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moved parsing blob->int64 to a separate function
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@ -335,7 +335,6 @@ Database::DbPlayer Database::playerToDb(Player *player)
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appendBlob(&result.QuestFlag, flag);
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}
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return result;
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}
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@ -387,15 +386,9 @@ Player Database::DbToPlayer(DbPlayer player) {
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{
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if (it == player.QuestFlag.end())
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break;
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int64_t toAdd = 0;
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for (int j = 0; j < 8; j++) {
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int64_t temp = *it;
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int64_t check2 = (temp << (8 * (7 - j)));
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toAdd += check2;
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it++;
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}
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result.aQuestFlag[i] = toAdd;
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result.aQuestFlag[i] = blobToInt64(it);
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//move iterator to the next flag
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it += 8;
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}
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return result;
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@ -541,4 +534,15 @@ void Database::appendBlob(std::vector<char> *blob, int64_t input) {
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blob->push_back(toadd);
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}
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}
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int64_t Database::blobToInt64(std::vector<char>::iterator it) {
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int64_t result = 0;
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for (int i = 0; i < 8; i++) {
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int64_t toAdd = ((int64_t)*it << (8 * (7 - i)));
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result += toAdd;
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it++;
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}
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return result;
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}
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#pragma endregion parsingBlobs
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@ -113,4 +113,5 @@ namespace Database {
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//parsing blobs
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void appendBlob(std::vector<char>*blob, int64_t input);
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int64_t blobToInt64(std::vector<char>::iterator it);
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}
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