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Add enabledpatches config option
The server administrator must now specify which patches they want the server to load (if deviating from the defaults). There are multiple reasons for this: * It's useful to be able to pick and choose which patches you want to boot the server with; without having to move the directories in and out of the patch directory * This way, we can have different default patches for different builds of the game (104 vs 1013) * ...ergo, it's easier to rapidly switch builds without having to rearrange your workspace to properly run them * This also allows us to remove the std::filesystem stuff, which has spotty compatibility with slightly older (but still current) versions of the compilers
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@@ -40,6 +40,11 @@ motd=Welcome to OpenFusion!
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# location of the patch folder
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#patchdir=tdata/patch/
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# Space-separated list of patch folders in patchdir to load from.
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# If you uncomment this, note that Academy builds *must* contain 1013,
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# and pre-Academy builds must *not* contain it.
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#enabledpatches=1013
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# xdt json filename
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#xdtdata=xdt.json
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# NPC json filename
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