mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
Implement player blocking
This commit is contained in:
parent
3e855cbdac
commit
4dc48198ab
@ -21,6 +21,7 @@ void BuddyManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_PC_BLOCK, reqPlayerBlock);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
|
||||
//
|
||||
@ -68,7 +69,7 @@ void BuddyManager::refreshBuddyList(CNSocket* sock) {
|
||||
Database::getPlayer(&buddyPlayerData, buddyID);
|
||||
if (buddyPlayerData.iID == 0)
|
||||
continue;
|
||||
buddyInfo.bBlocked = 0;
|
||||
buddyInfo.bBlocked = plr->isBuddyBlocked[i];
|
||||
buddyInfo.bFreeChat = 1;
|
||||
buddyInfo.iGender = buddyPlayerData.PCStyle.iGender;
|
||||
buddyInfo.iID = buddyID;
|
||||
@ -382,16 +383,72 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_SET_BUDDY_BLOCK* pkt = (sP_CL2FE_REQ_SET_BUDDY_BLOCK*)data->buf;
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// sanity checks
|
||||
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
|
||||
return;
|
||||
|
||||
// save in DB
|
||||
Database::removeBuddyship(plr->iID, pkt->iBuddyPCUID);
|
||||
Database::addBlock(plr->iID, pkt->iBuddyPCUID);
|
||||
|
||||
// save serverside
|
||||
// since ID is already in the array, just set it to blocked
|
||||
plr->isBuddyBlocked[pkt->iBuddySlot] = true;
|
||||
|
||||
// send response
|
||||
INITSTRUCT(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, resp);
|
||||
|
||||
resp.iBuddyPCUID = pkt->iBuddyPCUID;
|
||||
resp.iBuddySlot = pkt->iBuddySlot;
|
||||
|
||||
// TODO: handle this?
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC));
|
||||
|
||||
// notify the other player he isn't a buddy anymore
|
||||
INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, otherResp);
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
|
||||
if (otherSock == nullptr)
|
||||
return; // other player isn't online, no broadcast needed
|
||||
Player* otherPlr = PlayerManager::getPlayer(otherSock);
|
||||
// search for the slot with the requesting player's ID
|
||||
otherResp.iBuddyPCUID = plr->PCStyle.iPC_UID;
|
||||
for (int i = 0; i < 50; i++) {
|
||||
if (otherPlr->buddyIDs[i] == plr->PCStyle.iPC_UID) {
|
||||
// remove buddy
|
||||
otherPlr->buddyIDs[i] = 0;
|
||||
// broadcast
|
||||
otherResp.iBuddySlot = i;
|
||||
otherSock->sendPacket((void*)&otherResp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// block non-buddy
|
||||
void BuddyManager::reqPlayerBlock(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_SET_PC_BLOCK))
|
||||
return;
|
||||
|
||||
sP_CL2FE_REQ_SET_PC_BLOCK* pkt = (sP_CL2FE_REQ_SET_PC_BLOCK*)data->buf;
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
int buddySlot = getAvailableBuddySlot(plr);
|
||||
if (buddySlot == -1)
|
||||
return;
|
||||
|
||||
// save in DB
|
||||
Database::addBlock(plr->iID, pkt->iBlock_PCUID);
|
||||
|
||||
// save serverside
|
||||
plr->buddyIDs[buddySlot] = pkt->iBlock_PCUID;
|
||||
plr->isBuddyBlocked[buddySlot] = true;
|
||||
|
||||
// send response
|
||||
INITSTRUCT(sP_FE2CL_REP_SET_PC_BLOCK_SUCC, resp);
|
||||
resp.iBlock_ID = pkt->iBlock_ID;
|
||||
resp.iBlock_PCUID = pkt->iBlock_PCUID;
|
||||
resp.iBuddySlot = buddySlot;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_PC_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_PC_BLOCK_SUCC));
|
||||
}
|
||||
|
||||
// Deleting the buddy
|
||||
@ -399,6 +456,7 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
|
||||
return; // malformed packet
|
||||
|
||||
// note! this packet is used both for removing buddies and blocks
|
||||
sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
|
||||
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
@ -407,13 +465,22 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
|
||||
INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, resp);
|
||||
resp.iBuddyPCUID = pkt->iBuddyPCUID;
|
||||
resp.iBuddySlot = pkt->iBuddySlot;
|
||||
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50)
|
||||
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
|
||||
return; // sanity check
|
||||
|
||||
bool wasBlocked = plr->isBuddyBlocked[resp.iBuddySlot];
|
||||
plr->buddyIDs[resp.iBuddySlot] = 0;
|
||||
plr->isBuddyBlocked[resp.iBuddySlot] = false;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
|
||||
|
||||
// remove record from db
|
||||
Database::removeBuddyship(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
|
||||
// try this too
|
||||
Database::removeBlock(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
|
||||
|
||||
if (wasBlocked)
|
||||
return;
|
||||
|
||||
// remove buddy on their side, reusing the struct
|
||||
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
|
||||
|
@ -31,6 +31,7 @@ namespace BuddyManager {
|
||||
|
||||
// Blocking/removing buddies
|
||||
void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
|
||||
void reqPlayerBlock(CNSocket* sock, CNPacketData* data);
|
||||
void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
// Buddy warping
|
||||
|
@ -161,11 +161,17 @@ void Database::createTables() {
|
||||
CREATE TABLE IF NOT EXISTS "Buddyships" (
|
||||
"PlayerAId" INTEGER NOT NULL,
|
||||
"PlayerBId" INTEGER NOT NULL,
|
||||
"Status" INTEGER NOT NULL,
|
||||
FOREIGN KEY("PlayerAId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
|
||||
FOREIGN KEY("PlayerBId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS "Blocks" (
|
||||
"PlayerId" INTEGER NOT NULL,
|
||||
"BlockedPlayerId" INTEGER NOT NULL,
|
||||
FOREIGN KEY("PlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
|
||||
FOREIGN KEY("BlockedPlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS "EmailData" (
|
||||
"PlayerId" INTEGER NOT NULL,
|
||||
"MsgIndex" INTEGER NOT NULL,
|
||||
@ -970,6 +976,23 @@ void Database::getPlayer(Player* plr, int id) {
|
||||
int PlayerBId = sqlite3_column_int(stmt, 1);
|
||||
|
||||
plr->buddyIDs[i] = id == PlayerAId ? PlayerBId : PlayerAId;
|
||||
plr->isBuddyBlocked[i] = false;
|
||||
i++;
|
||||
}
|
||||
|
||||
// get blocked players
|
||||
sql = R"(
|
||||
SELECT "BlockedPlayerId" FROM "Blocks"
|
||||
WHERE "PlayerId" = ?;
|
||||
)";
|
||||
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_int(stmt, 1, id);
|
||||
|
||||
// i remains from adding buddies!
|
||||
while (sqlite3_step(stmt) == SQLITE_ROW && i < 50) {
|
||||
plr->buddyIDs[i] = sqlite3_column_int(stmt, 0);
|
||||
plr->isBuddyBlocked[i] = true;
|
||||
i++;
|
||||
}
|
||||
|
||||
@ -1268,6 +1291,7 @@ void Database::removeExpiredVehicles(Player* player) {
|
||||
}
|
||||
|
||||
// buddies
|
||||
/// returns num of buddies + blocked players
|
||||
int Database::getNumBuddies(Player* player) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
@ -1281,7 +1305,15 @@ int Database::getNumBuddies(Player* player) {
|
||||
sqlite3_bind_int(stmt, 2, player->iID);
|
||||
sqlite3_step(stmt);
|
||||
int result = sqlite3_column_int(stmt, 0);
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
sql = R"(
|
||||
SELECT COUNT(*) FROM "Blocks"
|
||||
WHERE "PlayerId" = ?;
|
||||
)";
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_int(stmt, 1, player->iID);
|
||||
sqlite3_step(stmt);
|
||||
result += sqlite3_column_int(stmt, 0);
|
||||
|
||||
// again, for peace of mind
|
||||
return result > 50 ? 50 : result;
|
||||
@ -1292,15 +1324,13 @@ void Database::addBuddyship(int playerA, int playerB) {
|
||||
|
||||
const char* sql = R"(
|
||||
INSERT INTO "Buddyships"
|
||||
("PlayerAId", "PlayerBId", "Status")
|
||||
VALUES (?, ?, ?);
|
||||
("PlayerAId", "PlayerBId")
|
||||
VALUES (?, ?);
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_int(stmt, 1, playerA);
|
||||
sqlite3_bind_int(stmt, 2, playerB);
|
||||
// blocking???
|
||||
sqlite3_bind_int(stmt, 3, 0);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database: failed to add buddies" << std::endl;
|
||||
@ -1321,8 +1351,40 @@ void Database::removeBuddyship(int playerA, int playerB) {
|
||||
sqlite3_bind_int(stmt, 3, playerB);
|
||||
sqlite3_bind_int(stmt, 4, playerA);
|
||||
|
||||
sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
// blocking
|
||||
void Database::addBlock(int playerId, int blockedPlayerId) {
|
||||
std::lock_guard<std::mutex> lock(dbCrit);
|
||||
|
||||
const char* sql = R"(
|
||||
INSERT INTO "Blocks"
|
||||
("PlayerId", "BlockedPlayerId")
|
||||
VALUES (?, ?);
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_int(stmt, 1, playerId);
|
||||
sqlite3_bind_int(stmt, 2, blockedPlayerId);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database: failed to remove buddies" << std::endl;
|
||||
std::cout << "[WARN] Database: failed to block player" << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
void Database::removeBlock(int playerId, int blockedPlayerId) {
|
||||
const char* sql = R"(
|
||||
DELETE FROM "Blocks"
|
||||
WHERE "PlayerId" = ? AND "BlockedPlayerId" = ?;
|
||||
)";
|
||||
sqlite3_stmt* stmt;
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
|
||||
sqlite3_bind_int(stmt, 1, playerId);
|
||||
sqlite3_bind_int(stmt, 2, blockedPlayerId);
|
||||
|
||||
sqlite3_step(stmt);
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
|
@ -86,6 +86,10 @@ namespace Database {
|
||||
void addBuddyship(int playerA, int playerB);
|
||||
void removeBuddyship(int playerA, int playerB);
|
||||
|
||||
// blocking
|
||||
void addBlock(int playerId, int blockedPlayerId);
|
||||
void removeBlock(int playerId, int blockedPlayerId);
|
||||
|
||||
// email
|
||||
int getUnreadEmailCount(int playerID);
|
||||
std::vector<EmailData> getEmails(int playerID, int page);
|
||||
|
@ -77,6 +77,7 @@ struct Player {
|
||||
|
||||
bool buddiesSynced;
|
||||
int64_t buddyIDs[50];
|
||||
bool isBuddyBlocked[50];
|
||||
|
||||
ChunkPos chunkPos;
|
||||
std::set<Chunk*>* viewableChunks;
|
||||
|
Loading…
Reference in New Issue
Block a user