mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
Merge pull request #55 from dongresource/combat1
Implemented combat, drops, crates and the guide changer
This commit is contained in:
commit
50431024c9
6
.vimrc
6
.vimrc
@ -1,9 +1,9 @@
|
||||
" vim configuration file
|
||||
|
||||
" you will need to put 'set exrc' and 'set secure' into your main .vimrc file,
|
||||
" You will need to put 'set exrc' and 'set secure' into your main .vimrc file,
|
||||
" in which case this file will be loaded automatically, but *only* if you
|
||||
" start vim in this dir, or you can just load it directly with ':so .vimrc'
|
||||
" every time.
|
||||
" start vim in this dir. Alternatively you can just load it directly with
|
||||
" ':so .vimrc' every time.
|
||||
set tabstop=4
|
||||
set shiftwidth=4
|
||||
set expandtab
|
||||
|
32
Makefile
32
Makefile
@ -1,7 +1,7 @@
|
||||
CC=clang
|
||||
CXX=clang++
|
||||
# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
|
||||
CCFLAGS=-O3 #-g3 -fsanitize=address
|
||||
CFLAGS=-O3 #-g3 -fsanitize=address
|
||||
CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
|
||||
LDFLAGS=-lpthread -ldl
|
||||
# specifies the name of our exectuable
|
||||
@ -14,22 +14,23 @@ PROTOCOL_VERSION?=104
|
||||
# Windows-specific
|
||||
WIN_CC=x86_64-w64-mingw32-gcc
|
||||
WIN_CXX=x86_64-w64-mingw32-g++
|
||||
WIN_CCFLAGS=-O3 #-g3 -fsanitize=address
|
||||
WIN_CFLAGS=-O3 #-g3 -fsanitize=address
|
||||
WIN_CXXFLAGS=-Wall -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) #-g3 -fsanitize=address
|
||||
WIN_LDFLAGS=-static -lws2_32 -lwsock32
|
||||
WIN_SERVER=bin/winfusion.exe
|
||||
|
||||
CC_SRC=\
|
||||
CSRC=\
|
||||
src/contrib/bcrypt/bcrypt.c\
|
||||
src/contrib/bcrypt/crypt_blowfish.c\
|
||||
src/contrib/bcrypt/crypt_gensalt.c\
|
||||
src/contrib/bcrypt/wrapper.c\
|
||||
src/contrib/sqlite/sqlite3.c\
|
||||
|
||||
CXX_SRC=\
|
||||
CXXSRC=\
|
||||
src/contrib/sqlite/sqlite3pp.cpp\
|
||||
src/contrib/sqlite/sqlite3ppext.cpp\
|
||||
src/ChatManager.cpp\
|
||||
src/CombatManager.cpp\
|
||||
src/CNLoginServer.cpp\
|
||||
src/CNProtocol.cpp\
|
||||
src/CNShardServer.cpp\
|
||||
@ -47,7 +48,7 @@ CXX_SRC=\
|
||||
src/settings.cpp\
|
||||
|
||||
# headers (for timestamp purposes)
|
||||
CC_HDR=\
|
||||
CHDR=\
|
||||
src/contrib/bcrypt/bcrypt.h\
|
||||
src/contrib/bcrypt/crypt_blowfish.h\
|
||||
src/contrib/bcrypt/crypt_gensalt.h\
|
||||
@ -56,13 +57,14 @@ CC_HDR=\
|
||||
src/contrib/sqlite/sqlite3.h\
|
||||
src/contrib/sqlite/sqlite3ext.h\
|
||||
|
||||
CXX_HDR=\
|
||||
CXXHDR=\
|
||||
src/contrib/bcrypt/BCrypt.hpp\
|
||||
src/contrib/sqlite/sqlite3pp.h\
|
||||
src/contrib/sqlite/sqlite3ppext.h\
|
||||
src/contrib/INIReader.hpp\
|
||||
src/contrib/JSON.hpp\
|
||||
src/ChatManager.hpp\
|
||||
src/CombatManager.hpp\
|
||||
src/CNLoginServer.hpp\
|
||||
src/CNProtocol.hpp\
|
||||
src/CNShardServer.hpp\
|
||||
@ -80,10 +82,10 @@ CXX_HDR=\
|
||||
src/PlayerManager.hpp\
|
||||
src/settings.hpp\
|
||||
|
||||
CC_OBJ=$(CC_SRC:.c=.o)
|
||||
CXX_OBJ=$(CXX_SRC:.cpp=.o)
|
||||
COBJ=$(CSRC:.c=.o)
|
||||
CXXOBJ=$(CXXSRC:.cpp=.o)
|
||||
|
||||
OBJ=$(CC_OBJ) $(CXX_OBJ)
|
||||
OBJ=$(COBJ) $(CXXOBJ)
|
||||
|
||||
all: $(SERVER)
|
||||
|
||||
@ -92,18 +94,20 @@ windows: $(SERVER)
|
||||
# assign Windows-specific values if targeting Windows
|
||||
windows : CC=$(WIN_CC)
|
||||
windows : CXX=$(WIN_CXX)
|
||||
windows : CCFLAGS=$(WIN_CCFLAGS)
|
||||
windows : CFLAGS=$(WIN_CFLAGS)
|
||||
windows : CXXFLAGS=$(WIN_CXXFLAGS)
|
||||
windows : LDFLAGS=$(WIN_LDFLAGS)
|
||||
windows : SERVER=$(WIN_SERVER)
|
||||
|
||||
$(CC_OBJ): %.o: %.c $(CC_HDR)
|
||||
$(CC) -c $(CCFLAGS) -o $@ $<
|
||||
.SUFFIX: .o .c .cpp .hpp
|
||||
|
||||
$(CXX_OBJ): %.o: %.cpp $(CXX_HDR)
|
||||
.c.o: $(CHDR)
|
||||
$(CC) -c $(CFLAGS) -o $@ $<
|
||||
|
||||
.cpp.o: $(CXXHDR)
|
||||
$(CXX) -c $(CXXFLAGS) -o $@ $<
|
||||
|
||||
$(SERVER): $(OBJ) $(CC_HDR) $(CXX_HDR)
|
||||
$(SERVER): $(OBJ) $(CHDR) $(CXXHDR)
|
||||
mkdir -p bin
|
||||
$(CXX) $(OBJ) $(LDFLAGS) -o $(SERVER)
|
||||
|
||||
|
14
README.md
14
README.md
@ -16,7 +16,7 @@ tl;dr:
|
||||
|
||||
From then on, any time you want to run the "game":
|
||||
|
||||
3. Run `OpenFusionRelease/winfusion.exe`
|
||||
3. Run `Server/winfusion.exe`
|
||||
4. Run `FreeClient/OpenFusionClient.exe`
|
||||
|
||||
Currently the client by default connects to a public server hosted by Cake. Change the loginInfo.php to point to your own server if you want to host your own.
|
||||
@ -61,7 +61,7 @@ When the player clicks "ENTER THE GAME" (or completes the tutorial), the login s
|
||||
|
||||
## Configuration
|
||||
|
||||
You can change the ports the FusionFall server listens on in `OpenFusion/config.ini`. Make sure the login server port is in sync with `loginInfo.php`.
|
||||
You can change the ports the FusionFall server listens on in `Server/config.ini`. Make sure the login server port is in sync with `loginInfo.php`.
|
||||
The shard port needs no such synchronization.
|
||||
You can also configure the distance at which you'll be able to see other players, though by default it's already as high as you'll want it.
|
||||
|
||||
@ -103,11 +103,11 @@ To make your landwalking experience more pleasant, you can make use of a few adm
|
||||
* `/goto` is useful for more precise teleportation (ie. for getting into Infected Zones, etc.).
|
||||
|
||||
### Item commands
|
||||
* /itemN [type] [itemId] [amount]
|
||||
* `/itemN [type] [itemId] [amount]`
|
||||
(Refer to the [item list](https://docs.google.com/spreadsheets/d/1mpoJ9iTHl_xLI4wQ_9UvIDYNcsDYscdkyaGizs43TCg/))
|
||||
|
||||
### Nano commands
|
||||
* /nano [id] (1-36)
|
||||
* /nano_equip [id] (1-36) [slot] (0-2)
|
||||
* /nano_unequip [slot] (0-2)
|
||||
* /nano_active [slot] (0-2)
|
||||
* `/nano [id] (1-36)`
|
||||
* `/nano_equip [id] (1-36) [slot] (0-2)`
|
||||
* `/nano_unequip [slot] (0-2)`
|
||||
* `/nano_active [slot] (0-2)`
|
||||
|
@ -23,9 +23,9 @@ npcdistance=16000
|
||||
# little message players see when they enter the game
|
||||
motd=Welcome to OpenFusion!
|
||||
# NPC json data
|
||||
npcdata=NPCs.json
|
||||
npcdata=data/NPCs.json
|
||||
# warp target json data
|
||||
warpdata=warps.json
|
||||
warpdata=data/warps.json
|
||||
# is everyone a GM?
|
||||
gm=true
|
||||
|
||||
|
@ -123,23 +123,25 @@ void CNSocket::sendPacket(void* buf, uint32_t type, size_t size) {
|
||||
if (!alive)
|
||||
return;
|
||||
|
||||
int tmpSize = size + sizeof(uint32_t);
|
||||
uint8_t* tmpBuf = (uint8_t*)xmalloc(tmpSize);
|
||||
size_t bodysize = size + sizeof(uint32_t);
|
||||
uint8_t* fullpkt = (uint8_t*)xmalloc(bodysize+4);
|
||||
uint8_t* body = fullpkt+4;
|
||||
memcpy(fullpkt, (void*)&bodysize, 4);
|
||||
|
||||
// copy packet type to the front of the buffer & then the actual buffer
|
||||
memcpy(tmpBuf, (void*)&type, sizeof(uint32_t));
|
||||
memcpy(tmpBuf+sizeof(uint32_t), buf, size);
|
||||
memcpy(body, (void*)&type, sizeof(uint32_t));
|
||||
memcpy(body+sizeof(uint32_t), buf, size);
|
||||
|
||||
// encrypt the packet
|
||||
switch (activeKey) {
|
||||
case SOCKETKEY_E:
|
||||
CNSocketEncryption::encryptData((uint8_t*)tmpBuf, (uint8_t*)(&EKey), tmpSize);
|
||||
CNSocketEncryption::encryptData((uint8_t*)body, (uint8_t*)(&EKey), bodysize);
|
||||
break;
|
||||
case SOCKETKEY_FE:
|
||||
CNSocketEncryption::encryptData((uint8_t*)tmpBuf, (uint8_t*)(&FEKey), tmpSize);
|
||||
CNSocketEncryption::encryptData((uint8_t*)body, (uint8_t*)(&FEKey), bodysize);
|
||||
break;
|
||||
default: {
|
||||
free(tmpBuf);
|
||||
free(fullpkt);
|
||||
DEBUGLOG(
|
||||
std::cout << "[WARN]: UNSET KEYTYPE FOR SOCKET!! ABORTING SEND" << std::endl;
|
||||
)
|
||||
@ -147,15 +149,11 @@ void CNSocket::sendPacket(void* buf, uint32_t type, size_t size) {
|
||||
}
|
||||
}
|
||||
|
||||
// send packet size
|
||||
if (!sendData((uint8_t*)&tmpSize, sizeof(uint32_t)))
|
||||
kill();
|
||||
|
||||
// send packet data!
|
||||
if (alive && !sendData(tmpBuf, tmpSize))
|
||||
if (alive && !sendData(fullpkt, bodysize+4))
|
||||
kill();
|
||||
|
||||
free(tmpBuf); // free tmp buffer
|
||||
free(fullpkt);
|
||||
}
|
||||
|
||||
void CNSocket::setActiveKey(ACTIVEKEY key) {
|
||||
@ -172,7 +170,7 @@ void CNSocket::step() {
|
||||
// we got out packet size!!!!
|
||||
readSize = *((int32_t*)readBuffer);
|
||||
// sanity check
|
||||
if (readSize > MAX_PACKETSIZE) {
|
||||
if (readSize > CN_PACKET_BUFFER_SIZE) {
|
||||
kill();
|
||||
return;
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define MAX_PACKETSIZE 8192
|
||||
#define DEBUGLOG(x) if (settings::VERBOSITY) {x};
|
||||
|
||||
#include <iostream>
|
||||
@ -56,7 +55,8 @@
|
||||
[4 bytes] - size of packet including the 4 byte packet type
|
||||
[size bytes] - Encrypted packet (byte swapped && xor'd with 8 byte key; see CNSocketEncryption)
|
||||
[4 bytes] - packet type (which is a combination of the first 4 bytes of the packet and a checksum in some versions)
|
||||
[structure]
|
||||
[structure] - one member contains length of trailing data (expressed in packet-dependant structures)
|
||||
[trailing data] - optional variable-length data that only some packets make use of
|
||||
*/
|
||||
|
||||
// error checking calloc wrapper
|
||||
@ -71,6 +71,42 @@ inline void* xmalloc(size_t sz) {
|
||||
return res;
|
||||
}
|
||||
|
||||
// overflow-safe validation of variable-length packets
|
||||
// for outbound packets
|
||||
inline bool validOutVarPacket(size_t base, int32_t npayloads, size_t plsize) {
|
||||
// check for multiplication overflow
|
||||
if (npayloads > 0 && CN_PACKET_BUFFER_SIZE / (size_t)npayloads < plsize)
|
||||
return false;
|
||||
|
||||
// it's safe to multiply
|
||||
size_t trailing = npayloads * plsize;
|
||||
|
||||
// does it fit in a packet?
|
||||
if (base + trailing > CN_PACKET_BUFFER_SIZE)
|
||||
return false;
|
||||
|
||||
// everything is a-ok!
|
||||
return true;
|
||||
}
|
||||
|
||||
// for inbound packets
|
||||
inline bool validInVarPacket(size_t base, int32_t npayloads, size_t plsize, size_t datasize) {
|
||||
// check for multiplication overflow
|
||||
if (npayloads > 0 && CN_PACKET_BUFFER_SIZE / (size_t)npayloads < plsize)
|
||||
return false;
|
||||
|
||||
// it's safe to multiply
|
||||
size_t trailing = npayloads * plsize;
|
||||
|
||||
// make sure size is exact
|
||||
// datasize has already been validated against CN_PACKET_BUFFER_SIZE
|
||||
if (datasize != base + trailing)
|
||||
return false;
|
||||
|
||||
// everything is a-ok!
|
||||
return true;
|
||||
}
|
||||
|
||||
namespace CNSocketEncryption {
|
||||
// you won't believe how complicated they made it in the client :facepalm:
|
||||
static constexpr const char* defaultKey = "m@rQn~W#";
|
||||
@ -104,7 +140,7 @@ private:
|
||||
uint64_t EKey;
|
||||
uint64_t FEKey;
|
||||
int32_t readSize = 0;
|
||||
uint8_t readBuffer[MAX_PACKETSIZE];
|
||||
uint8_t readBuffer[CN_PACKET_BUFFER_SIZE];
|
||||
int readBufferIndex = 0;
|
||||
bool activelyReading = false;
|
||||
bool alive = true;
|
||||
|
131
src/CombatManager.cpp
Normal file
131
src/CombatManager.cpp
Normal file
@ -0,0 +1,131 @@
|
||||
#include "CombatManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NPCManager.hpp"
|
||||
#include "ItemManager.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
void CombatManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ATTACK_NPCs, pcAttackNpcs);
|
||||
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_BEGIN, combatBegin);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_END, combatEnd);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_DOT_DAMAGE_ONOFF, dotDamageOnOff);
|
||||
}
|
||||
|
||||
void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
|
||||
sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// sanity check
|
||||
if (!validInVarPacket(sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs), pkt->iNPCCnt, sizeof(int32_t), data->size)) {
|
||||
std::cout << "[WARN] bad sP_CL2FE_REQ_PC_ATTACK_NPCs packet size\n";
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t *pktdata = (int32_t*)((uint8_t*)data->buf + sizeof(sP_CL2FE_REQ_PC_ATTACK_NPCs));
|
||||
|
||||
/*
|
||||
* Due to the possibility of multiplication overflow (and regular buffer overflow),
|
||||
* both incoming and outgoing variable-length packets must be validated, at least if
|
||||
* the number of trailing structs isn't well known (ie. it's from the client).
|
||||
*/
|
||||
if (!validOutVarPacket(sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC), pkt->iNPCCnt, sizeof(sAttackResult))) {
|
||||
std::cout << "[WARN] bad sP_FE2CL_PC_ATTACK_NPCs_SUCC packet size\n";
|
||||
return;
|
||||
}
|
||||
|
||||
// initialize response struct
|
||||
size_t resplen = sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) + pkt->iNPCCnt * sizeof(sAttackResult);
|
||||
uint8_t respbuf[4096];
|
||||
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
sP_FE2CL_PC_ATTACK_NPCs_SUCC *resp = (sP_FE2CL_PC_ATTACK_NPCs_SUCC*)respbuf;
|
||||
sAttackResult *respdata = (sAttackResult*)(respbuf+sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC));
|
||||
|
||||
resp->iNPCCnt = pkt->iNPCCnt;
|
||||
|
||||
for (int i = 0; i < pkt->iNPCCnt; i++) {
|
||||
if (NPCManager::NPCs.find(pktdata[i]) == NPCManager::NPCs.end()) {
|
||||
// not sure how to best handle this
|
||||
std::cout << "[WARN] pcAttackNpcs: mob ID not found" << std::endl;
|
||||
return;
|
||||
}
|
||||
BaseNPC& mob = NPCManager::NPCs[pktdata[i]];
|
||||
|
||||
mob.appearanceData.iHP -= 100;
|
||||
|
||||
if (mob.appearanceData.iHP <= 0)
|
||||
giveReward(sock);
|
||||
// TODO: despawn mobs when they die
|
||||
|
||||
respdata[i].iID = mob.appearanceData.iNPC_ID;
|
||||
respdata[i].iDamage = 100;
|
||||
respdata[i].iHP = mob.appearanceData.iHP;
|
||||
respdata[i].iHitFlag = 2;
|
||||
}
|
||||
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_NPCs_SUCC, resplen);
|
||||
|
||||
// a bit of a hack: these are the same size, so we can reuse the output packet
|
||||
assert(sizeof(sP_FE2CL_PC_ATTACK_NPCs_SUCC) == sizeof(sP_FE2CL_PC_ATTACK_NPCs));
|
||||
sP_FE2CL_PC_ATTACK_NPCs *resp1 = (sP_FE2CL_PC_ATTACK_NPCs*)respbuf;
|
||||
|
||||
resp1->iPC_ID = plr->iID;
|
||||
|
||||
// send to other players
|
||||
for (CNSocket *s : PlayerManager::players[sock].viewable) {
|
||||
if (s == sock)
|
||||
continue;
|
||||
|
||||
s->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_NPCs, resplen);
|
||||
}
|
||||
}
|
||||
|
||||
void CombatManager::combatBegin(CNSocket *sock, CNPacketData *data) {} // stub
|
||||
void CombatManager::combatEnd(CNSocket *sock, CNPacketData *data) {} // stub
|
||||
void CombatManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {} // stub
|
||||
|
||||
void CombatManager::giveReward(CNSocket *sock) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
sP_FE2CL_REP_REWARD_ITEM *reward = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
|
||||
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||
|
||||
// don't forget to zero the buffer!
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
// update player
|
||||
plr->money += 50;
|
||||
plr->fusionmatter += 70;
|
||||
|
||||
// simple rewards
|
||||
reward->m_iCandy = plr->money;
|
||||
reward->m_iFusionMatter = plr->fusionmatter;
|
||||
reward->iFatigue = 100; // prevents warning message
|
||||
reward->iFatigue_Level = 1;
|
||||
reward->iItemCnt = 1; // remember to update resplen if you change this
|
||||
|
||||
int slot = ItemManager::findFreeSlot(plr);
|
||||
if (slot == -1) {
|
||||
// no room for an item, but you still get FM and taros
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||
} else {
|
||||
// item reward
|
||||
item->sItem.iType = 9;
|
||||
item->sItem.iID = 1;
|
||||
item->iSlotNum = slot;
|
||||
item->eIL = 1; // Inventory Location. 1 means player inventory.
|
||||
|
||||
// update player
|
||||
plr->Inven[slot] = item->sItem;
|
||||
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
|
||||
}
|
||||
}
|
16
src/CombatManager.hpp
Normal file
16
src/CombatManager.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "CNProtocol.hpp"
|
||||
#include "CNShared.hpp"
|
||||
#include "CNShardServer.hpp"
|
||||
|
||||
namespace CombatManager {
|
||||
void init();
|
||||
|
||||
void pcAttackNpcs(CNSocket *sock, CNPacketData *data);
|
||||
void combatBegin(CNSocket *sock, CNPacketData *data);
|
||||
void combatEnd(CNSocket *sock, CNPacketData *data);
|
||||
void dotDamageOnOff(CNSocket *sock, CNPacketData *data);
|
||||
|
||||
void giveReward(CNSocket *sock);
|
||||
}
|
@ -5,7 +5,7 @@
|
||||
#define STRINGIFY(x) PacketMap(x, #x)
|
||||
|
||||
/*
|
||||
* Turns out there's not better way to do this...
|
||||
* Turns out there isn't better way to do this...
|
||||
* We'll only support CL2* packets for now, since we only
|
||||
* need to print those.
|
||||
*/
|
||||
|
@ -4,6 +4,9 @@
|
||||
#include "PlayerManager.hpp"
|
||||
#include "Player.hpp"
|
||||
|
||||
#include <string.h> // for memset() and memcmp()
|
||||
#include <assert.h>
|
||||
|
||||
void ItemManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
|
||||
@ -18,6 +21,7 @@ void ItemManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_ITEM_UNREGISTER, itemTradeUnregisterItemHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_CASH_REGISTER, itemTradeRegisterCashHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TRADE_EMOTES_CHAT, itemTradeChatHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_CHEST_OPEN, chestOpenHandler);
|
||||
}
|
||||
|
||||
void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
|
||||
@ -665,3 +669,63 @@ void ItemManager::itemTradeChatHandler(CNSocket* sock, CNPacketData* data) {
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT));
|
||||
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_TRADE_EMOTES_CHAT, sizeof(sP_FE2CL_REP_PC_TRADE_EMOTES_CHAT));
|
||||
}
|
||||
|
||||
void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_ITEM_CHEST_OPEN))
|
||||
return; // ignore the malformed packet
|
||||
|
||||
sP_CL2FE_REQ_ITEM_CHEST_OPEN *pkt = (sP_CL2FE_REQ_ITEM_CHEST_OPEN *)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// item giving packet
|
||||
const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
|
||||
assert(resplen < CN_PACKET_BUFFER_SIZE);
|
||||
// we know it's only one trailing struct, so we can skip full validation
|
||||
|
||||
uint8_t respbuf[resplen]; // not a variable length array, don't worry
|
||||
sP_FE2CL_REP_REWARD_ITEM *reward = (sP_FE2CL_REP_REWARD_ITEM *)respbuf;
|
||||
sItemReward *item = (sItemReward *)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||
|
||||
// don't forget to zero the buffer!
|
||||
memset(respbuf, 0, resplen);
|
||||
|
||||
// simple rewards
|
||||
reward->iFatigue = 100; // prevents warning message
|
||||
reward->iFatigue_Level = 1;
|
||||
reward->iItemCnt = 1; // remember to update resplen if you change this
|
||||
|
||||
// item reward
|
||||
item->sItem.iType = 0;
|
||||
item->sItem.iID = 96;
|
||||
item->iSlotNum = pkt->iSlotNum;
|
||||
item->eIL = pkt->eIL;
|
||||
|
||||
// update player
|
||||
plr->Inven[pkt->iSlotNum] = item->sItem;
|
||||
|
||||
// transmit item
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
|
||||
|
||||
// chest opening acknowledgement packet
|
||||
INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
|
||||
|
||||
resp.iSlotNum = pkt->iSlotNum;
|
||||
|
||||
std::cout << "opening chest..." << std::endl;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, sizeof(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC));
|
||||
}
|
||||
|
||||
// TODO: use this in cleaned up ItemManager
|
||||
int ItemManager::findFreeSlot(Player *plr) {
|
||||
int i;
|
||||
sItemBase free;
|
||||
|
||||
memset((void*)&free, 0, sizeof(sItemBase));
|
||||
|
||||
for (i = 0; i < AINVEN_COUNT; i++)
|
||||
if (memcmp((void*)&plr->Inven[i], (void*)&free, sizeof(sItemBase)) == 0)
|
||||
return i;
|
||||
|
||||
// not found
|
||||
return -1;
|
||||
}
|
||||
|
@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "CNShardServer.hpp"
|
||||
#include "Player.hpp"
|
||||
|
||||
namespace ItemManager {
|
||||
void init();
|
||||
|
||||
void itemMoveHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
|
||||
@ -17,4 +19,7 @@ namespace ItemManager {
|
||||
void itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data);
|
||||
void itemTradeChatHandler(CNSocket* sock, CNPacketData* data);
|
||||
void chestOpenHandler(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
int findFreeSlot(Player *plr);
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ void NPCManager::init() {
|
||||
|
||||
// load temporary mob dump
|
||||
try {
|
||||
std::ifstream inFile("mobs.json"); // not in settings, since it's temp
|
||||
std::ifstream inFile("data/mobs.json"); // not in settings, since it's temp
|
||||
nlohmann::json npcData;
|
||||
|
||||
// read file into json
|
||||
|
@ -15,6 +15,7 @@ struct Player {
|
||||
int HP;
|
||||
int slot; // player slot, not nano slot
|
||||
int32_t money;
|
||||
int32_t fusionmatter;
|
||||
sPCStyle PCStyle;
|
||||
sPCStyle2 PCStyle2;
|
||||
sNano Nanos[37]; // acquired nanos
|
||||
|
@ -32,6 +32,7 @@ void PlayerManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setSpecialSwitchPlayer);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, PlayerManager::enterPlayerVehicle);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, PlayerManager::exitPlayerVehicle);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
|
||||
}
|
||||
|
||||
void PlayerManager::addPlayer(CNSocket* key, Player plr) {
|
||||
@ -651,6 +652,21 @@ void PlayerManager::setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_SPECIAL_STATE_SWITCH_SUCC, sizeof(sP_FE2CL_REP_PC_SPECIAL_STATE_SWITCH_SUCC));
|
||||
}
|
||||
|
||||
void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_CHANGE_MENTOR))
|
||||
return;
|
||||
|
||||
sP_CL2FE_REQ_PC_CHANGE_MENTOR *pkt = (sP_CL2FE_REQ_PC_CHANGE_MENTOR*)data->buf;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_CHANGE_MENTOR_SUCC, resp);
|
||||
Player *plr = getPlayer(sock);
|
||||
|
||||
resp.iMentor = pkt->iMentor;
|
||||
resp.iMentorCnt = 1;
|
||||
resp.iFusionMatter = plr->fusionmatter; // no cost
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_MENTOR_SUCC, sizeof(sP_FE2CL_REP_PC_CHANGE_MENTOR_SUCC));
|
||||
}
|
||||
|
||||
#pragma region Helper methods
|
||||
Player *PlayerManager::getPlayer(CNSocket* key) {
|
||||
return players[key].plr;
|
||||
|
@ -45,6 +45,7 @@ namespace PlayerManager {
|
||||
void exitGame(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
void setSpecialSwitchPlayer(CNSocket* sock, CNPacketData* data);
|
||||
void changePlayerGuide(CNSocket *sock, CNPacketData *data);
|
||||
|
||||
void enterPlayerVehicle(CNSocket* sock, CNPacketData* data);
|
||||
void exitPlayerVehicle(CNSocket* sock, CNPacketData* data);
|
||||
|
22
src/main.cpp
22
src/main.cpp
@ -2,6 +2,7 @@
|
||||
#include "CNShardServer.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "ChatManager.hpp"
|
||||
#include "CombatManager.hpp"
|
||||
#include "ItemManager.hpp"
|
||||
#include "MissionManager.hpp"
|
||||
#include "NanoManager.hpp"
|
||||
@ -17,10 +18,21 @@
|
||||
#endif
|
||||
#include <string>
|
||||
|
||||
CNShardServer *shardServer;
|
||||
std::thread *shardThread;
|
||||
|
||||
void startShard(CNShardServer* server) {
|
||||
server->start();
|
||||
}
|
||||
|
||||
// terminate gracefully on SIGINT (for gprof)
|
||||
void terminate(int arg) {
|
||||
std::cout << "OpenFusion: terminating" << std::endl;
|
||||
shardServer->kill();
|
||||
shardThread->join();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
int main() {
|
||||
#ifdef _WIN32
|
||||
WSADATA wsaData;
|
||||
@ -31,12 +43,14 @@ int main() {
|
||||
#else
|
||||
// tell the OS to not kill us if you use a broken pipe, just let us know thru recv() or send()
|
||||
signal(SIGPIPE, SIG_IGN);
|
||||
signal(SIGINT, terminate); // TODO: use sigaction() instead
|
||||
#endif
|
||||
settings::init();
|
||||
std::cout << "[INFO] Protocol version: " << PROTOCOL_VERSION << std::endl;
|
||||
std::cout << "[INFO] Intializing Packet Managers..." << std::endl;
|
||||
PlayerManager::init();
|
||||
ChatManager::init();
|
||||
CombatManager::init();
|
||||
ItemManager::init();
|
||||
MissionManager::init();
|
||||
NanoManager::init();
|
||||
@ -46,14 +60,14 @@ int main() {
|
||||
|
||||
std::cout << "[INFO] Starting Server Threads..." << std::endl;
|
||||
CNLoginServer loginServer(settings::LOGINPORT);
|
||||
CNShardServer shardServer(settings::SHARDPORT);
|
||||
shardServer = new CNShardServer(settings::SHARDPORT);
|
||||
|
||||
std::thread shardThread(startShard, (CNShardServer*)&shardServer);
|
||||
shardThread = new std::thread(startShard, (CNShardServer*)shardServer);
|
||||
|
||||
loginServer.start();
|
||||
|
||||
shardServer.kill();
|
||||
shardThread.join();
|
||||
shardServer->kill();
|
||||
shardThread->join();
|
||||
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
|
@ -18,8 +18,8 @@ int settings::SPAWN_X = 179213;
|
||||
int settings::SPAWN_Y = 268451;
|
||||
int settings::SPAWN_Z = -4210;
|
||||
std::string settings::GMPASS = "pass";
|
||||
std::string settings::NPCJSON = "NPCs.json";
|
||||
std::string settings::WARPJSON = "warps.json";
|
||||
std::string settings::NPCJSON = "data/NPCs.json";
|
||||
std::string settings::WARPJSON = "data/warps.json";
|
||||
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
|
||||
bool settings::GM = false;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user