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https://github.com/OpenFusionProject/OpenFusion.git
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Replace group filter operator with function
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parent
89ed0b99a3
commit
4ec3a3acb7
@ -77,7 +77,7 @@ static void requestGroup(CNSocket* sock, CNPacketData* data) {
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return;
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// fail if the group is full or the other player is already in a group
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if ((plr->group != nullptr && (*plr->group)[EntityKind::PLAYER].size() >= 4) || otherPlr->group != nullptr) {
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if ((plr->group != nullptr && plr->group->filter(EntityKind::PLAYER).size() >= 4) || otherPlr->group != nullptr) {
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INITSTRUCT(sP_FE2CL_PC_GROUP_INVITE_FAIL, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_PC_GROUP_INVITE_FAIL, sizeof(sP_FE2CL_PC_GROUP_INVITE_FAIL));
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return;
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@ -120,7 +120,7 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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if (otherPlr == nullptr)
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return;
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int size = otherPlr->group == nullptr ? 1 : (*otherPlr->group)[EntityKind::PLAYER].size();
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int size = otherPlr->group == nullptr ? 1 : otherPlr->group->filter(EntityKind::PLAYER).size();
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// fail if the group is full or the other player is already in a group
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if (plr->group != nullptr || size + 1 > 4) {
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@ -140,7 +140,7 @@ static void joinGroup(CNSocket* sock, CNPacketData* data) {
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addToGroup(PlayerManager::getSockFromID(recv->iID_From), otherPlr->group);
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}
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addToGroup(sock, otherPlr->group);
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auto players = (*otherPlr->group)[EntityKind::PLAYER];
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auto players = otherPlr->group->filter(EntityKind::PLAYER);
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size_t resplen = sizeof(sP_FE2CL_PC_GROUP_JOIN) + players.size() * sizeof(sPCGroupMemberInfo);
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uint8_t respbuf[CN_PACKET_BUFFER_SIZE];
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@ -196,7 +196,7 @@ static void leaveGroup(CNSocket* sock, CNPacketData* data) {
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}
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void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
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auto players = (*group)[EntityKind::PLAYER];
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auto players = group->filter(EntityKind::PLAYER);
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for (int i = 0; i < players.size(); i++) {
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CNSocket* sock = players[i].sock;
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sock->sendPacket(buf, type, size);
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@ -205,7 +205,7 @@ void Groups::sendToGroup(Group* group, void* buf, uint32_t type, size_t size) {
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void Groups::groupTickInfo(Player* plr) {
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auto players = (*plr->group)[EntityKind::PLAYER];
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auto players = plr->group->filter(EntityKind::PLAYER);
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_MEMBER_INFO), players.size(), sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_JOIN packet size\n";
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@ -280,7 +280,7 @@ void Groups::groupKick(Player* plr) {
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return;
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}
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auto players = (*group)[EntityKind::PLAYER];
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auto players = group->filter(EntityKind::PLAYER);
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if (!validOutVarPacket(sizeof(sP_FE2CL_PC_GROUP_LEAVE), players.size() - 1, sizeof(sPCGroupMemberInfo))) {
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std::cout << "[WARN] bad sP_FE2CL_PC_GROUP_LEAVE packet size\n";
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@ -307,7 +307,7 @@ void Groups::groupKick(Player* plr) {
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removeFromGroup(sock, group);
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players = (*group)[EntityKind::PLAYER];
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players = group->filter(EntityKind::PLAYER);
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for (int i = 0; i < players.size(); i++) {
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CNSocket* sockTo = players[i].sock;
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Player* varPlr = PlayerManager::getPlayer(sock);
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@ -14,7 +14,7 @@ struct Group {
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std::vector<EntityRef> members;
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int32_t conditionBitFlag;
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auto operator[](EntityKind kind) {
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std::vector<EntityRef> filter(EntityKind kind) {
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std::vector<EntityRef> filtered;
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std::copy_if(members.begin(), members.end(), std::back_inserter(filtered), [kind](EntityRef e) {
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return e.kind == kind;
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@ -851,7 +851,7 @@ void MobAI::onDeath(CombatNPC* npc, EntityRef src) {
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Missions::mobKilled(src.sock, self->type, qitemRolls);
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}
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else {
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auto players = (*plr->group)[EntityKind::PLAYER];
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auto players = plr->group->filter(EntityKind::PLAYER);
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for (EntityRef pRef : players) playerRefs.push_back(PlayerManager::getPlayer(pRef.sock));
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Combat::genQItemRolls(playerRefs, qitemRolls);
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for (int i = 0; i < players.size(); i++) {
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@ -183,7 +183,7 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
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uint64_t instanceID = Warps[warpId].instanceID;
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Player* leader = plr;
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if (plr->group != nullptr) leader = PlayerManager::getPlayer((*plr->group)[EntityKind::PLAYER][0].sock);
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if (plr->group != nullptr) leader = PlayerManager::getPlayer(plr->group->filter(EntityKind::PLAYER)[0].sock);
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// if warp requires you to be on a mission, it's gotta be a unique instance
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if (Warps[warpId].limitTaskID != 0 || instanceID == 14) { // 14 is a special case for the Time Lab
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@ -200,7 +200,7 @@ static void handleWarp(CNSocket* sock, int32_t warpId) {
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if (plr->group == nullptr)
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PlayerManager::sendPlayerTo(sock, Warps[warpId].x, Warps[warpId].y, Warps[warpId].z, instanceID);
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else {
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auto players = (*plr->group)[EntityKind::PLAYER];
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auto players = plr->group->filter(EntityKind::PLAYER);
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for (int i = 0; i < players.size(); i++) {
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CNSocket* sockTo = players[i].sock;
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Player* otherPlr = PlayerManager::getPlayer(sockTo);
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