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load warps into memory in NPCManager::init
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parent
0d27412d81
commit
561a809f33
@ -9,28 +9,48 @@
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#include "contrib/JSON.hpp"
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#include "contrib/JSON.hpp"
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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void NPCManager::init() {
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void NPCManager::init() {
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// load NPCs from NPCs.json into our NPC manager
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// load NPCs from NPCs.json into our NPC manager
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try {
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try {
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std::ifstream inFile("NPCs.json");
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std::ifstream inFile("NPCs.json");
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nlohmann::json jsonData;
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nlohmann::json npcData;
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// read file into jsonData
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// read file into json
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inFile >> jsonData;
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inFile >> npcData;
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for (auto& npc : jsonData) {
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc["x"], npc["y"], npc["z"], npc["id"]);
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BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]);
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NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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}
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}
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std::cout << "populated " << NPCs.size() << " NPCs" << std::endl;
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std::cout << "[INFO] populated " << NPCs.size() << " NPCs" << std::endl;
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} catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPC.json file! Reason:" << std::endl << err.what() << std::endl;
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try {
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std::ifstream infile("warps.json");
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nlohmann::json warpData;
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// read file into json
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infile >> warpData;
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for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
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WarpLocation warpLoc = {warp.value()["m_iToX"], warp.value()["m_iToY"], warp.value()["m_iToZ"]};
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int warpID = atoi(warp.key().c_str());
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Warps[warpID] = warpLoc;
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}
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std::cout << "[INFO] populated " << Warps.size() << " Warps" << std::endl;
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} catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed warps.json file! Reason:" << err.what() << std::endl;
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}
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}
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpManager);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpManager);
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}
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}
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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@ -81,25 +101,24 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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PlayerManager::players[sock].viewableNPCs = view.viewableNPCs;
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}
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}
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void NPCManager::npcWarpManager(CNSocket* sock, CNPacketData* data)
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void NPCManager::npcWarpManager(CNSocket* sock, CNPacketData* data)
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{
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{
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std::ifstream warp_file("warps.json", std::ifstream::binary);
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nlohmann::json warp;
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warp_file >> warp;
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if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
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if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_NPC))
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return; // malformed packet
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return; // malformed packet
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sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
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sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
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//Send to Client
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// sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
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if (Warps.find(warpNpc->iWarpID) == Warps.end())
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resp.iX = warp[std::to_string(warpNpc->iWarpID)]["m_iToX"];
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return;
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resp.iY = warp[std::to_string(warpNpc->iWarpID)]["m_iToY"];
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resp.iZ = warp[std::to_string(warpNpc->iWarpID)]["m_iToZ"];
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//Add Instance Stuff Later
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std::cerr << "OpenFusion: Warp using " << "Warp ID" <<warpNpc->iWarpID << "Warp to Z:"<< warp[std::to_string(warpNpc->iWarpID)]["m_iToZ"] << std::endl;
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// send to client
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
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resp.iX = Warps[warpNpc->iWarpID].x;
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resp.iY = Warps[warpNpc->iWarpID].y;
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resp.iZ = Warps[warpNpc->iWarpID].z;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_NPC_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC));
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}
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}
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@ -7,8 +7,13 @@
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#include <map>
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#include <map>
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struct WarpLocation {
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int x, y, z;
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};
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namespace NPCManager {
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namespace NPCManager {
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extern std::map<int32_t, BaseNPC> NPCs;
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extern std::map<int32_t, BaseNPC> NPCs;
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extern std::map<int32_t, WarpLocation> Warps;
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void init();
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void init();
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
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File diff suppressed because one or more lines are too long
1
warps.json
Normal file
1
warps.json
Normal file
File diff suppressed because one or more lines are too long
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