mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 03:40:05 +00:00
Clean up /path command handler
This commit is contained in:
parent
2d7aa3c536
commit
32daa68458
@ -58,6 +58,18 @@ bool CustomCommands::runCmd(std::string full, CNSocket* sock) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
static void updatePathMarkers(CNSocket* sock) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
if (TableData::RunningNPCPaths.find(plr->iID) != TableData::RunningNPCPaths.end()) {
|
||||
for (BaseNPC* marker : TableData::RunningNPCPaths[plr->iID].second)
|
||||
marker->enterIntoViewOf(sock);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
static void helpCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
|
||||
Chat::sendServerMessage(sock, "Commands available to you:");
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
@ -948,7 +960,8 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
if (args.size() < 2) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Too few arguments");
|
||||
Chat::sendServerMessage(sock, "[PATH] Usage: /path <start/kf/undo/here/test/cancel/end>");
|
||||
goto update;
|
||||
updatePathMarkers(sock);
|
||||
return;
|
||||
}
|
||||
|
||||
// /path start
|
||||
@ -957,14 +970,15 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
if (TableData::RunningNPCPaths.find(plr->iID) != TableData::RunningNPCPaths.end()) {
|
||||
Chat::sendServerMessage(sock, "[PATH] An NPC is already following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] Run '/path end' first, if you're done");
|
||||
goto update;
|
||||
updatePathMarkers(sock);
|
||||
return;
|
||||
}
|
||||
|
||||
// find nearest NPC
|
||||
BaseNPC* npc = NPCManager::getNearestNPC(&plr->viewableChunks, plr->x, plr->y, plr->z);
|
||||
if (npc == nullptr) {
|
||||
Chat::sendServerMessage(sock, "[PATH] No NPCs found nearby");
|
||||
goto update;
|
||||
return;
|
||||
}
|
||||
|
||||
// add first point at NPC's current location
|
||||
@ -974,206 +988,203 @@ static void pathCommand(std::string full, std::vector<std::string>& args, CNSock
|
||||
// map from player
|
||||
TableData::RunningNPCPaths[plr->iID] = std::make_pair(npc, pathPoints);
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is now following you");
|
||||
goto update;
|
||||
} else {
|
||||
// make sure the player has a follower
|
||||
if (TableData::RunningNPCPaths.find(plr->iID) == TableData::RunningNPCPaths.end()) {
|
||||
Chat::sendServerMessage(sock, "[PATH] No NPC is currently following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] Run '/path start' near an NPC first");
|
||||
goto update;
|
||||
updatePathMarkers(sock);
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the player has a follower
|
||||
if (TableData::RunningNPCPaths.find(plr->iID) == TableData::RunningNPCPaths.end()) {
|
||||
Chat::sendServerMessage(sock, "[PATH] No NPC is currently following you");
|
||||
Chat::sendServerMessage(sock, "[PATH] Run '/path start' near an NPC first");
|
||||
return;
|
||||
}
|
||||
|
||||
std::pair<BaseNPC*, std::vector<BaseNPC*>>* entry = &TableData::RunningNPCPaths[plr->iID];
|
||||
BaseNPC* npc = entry->first;
|
||||
|
||||
// /path kf
|
||||
if (args[1] == "kf") {
|
||||
BaseNPC* marker = new BaseNPC(npc->x, npc->y, npc->z, 0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
entry->second.push_back(marker);
|
||||
Chat::sendServerMessage(sock, "[PATH] Added keyframe");
|
||||
updatePathMarkers(sock);
|
||||
return;
|
||||
}
|
||||
|
||||
// /path here
|
||||
if (args[1] == "here") {
|
||||
// bring the NPC to where the player is standing
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
Chat::sendServerMessage(sock, "[PATH] Come here");
|
||||
return;
|
||||
}
|
||||
|
||||
// /path undo
|
||||
if (args[1] == "undo") {
|
||||
if (entry->second.size() == 1) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Nothing to undo");
|
||||
return;
|
||||
}
|
||||
|
||||
std::pair<BaseNPC*, std::vector<BaseNPC*>>* entry = &TableData::RunningNPCPaths[plr->iID];
|
||||
BaseNPC* npc = entry->first;
|
||||
BaseNPC* marker = entry->second.back();
|
||||
marker->disappearFromViewOf(sock); // vanish
|
||||
delete marker; // destroy
|
||||
|
||||
// /path kf
|
||||
if (args[1] == "kf") {
|
||||
BaseNPC* marker = new BaseNPC(npc->x, npc->y, npc->z, 0, plr->instanceID, 1386, NPCManager::nextId--);
|
||||
entry->second.push_back(marker);
|
||||
Chat::sendServerMessage(sock, "[PATH] Added keyframe");
|
||||
goto update;
|
||||
}
|
||||
entry->second.pop_back(); // remove from the vector
|
||||
Chat::sendServerMessage(sock, "[PATH] Undid last keyframe");
|
||||
updatePathMarkers(sock);
|
||||
return;
|
||||
}
|
||||
|
||||
// /path here
|
||||
if (args[1] == "here") {
|
||||
// bring the NPC to where the player is standing
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, plr->x, plr->y, plr->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
Chat::sendServerMessage(sock, "[PATH] Come here");
|
||||
goto update;
|
||||
}
|
||||
// /path test
|
||||
if (args[1] == "test") {
|
||||
|
||||
// /path undo
|
||||
if (args[1] == "undo") {
|
||||
if (entry->second.size() == 1) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Nothing to undo");
|
||||
goto update;
|
||||
int speed = NPC_DEFAULT_SPEED;
|
||||
if (args.size() > 2) { // speed specified
|
||||
char* buf;
|
||||
int speedArg = std::strtol(args[2].c_str(), &buf, 10);
|
||||
if (*buf) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Invalid speed " + args[2]);
|
||||
return;
|
||||
}
|
||||
speed = speedArg;
|
||||
}
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
|
||||
BaseNPC* marker = entry->second.back();
|
||||
marker->disappearFromViewOf(sock); // vanish
|
||||
// do lerping magic
|
||||
entry->second.push_back(home); // temporary end point for loop completion
|
||||
std::queue<Vec3> keyframes;
|
||||
auto _point = entry->second.begin();
|
||||
Vec3 from = { (*_point)->x, (*_point)->y, (*_point)->z }; // point A coords
|
||||
for (_point++; _point != entry->second.end(); _point++) { // loop through all point Bs
|
||||
Vec3 to = { (*_point)->x, (*_point)->y, (*_point)->z }; // point B coords
|
||||
// add point A to the queue
|
||||
keyframes.push(from);
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] Testing NPC path");
|
||||
return;
|
||||
}
|
||||
|
||||
// /path cancel
|
||||
if (args[1] == "cancel") {
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
// deallocate markers
|
||||
for (BaseNPC* marker : entry->second) {
|
||||
marker->disappearFromViewOf(sock); // poof
|
||||
delete marker; // destroy
|
||||
|
||||
entry->second.pop_back(); // remove from the vector
|
||||
Chat::sendServerMessage(sock, "[PATH] Undid last keyframe");
|
||||
goto update;
|
||||
}
|
||||
|
||||
// /path test
|
||||
if (args[1] == "test") {
|
||||
|
||||
int speed = NPC_DEFAULT_SPEED;
|
||||
if (args.size() > 2) { // speed specified
|
||||
char* buf;
|
||||
int speedArg = std::strtol(args[2].c_str(), &buf, 10);
|
||||
if (*buf) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Invalid speed " + args[2]);
|
||||
goto update;
|
||||
}
|
||||
speed = speedArg;
|
||||
}
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
|
||||
// do lerping magic
|
||||
entry->second.push_back(home); // temporary end point for loop completion
|
||||
std::queue<Vec3> keyframes;
|
||||
auto _point = entry->second.begin();
|
||||
Vec3 from = { (*_point)->x, (*_point)->y, (*_point)->z }; // point A coords
|
||||
for (_point++; _point != entry->second.end(); _point++) { // loop through all point Bs
|
||||
Vec3 to = { (*_point)->x, (*_point)->y, (*_point)->z }; // point B coords
|
||||
// add point A to the queue
|
||||
keyframes.push(from);
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] Testing NPC path");
|
||||
goto update;
|
||||
}
|
||||
|
||||
// /path cancel
|
||||
if (args[1] == "cancel") {
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
// deallocate markers
|
||||
for (BaseNPC* marker : entry->second) {
|
||||
marker->disappearFromViewOf(sock); // poof
|
||||
delete marker; // destroy
|
||||
}
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
goto update;
|
||||
}
|
||||
|
||||
// /path end
|
||||
if (args[1] == "end") {
|
||||
if (args.size() < 2) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Too few arguments");
|
||||
Chat::sendServerMessage(sock, "[PATH] Usage: /path end [speed] [a/r]");
|
||||
goto update;
|
||||
}
|
||||
|
||||
int speed = NPC_DEFAULT_SPEED;
|
||||
bool relative = false;
|
||||
if (args.size() > 2) { // speed specified
|
||||
char* buf;
|
||||
int speedArg = std::strtol(args[2].c_str(), &buf, 10);
|
||||
if (*buf) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Invalid speed " + args[2]);
|
||||
goto update;
|
||||
}
|
||||
speed = speedArg;
|
||||
}
|
||||
if (args.size() > 3 && args[3] == "r") { // relativity specified
|
||||
relative = true;
|
||||
}
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
|
||||
// do lerping magic
|
||||
entry->second.push_back(home); // temporary end point for loop completion
|
||||
std::queue<Vec3> keyframes;
|
||||
auto _point = entry->second.begin();
|
||||
Vec3 from = { (*_point)->x, (*_point)->y, (*_point)->z }; // point A coords
|
||||
for (_point++; _point != entry->second.end(); _point++) { // loop through all point Bs
|
||||
Vec3 to = { (*_point)->x, (*_point)->y, (*_point)->z }; // point B coords
|
||||
// add point A to the queue
|
||||
keyframes.push(from);
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
// save to gruntwork
|
||||
std::vector<Vec3> finalPoints;
|
||||
for (BaseNPC* marker : entry->second) {
|
||||
Vec3 coords = { marker->x, marker->y, marker->z };
|
||||
if (relative) {
|
||||
coords.x -= home->x;
|
||||
coords.y -= home->y;
|
||||
coords.z -= home->z;
|
||||
}
|
||||
finalPoints.push_back(coords);
|
||||
}
|
||||
|
||||
// end point to complete the circuit
|
||||
if (relative)
|
||||
finalPoints.push_back({ 0, 0, 0 });
|
||||
else
|
||||
finalPoints.push_back({ home->x, home->y, home->z });
|
||||
|
||||
NPCPath finishedPath;
|
||||
finishedPath.escortTaskID = -1;
|
||||
finishedPath.isRelative = relative;
|
||||
finishedPath.speed = speed;
|
||||
finishedPath.points = finalPoints;
|
||||
finishedPath.targetIDs.push_back(npc->appearanceData.iNPC_ID);
|
||||
|
||||
TableData::FinishedNPCPaths.push_back(finishedPath);
|
||||
|
||||
// deallocate markers
|
||||
for (BaseNPC* marker : entry->second) {
|
||||
marker->disappearFromViewOf(sock); // poof
|
||||
delete marker; // destroy
|
||||
}
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
|
||||
TableData::flush();
|
||||
Chat::sendServerMessage(sock, "[PATH] Path saved to gruntwork");
|
||||
goto update;
|
||||
}
|
||||
|
||||
// /path ???
|
||||
Chat::sendServerMessage(sock, "[PATH] Unknown argument '" + args[1] + "'");
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
return;
|
||||
}
|
||||
|
||||
update:
|
||||
if (TableData::RunningNPCPaths.find(plr->iID) != TableData::RunningNPCPaths.end()) {
|
||||
for (BaseNPC* marker : TableData::RunningNPCPaths[plr->iID].second)
|
||||
marker->enterIntoViewOf(sock);
|
||||
// /path end
|
||||
if (args[1] == "end") {
|
||||
if (args.size() < 2) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Too few arguments");
|
||||
Chat::sendServerMessage(sock, "[PATH] Usage: /path end [speed] [a/r]");
|
||||
return;
|
||||
}
|
||||
|
||||
int speed = NPC_DEFAULT_SPEED;
|
||||
bool relative = false;
|
||||
if (args.size() > 2) { // speed specified
|
||||
char* buf;
|
||||
int speedArg = std::strtol(args[2].c_str(), &buf, 10);
|
||||
if (*buf) {
|
||||
Chat::sendServerMessage(sock, "[PATH] Invalid speed " + args[2]);
|
||||
return;
|
||||
}
|
||||
speed = speedArg;
|
||||
}
|
||||
if (args.size() > 3 && args[3] == "r") { // relativity specified
|
||||
relative = true;
|
||||
}
|
||||
// return NPC to home
|
||||
Transport::NPCQueues.erase(npc->appearanceData.iNPC_ID); // delete transport queue
|
||||
BaseNPC* home = entry->second[0];
|
||||
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, home->x, home->y, home->z, npc->instanceID, 0);
|
||||
npc->disappearFromViewOf(sock);
|
||||
npc->enterIntoViewOf(sock);
|
||||
|
||||
// do lerping magic
|
||||
entry->second.push_back(home); // temporary end point for loop completion
|
||||
std::queue<Vec3> keyframes;
|
||||
auto _point = entry->second.begin();
|
||||
Vec3 from = { (*_point)->x, (*_point)->y, (*_point)->z }; // point A coords
|
||||
for (_point++; _point != entry->second.end(); _point++) { // loop through all point Bs
|
||||
Vec3 to = { (*_point)->x, (*_point)->y, (*_point)->z }; // point B coords
|
||||
// add point A to the queue
|
||||
keyframes.push(from);
|
||||
Transport::lerp(&keyframes, from, to, speed); // lerp from A to B
|
||||
from = to; // update point A
|
||||
}
|
||||
Transport::NPCQueues[npc->appearanceData.iNPC_ID] = keyframes;
|
||||
entry->second.pop_back(); // remove temp end point
|
||||
|
||||
// save to gruntwork
|
||||
std::vector<Vec3> finalPoints;
|
||||
for (BaseNPC* marker : entry->second) {
|
||||
Vec3 coords = { marker->x, marker->y, marker->z };
|
||||
if (relative) {
|
||||
coords.x -= home->x;
|
||||
coords.y -= home->y;
|
||||
coords.z -= home->z;
|
||||
}
|
||||
finalPoints.push_back(coords);
|
||||
}
|
||||
|
||||
// end point to complete the circuit
|
||||
if (relative)
|
||||
finalPoints.push_back({ 0, 0, 0 });
|
||||
else
|
||||
finalPoints.push_back({ home->x, home->y, home->z });
|
||||
|
||||
NPCPath finishedPath;
|
||||
finishedPath.escortTaskID = -1;
|
||||
finishedPath.isRelative = relative;
|
||||
finishedPath.speed = speed;
|
||||
finishedPath.points = finalPoints;
|
||||
finishedPath.targetIDs.push_back(npc->appearanceData.iNPC_ID);
|
||||
|
||||
TableData::FinishedNPCPaths.push_back(finishedPath);
|
||||
|
||||
// deallocate markers
|
||||
for (BaseNPC* marker : entry->second) {
|
||||
marker->disappearFromViewOf(sock); // poof
|
||||
delete marker; // destroy
|
||||
}
|
||||
// unmap
|
||||
TableData::RunningNPCPaths.erase(plr->iID);
|
||||
|
||||
Chat::sendServerMessage(sock, "[PATH] NPC " + std::to_string(npc->appearanceData.iNPC_ID) + " is no longer following you");
|
||||
|
||||
TableData::flush();
|
||||
Chat::sendServerMessage(sock, "[PATH] Path saved to gruntwork");
|
||||
return;
|
||||
}
|
||||
|
||||
// /path ???
|
||||
Chat::sendServerMessage(sock, "[PATH] Unknown argument '" + args[1] + "'");
|
||||
}
|
||||
|
||||
static void registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr, std::string help) {
|
||||
|
Loading…
Reference in New Issue
Block a user