Added a wrapper for U16toU8, called AUTOU16TOU8

- U16toU8 now requires a max arument to be passed
This commit is contained in:
CPunch 2021-03-17 23:41:47 -05:00
parent 610a683804
commit 574f0cab09
9 changed files with 43 additions and 38 deletions

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@ -137,7 +137,7 @@ static void reqBuddyByName(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp); INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp);
CNSocket* otherSock = PlayerManager::getSockFromName(U16toU8(pkt->szFirstName), U16toU8(pkt->szLastName)); CNSocket* otherSock = PlayerManager::getSockFromName(AUTOU16TOU8(pkt->szFirstName), AUTOU16TOU8(pkt->szLastName));
if (otherSock == nullptr) if (otherSock == nullptr)
return; // no player found return; // no player found

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@ -131,7 +131,7 @@ static void setGMSpecialOnOff(CNSocket *sock, CNPacketData *data) {
sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF *req = (sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF*)data->buf; sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF *req = (sP_CL2FE_GM_REQ_TARGET_PC_SPECIAL_STATE_ONOFF*)data->buf;
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID, CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName)); AUTOU16TOU8(req->szTargetPC_FirstName), AUTOU16TOU8(req->szTargetPC_LastName));
if (otherSock == nullptr) { if (otherSock == nullptr) {
Chat::sendServerMessage(sock, "player to teleport not found"); Chat::sendServerMessage(sock, "player to teleport not found");
return; return;
@ -159,7 +159,7 @@ static void locatePlayer(CNSocket *sock, CNPacketData *data) {
sP_CL2FE_GM_REQ_PC_LOCATION *req = (sP_CL2FE_GM_REQ_PC_LOCATION*)data->buf; sP_CL2FE_GM_REQ_PC_LOCATION *req = (sP_CL2FE_GM_REQ_PC_LOCATION*)data->buf;
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID, CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName)); AUTOU16TOU8(req->szTargetPC_FirstName), AUTOU16TOU8(req->szTargetPC_LastName));
if (otherSock == nullptr) { if (otherSock == nullptr) {
Chat::sendServerMessage(sock, "player not found"); Chat::sendServerMessage(sock, "player not found");
return; return;
@ -197,7 +197,7 @@ static void kickPlayer(CNSocket *sock, CNPacketData *data) {
sP_CL2FE_GM_REQ_KICK_PLAYER *req = (sP_CL2FE_GM_REQ_KICK_PLAYER*)data->buf; sP_CL2FE_GM_REQ_KICK_PLAYER *req = (sP_CL2FE_GM_REQ_KICK_PLAYER*)data->buf;
CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID, CNSocket *otherSock = PlayerManager::getSockFromAny(req->eTargetSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName)); AUTOU16TOU8(req->szTargetPC_FirstName), AUTOU16TOU8(req->szTargetPC_LastName));
if (otherSock == nullptr) { if (otherSock == nullptr) {
Chat::sendServerMessage(sock, "player not found"); Chat::sendServerMessage(sock, "player not found");
return; return;
@ -258,7 +258,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
// player to teleport // player to teleport
CNSocket *targetSock = PlayerManager::getSockFromAny(req->eTargetPCSearchBy, req->iTargetPC_ID, req->iTargetPC_UID, CNSocket *targetSock = PlayerManager::getSockFromAny(req->eTargetPCSearchBy, req->iTargetPC_ID, req->iTargetPC_UID,
U16toU8(req->szTargetPC_FirstName), U16toU8(req->szTargetPC_LastName)); AUTOU16TOU8(req->szTargetPC_FirstName), AUTOU16TOU8(req->szTargetPC_LastName));
if (targetSock == nullptr) { if (targetSock == nullptr) {
Chat::sendServerMessage(sock, "player to teleport not found"); Chat::sendServerMessage(sock, "player to teleport not found");
return; return;
@ -283,7 +283,7 @@ static void teleportPlayer(CNSocket *sock, CNPacketData *data) {
case eCN_GM_TeleportMapType__SomeoneLocation: case eCN_GM_TeleportMapType__SomeoneLocation:
// player to teleport to // player to teleport to
goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID, goalSock = PlayerManager::getSockFromAny(req->eGoalPCSearchBy, req->iGoalPC_ID, req->iGoalPC_UID,
U16toU8(req->szGoalPC_FirstName), U16toU8(req->szGoalPC_LastName)); AUTOU16TOU8(req->szGoalPC_FirstName), AUTOU16TOU8(req->szGoalPC_LastName));
if (goalSock == nullptr) { if (goalSock == nullptr) {
Chat::sendServerMessage(sock, "teleportation target player not found"); Chat::sendServerMessage(sock, "teleportation target player not found");
return; return;

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@ -16,7 +16,7 @@ static void chatHandler(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf; sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock); Player* plr = PlayerManager::getPlayer(sock);
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat)); std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX
CustomCommands::runCmd(fullChat, sock); CustomCommands::runCmd(fullChat, sock);
return; return;
@ -50,7 +50,7 @@ static void menuChatHandler(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf; sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf;
Player *plr = PlayerManager::getPlayer(sock); Player *plr = PlayerManager::getPlayer(sock);
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat)); std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
std::string logLine = "[MenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat; std::string logLine = "[MenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl; std::cout << logLine << std::endl;
@ -131,7 +131,7 @@ static void announcementHandler(CNSocket* sock, CNPacketData* data) {
break; break;
} }
std::string logLine = "[Bcast " + std::to_string(announcement->iAreaType) + "] " + PlayerManager::getPlayerName(plr, false) + ": " + U16toU8(msg.szAnnounceMsg); std::string logLine = "[Bcast " + std::to_string(announcement->iAreaType) + "] " + PlayerManager::getPlayerName(plr, false) + ": " + AUTOU16TOU8(msg.szAnnounceMsg);
std::cout << logLine << std::endl; std::cout << logLine << std::endl;
dump.push_back("**" + logLine + "**"); dump.push_back("**" + logLine + "**");
} }
@ -157,7 +157,7 @@ static void buddyChatHandler(CNSocket* sock, CNPacketData* data) {
resp.iToPCUID = pkt->iBuddyPCUID; resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode; resp.iEmoteCode = pkt->iEmoteCode;
std::string fullChat = sanitizeText(U16toU8(pkt->szFreeChat)); std::string fullChat = sanitizeText(AUTOU16TOU8(pkt->szFreeChat));
if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX
CustomCommands::runCmd(fullChat, sock); CustomCommands::runCmd(fullChat, sock);
@ -198,7 +198,7 @@ static void buddyMenuChatHandler(CNSocket* sock, CNPacketData* data) {
resp.iToPCUID = pkt->iBuddyPCUID; resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode; resp.iEmoteCode = pkt->iEmoteCode;
std::string fullChat = sanitizeText(U16toU8(pkt->szFreeChat)); std::string fullChat = sanitizeText(AUTOU16TOU8(pkt->szFreeChat));
std::string logLine = "[BuddyMenuChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat; std::string logLine = "[BuddyMenuChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
std::cout << logLine << std::endl; std::cout << logLine << std::endl;
@ -231,7 +231,7 @@ static void tradeChatHandler(CNSocket* sock, CNPacketData* data) {
resp.iID_Request = pacdat->iID_Request; resp.iID_Request = pacdat->iID_Request;
resp.iID_From = pacdat->iID_From; resp.iID_From = pacdat->iID_From;
resp.iID_To = pacdat->iID_To; resp.iID_To = pacdat->iID_To;
std::string fullChat = sanitizeText(U16toU8(pacdat->szFreeChat)); std::string fullChat = sanitizeText(AUTOU16TOU8(pacdat->szFreeChat));
U8toU16(fullChat, resp.szFreeChat, sizeof(resp.szFreeChat)); U8toU16(fullChat, resp.szFreeChat, sizeof(resp.szFreeChat));
std::string logLine = "[TradeChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat; std::string logLine = "[TradeChat] " + PlayerManager::getPlayerName(plr) + " (to " + PlayerManager::getPlayerName(otherPlr) + "): " + fullChat;
@ -255,7 +255,7 @@ static void groupChatHandler(CNSocket* sock, CNPacketData* data) {
if (otherPlr == nullptr) if (otherPlr == nullptr)
return; return;
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat)); std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX if (fullChat.length() > 1 && fullChat[0] == CMD_PREFIX) { // PREFIX
CustomCommands::runCmd(fullChat, sock); CustomCommands::runCmd(fullChat, sock);
@ -290,7 +290,7 @@ static void groupMenuChatHandler(CNSocket* sock, CNPacketData* data) {
if (otherPlr == nullptr) if (otherPlr == nullptr)
return; return;
std::string fullChat = sanitizeText(U16toU8(chat->szFreeChat)); std::string fullChat = sanitizeText(AUTOU16TOU8(chat->szFreeChat));
std::string logLine = "[GroupMenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat; std::string logLine = "[GroupMenuChat] " + PlayerManager::getPlayerName(plr, true) + ": " + fullChat;
std::cout << logLine << std::endl; std::cout << logLine << std::endl;

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@ -289,10 +289,10 @@ static void emailSend(CNSocket* sock, CNPacketData* data) {
0, // ReadFlag (unread) 0, // ReadFlag (unread)
(pkt->iCash > 0 || attachments.size() > 0) ? 1 : 0, // ItemFlag (pkt->iCash > 0 || attachments.size() > 0) ? 1 : 0, // ItemFlag
plr->iID, // SenderID plr->iID, // SenderID
U16toU8(plr->PCStyle.szFirstName), // SenderFirstName AUTOU16TOU8(plr->PCStyle.szFirstName), // SenderFirstName
U16toU8(plr->PCStyle.szLastName), // SenderLastName AUTOU16TOU8(plr->PCStyle.szLastName), // SenderLastName
Chat::sanitizeText(U16toU8(pkt->szSubject)), // SubjectLine Chat::sanitizeText(AUTOU16TOU8(pkt->szSubject)), // SubjectLine
Chat::sanitizeText(U16toU8(pkt->szContent), true), // MsgBody Chat::sanitizeText(AUTOU16TOU8(pkt->szContent), true), // MsgBody
pkt->iCash, // Taros pkt->iCash, // Taros
(uint64_t)getTimestamp(), // SendTime (uint64_t)getTimestamp(), // SendTime
0 // DeleteTime (unimplemented) 0 // DeleteTime (unimplemented)

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@ -209,7 +209,7 @@ static void enterPlayer(CNSocket* sock, CNPacketData* data) {
DEBUGLOG( DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_ENTER:" << std::endl; std::cout << "P_CL2FE_REQ_PC_ENTER:" << std::endl;
std::cout << "\tID: " << U16toU8(enter->szID) << std::endl; std::cout << "\tID: " << AUTOU16TOU8(enter->szID) << std::endl;
std::cout << "\tSerial: " << enter->iEnterSerialKey << std::endl; std::cout << "\tSerial: " << enter->iEnterSerialKey << std::endl;
std::cout << "\tTemp: " << enter->iTempValue << std::endl; std::cout << "\tTemp: " << enter->iTempValue << std::endl;
std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl; std::cout << "\tPC_UID: " << plr.PCStyle.iPC_UID << std::endl;
@ -607,7 +607,7 @@ std::string PlayerManager::getPlayerName(Player *plr, bool id) {
if (id && plr->accountLevel <= 30) if (id && plr->accountLevel <= 30)
ret += "(GM) "; ret += "(GM) ";
ret += U16toU8(plr->PCStyle.szFirstName) + " " + U16toU8(plr->PCStyle.szLastName); ret += AUTOU16TOU8(plr->PCStyle.szFirstName) + " " + AUTOU16TOU8(plr->PCStyle.szLastName);
if (id) if (id)
ret += " [" + std::to_string(plr->iID) + "]"; ret += " [" + std::to_string(plr->iID) + "]";
@ -662,8 +662,8 @@ CNSocket *PlayerManager::getSockFromID(int32_t iID) {
CNSocket *PlayerManager::getSockFromName(std::string firstname, std::string lastname) { CNSocket *PlayerManager::getSockFromName(std::string firstname, std::string lastname) {
for (auto& pair : players) for (auto& pair : players)
if (U16toU8(pair.second->PCStyle.szFirstName) == firstname if (AUTOU16TOU8(pair.second->PCStyle.szFirstName) == firstname
&& U16toU8(pair.second->PCStyle.szLastName) == lastname) && AUTOU16TOU8(pair.second->PCStyle.szLastName) == lastname)
return pair.first; return pair.first;
return nullptr; return nullptr;

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@ -32,12 +32,16 @@
#define MAPNUM(x) ((x) & 0xffffffff) #define MAPNUM(x) ((x) & 0xffffffff)
#define PLAYERID(x) ((x) >> 32) #define PLAYERID(x) ((x) >> 32)
// wrapper for U16toU8
#define ARRLEN(x) (sizeof(x)/sizeof(*x))
#define AUTOU16TOU8(x) U16toU8(x, ARRLEN(x))
// typedef for chunk position tuple // typedef for chunk position tuple
typedef std::tuple<int, int, uint64_t> ChunkPos; typedef std::tuple<int, int, uint64_t> ChunkPos;
// TODO: rewrite U16toU8 & U8toU16 to not use codecvt // TODO: rewrite U16toU8 & U8toU16 to not use codecvt
std::string U16toU8(char16_t* src); std::string U16toU8(char16_t* src, size_t max);
size_t U8toU16(std::string src, char16_t* des, size_t max); // returns number of char16_t that was written at des size_t U8toU16(std::string src, char16_t* des, size_t max); // returns number of char16_t that was written at des
time_t getTime(); time_t getTime();
time_t getTimestamp(); time_t getTimestamp();

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@ -161,8 +161,8 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?); VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
)"; )";
sqlite3_stmt* stmt; sqlite3_stmt* stmt;
std::string firstName = U16toU8(save->szFirstName); std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = U16toU8(save->szLastName); std::string lastName = AUTOU16TOU8(save->szLastName);
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL); sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
sqlite3_bind_int(stmt, 1, AccountID); sqlite3_bind_int(stmt, 1, AccountID);
@ -519,8 +519,8 @@ bool Database::changeName(sP_CL2LS_REQ_CHANGE_CHAR_NAME* save, int accountId) {
sqlite3_stmt* stmt; sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL); sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
std::string firstName = U16toU8(save->szFirstName); std::string firstName = AUTOU16TOU8(save->szFirstName);
std::string lastName = U16toU8(save->szLastName); std::string lastName = AUTOU16TOU8(save->szLastName);
sqlite3_bind_text(stmt, 1, firstName.c_str(), -1, NULL); sqlite3_bind_text(stmt, 1, firstName.c_str(), -1, NULL);
sqlite3_bind_text(stmt, 2, lastName.c_str(), -1, NULL); sqlite3_bind_text(stmt, 2, lastName.c_str(), -1, NULL);

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@ -148,7 +148,8 @@ int main() {
// helper functions // helper functions
std::string U16toU8(char16_t* src) { std::string U16toU8(char16_t* src, size_t max) {
src[max-1] = '\0'; // force a NULL terminatorstd::string U16toU8(char16_t* src) {
try { try {
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert; std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert;
return convert.to_bytes(src); return convert.to_bytes(src);

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@ -107,8 +107,8 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
* The std::string -> char* -> std::string maneuver should remove any * The std::string -> char* -> std::string maneuver should remove any
* trailing garbage after the null terminator. * trailing garbage after the null terminator.
*/ */
userLogin = std::string(U16toU8(login->szID).c_str()); userLogin = std::string(AUTOU16TOU8(login->szID).c_str());
userPassword = std::string(U16toU8(login->szPassword).c_str()); userPassword = std::string(AUTOU16TOU8(login->szPassword).c_str());
} }
// the client inserts a "\n" in the password if you press enter key in the middle of the password // the client inserts a "\n" in the password if you press enter key in the middle of the password
@ -288,9 +288,9 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp); INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
int errorCode = 0; int errorCode = 0;
if (!CNLoginServer::isCharacterNameGood(U16toU8(save->szFirstName), U16toU8(save->szLastName))) { if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4; errorCode = 4;
} else if (!Database::isNameFree(U16toU8(save->szFirstName), U16toU8(save->szLastName))) { } else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1; errorCode = 1;
} }
@ -330,7 +330,7 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
DEBUGLOG( DEBUGLOG(
std::cout << "Login Server: new character created" << std::endl; std::cout << "Login Server: new character created" << std::endl;
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl; std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl; std::cout << "\tName: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName) << std::endl;
) )
} }
@ -406,7 +406,7 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
std::cout << "Login Server: Character creation completed" << std::endl; std::cout << "Login Server: Character creation completed" << std::endl;
std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl; std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl; std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl; std::cout << "\tName: " << AUTOU16TOU8(character->PCStyle.szFirstName) << " " << AUTOU16TOU8(character->PCStyle.szLastName) << std::endl;
std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl; std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl; std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl; std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
@ -513,10 +513,10 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf; sP_CL2LS_REQ_CHANGE_CHAR_NAME* save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
int errorCode = 0; int errorCode = 0;
if (!CNLoginServer::isCharacterNameGood(U16toU8(save->szFirstName), U16toU8(save->szLastName))) { if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4; errorCode = 4;
} }
else if (!Database::isNameFree(U16toU8(save->szFirstName), U16toU8(save->szLastName))) { else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1; errorCode = 1;
} }
@ -547,7 +547,7 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
DEBUGLOG( DEBUGLOG(
std::cout << "Login Server: Name check success for character [" << save->iPCUID << "]" << std::endl; std::cout << "Login Server: Name check success for character [" << save->iPCUID << "]" << std::endl;
std::cout << "\tNew name: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl; std::cout << "\tNew name: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName) << std::endl;
) )
} }
@ -559,7 +559,7 @@ void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf; sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
Database::Account account = {}; Database::Account account = {};
Database::findAccount(&account, U16toU8(exit->szID)); Database::findAccount(&account, AUTOU16TOU8(exit->szID));
// sanity check // sanity check
if (account.AccountID == 0) { if (account.AccountID == 0) {