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fixed weapon boosts being used with 0 batteryW
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@ -1255,7 +1255,7 @@ int8_t MobManager::addBullet(Player* plr, bool isGrenade) {
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toAdd.bulletType = isGrenade ? 1 : plr->Equip[0].iID;
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toAdd.bulletType = isGrenade ? 1 : plr->Equip[0].iID;
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// temp solution Jade fix plz
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// temp solution Jade fix plz
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toAdd.weaponBoost = plr->batteryW >= 0;
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toAdd.weaponBoost = plr->batteryW > 0;
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if (toAdd.weaponBoost) {
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if (toAdd.weaponBoost) {
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int boostCost = rand() % 11 + 20;
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int boostCost = rand() % 11 + 20;
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plr->batteryW = boostCost > plr->batteryW ? 0 : plr->batteryW - boostCost;
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plr->batteryW = boostCost > plr->batteryW ? 0 : plr->batteryW - boostCost;
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