>
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#include <cmath>
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using namespace TableData;
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@ -1079,19 +1080,26 @@ void TableData::init() {
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}
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fstream.close();
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// patching: loop through every directory within the patch directory, looking for a matching file
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if (!std::filesystem::exists(settings::PATCHDIR)) continue; // patch dir doesn't exist
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// patching: load each patch directory specified in the config file
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// split config field into individual patch entries
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std::stringstream ss(settings::ENABLEDPATCHES);
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std::istream_iterator<std::string> begin(ss);
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std::istream_iterator<std::string> end;
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json patch;
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for (const auto& patchModule : std::filesystem::directory_iterator(settings::PATCHDIR)) {
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for (auto it = begin; it != end; it++) {
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// this is the theoretical path of a corresponding patch for this file
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std::string patchFile = patchModule.path().generic_u8string() + "/" + table.second;
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if (std::filesystem::exists(patchFile)) {
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// file exists
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std::cout << "[INFO] Patching " << patchFile << std::endl;
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std::string patchModuleName = *it;
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std::string patchFile = settings::PATCHDIR + patchModuleName + "/" + table.second;
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try {
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fstream.open(patchFile);
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fstream >> patch; // load into temporary json object
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std::cout << "[INFO] Patching " << patchFile << std::endl;
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patchJSON(table.first, &patch); // patch
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fstream.close();
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} catch (const std::exception& err) {
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// no-op
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}
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}
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include <map>
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#include <filesystem>
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#include "NPCManager.hpp"
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@ -45,8 +45,10 @@ std::string settings::DROPSJSON = "drops.json";
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std::string settings::PATHJSON = "paths.json";
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#ifdef ACADEMY
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std::string settings::XDTJSON = "xdt1013.json";
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std::string settings::ENABLEDPATCHES = "1013";
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#else
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std::string settings::XDTJSON = "xdt.json";
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std::string settings::ENABLEDPATCHES = "";
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#endif // ACADEMY
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int settings::ACCLEVEL = 1;
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@ -96,6 +98,7 @@ void settings::init() {
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DBPATH = reader.Get("shard", "dbpath", DBPATH);
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TDATADIR = reader.Get("shard", "tdatadir", TDATADIR);
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PATCHDIR = reader.Get("shard", "patchdir", PATCHDIR);
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ENABLEDPATCHES = reader.Get("shard", "enabledpatches", ENABLEDPATCHES);
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ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
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EVENTMODE = reader.GetInteger("shard", "eventmode", EVENTMODE);
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DISABLEFIRSTUSEFLAG = reader.GetBoolean("shard", "disablefirstuseflag", DISABLEFIRSTUSEFLAG);
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@ -25,6 +25,7 @@ namespace settings {
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extern std::string GRUNTWORKJSON;
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extern std::string DBPATH;
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extern std::string PATCHDIR;
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extern std::string ENABLEDPATCHES;
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extern std::string TDATADIR;
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extern int EVENTMODE;
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extern bool MONITORENABLED;
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