From 59ab81d3c634aaa10f2abb9294b06e4fe8e7ac84 Mon Sep 17 00:00:00 2001 From: Kamil Date: Thu, 12 Nov 2020 09:28:12 +0100 Subject: [PATCH] fixed weapon boosts being used with 0 batteryW --- src/MobManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/MobManager.cpp b/src/MobManager.cpp index 264467b..f21ab7f 100644 --- a/src/MobManager.cpp +++ b/src/MobManager.cpp @@ -1255,7 +1255,7 @@ int8_t MobManager::addBullet(Player* plr, bool isGrenade) { toAdd.bulletType = isGrenade ? 1 : plr->Equip[0].iID; // temp solution Jade fix plz - toAdd.weaponBoost = plr->batteryW >= 0; + toAdd.weaponBoost = plr->batteryW > 0; if (toAdd.weaponBoost) { int boostCost = rand() % 11 + 20; plr->batteryW = boostCost > plr->batteryW ? 0 : plr->batteryW - boostCost;