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Implement player blocking
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@ -21,6 +21,7 @@ void BuddyManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_PC_BLOCK, reqPlayerBlock);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
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//
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@ -68,7 +69,7 @@ void BuddyManager::refreshBuddyList(CNSocket* sock) {
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Database::getPlayer(&buddyPlayerData, buddyID);
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if (buddyPlayerData.iID == 0)
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continue;
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buddyInfo.bBlocked = 0;
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buddyInfo.bBlocked = plr->isBuddyBlocked[i];
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buddyInfo.bFreeChat = 1;
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buddyInfo.iGender = buddyPlayerData.PCStyle.iGender;
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buddyInfo.iID = buddyID;
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@ -382,16 +383,72 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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sP_CL2FE_REQ_SET_BUDDY_BLOCK* pkt = (sP_CL2FE_REQ_SET_BUDDY_BLOCK*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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// sanity checks
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if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
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return;
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// save in DB
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Database::removeBuddyship(plr->iID, pkt->iBuddyPCUID);
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Database::addBlock(plr->iID, pkt->iBuddyPCUID);
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// save serverside
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// since ID is already in the array, just set it to blocked
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plr->isBuddyBlocked[pkt->iBuddySlot] = true;
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// send response
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INITSTRUCT(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, resp);
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resp.iBuddyPCUID = pkt->iBuddyPCUID;
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resp.iBuddySlot = pkt->iBuddySlot;
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// TODO: handle this?
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC));
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// notify the other player he isn't a buddy anymore
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INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, otherResp);
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CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
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if (otherSock == nullptr)
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return; // other player isn't online, no broadcast needed
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Player* otherPlr = PlayerManager::getPlayer(otherSock);
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// search for the slot with the requesting player's ID
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otherResp.iBuddyPCUID = plr->PCStyle.iPC_UID;
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for (int i = 0; i < 50; i++) {
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if (otherPlr->buddyIDs[i] == plr->PCStyle.iPC_UID) {
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// remove buddy
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otherPlr->buddyIDs[i] = 0;
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// broadcast
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otherResp.iBuddySlot = i;
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otherSock->sendPacket((void*)&otherResp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
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return;
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}
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}
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}
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// block non-buddy
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void BuddyManager::reqPlayerBlock(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SET_PC_BLOCK))
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return;
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sP_CL2FE_REQ_SET_PC_BLOCK* pkt = (sP_CL2FE_REQ_SET_PC_BLOCK*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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int buddySlot = getAvailableBuddySlot(plr);
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if (buddySlot == -1)
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return;
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// save in DB
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Database::addBlock(plr->iID, pkt->iBlock_PCUID);
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// save serverside
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plr->buddyIDs[buddySlot] = pkt->iBlock_PCUID;
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plr->isBuddyBlocked[buddySlot] = true;
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// send response
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INITSTRUCT(sP_FE2CL_REP_SET_PC_BLOCK_SUCC, resp);
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resp.iBlock_ID = pkt->iBlock_ID;
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resp.iBlock_PCUID = pkt->iBlock_PCUID;
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resp.iBuddySlot = buddySlot;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_PC_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_PC_BLOCK_SUCC));
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}
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// Deleting the buddy
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@ -399,6 +456,7 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
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return; // malformed packet
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// note! this packet is used both for removing buddies and blocks
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sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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@ -407,13 +465,22 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, resp);
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resp.iBuddyPCUID = pkt->iBuddyPCUID;
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resp.iBuddySlot = pkt->iBuddySlot;
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if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50)
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if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
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return; // sanity check
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bool wasBlocked = plr->isBuddyBlocked[resp.iBuddySlot];
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plr->buddyIDs[resp.iBuddySlot] = 0;
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plr->isBuddyBlocked[resp.iBuddySlot] = false;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
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// remove record from db
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Database::removeBuddyship(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
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// try this too
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Database::removeBlock(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
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if (wasBlocked)
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return;
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// remove buddy on their side, reusing the struct
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CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
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@ -31,6 +31,7 @@ namespace BuddyManager {
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// Blocking/removing buddies
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void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
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void reqPlayerBlock(CNSocket* sock, CNPacketData* data);
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void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
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// Buddy warping
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@ -161,11 +161,17 @@ void Database::createTables() {
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CREATE TABLE IF NOT EXISTS "Buddyships" (
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"PlayerAId" INTEGER NOT NULL,
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"PlayerBId" INTEGER NOT NULL,
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"Status" INTEGER NOT NULL,
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FOREIGN KEY("PlayerAId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
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FOREIGN KEY("PlayerBId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS "Blocks" (
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"PlayerId" INTEGER NOT NULL,
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"BlockedPlayerId" INTEGER NOT NULL,
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FOREIGN KEY("PlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
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FOREIGN KEY("BlockedPlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
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);
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CREATE TABLE IF NOT EXISTS "EmailData" (
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"PlayerId" INTEGER NOT NULL,
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"MsgIndex" INTEGER NOT NULL,
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@ -970,6 +976,23 @@ void Database::getPlayer(Player* plr, int id) {
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int PlayerBId = sqlite3_column_int(stmt, 1);
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plr->buddyIDs[i] = id == PlayerAId ? PlayerBId : PlayerAId;
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plr->isBuddyBlocked[i] = false;
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i++;
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}
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// get blocked players
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sql = R"(
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SELECT "BlockedPlayerId" FROM "Blocks"
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WHERE "PlayerId" = ?;
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, id);
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// i remains from adding buddies!
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while (sqlite3_step(stmt) == SQLITE_ROW && i < 50) {
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plr->buddyIDs[i] = sqlite3_column_int(stmt, 0);
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plr->isBuddyBlocked[i] = true;
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i++;
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}
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@ -1268,6 +1291,7 @@ void Database::removeExpiredVehicles(Player* player) {
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}
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// buddies
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/// returns num of buddies + blocked players
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int Database::getNumBuddies(Player* player) {
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std::lock_guard<std::mutex> lock(dbCrit);
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@ -1281,7 +1305,15 @@ int Database::getNumBuddies(Player* player) {
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sqlite3_bind_int(stmt, 2, player->iID);
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sqlite3_step(stmt);
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int result = sqlite3_column_int(stmt, 0);
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sqlite3_finalize(stmt);
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sql = R"(
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SELECT COUNT(*) FROM "Blocks"
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WHERE "PlayerId" = ?;
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_step(stmt);
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result += sqlite3_column_int(stmt, 0);
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// again, for peace of mind
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return result > 50 ? 50 : result;
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@ -1292,15 +1324,13 @@ void Database::addBuddyship(int playerA, int playerB) {
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const char* sql = R"(
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INSERT INTO "Buddyships"
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("PlayerAId", "PlayerBId", "Status")
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VALUES (?, ?, ?);
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("PlayerAId", "PlayerBId")
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VALUES (?, ?);
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, playerA);
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sqlite3_bind_int(stmt, 2, playerB);
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// blocking???
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sqlite3_bind_int(stmt, 3, 0);
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if (sqlite3_step(stmt) != SQLITE_DONE)
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std::cout << "[WARN] Database: failed to add buddies" << std::endl;
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@ -1321,8 +1351,40 @@ void Database::removeBuddyship(int playerA, int playerB) {
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sqlite3_bind_int(stmt, 3, playerB);
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sqlite3_bind_int(stmt, 4, playerA);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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}
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// blocking
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void Database::addBlock(int playerId, int blockedPlayerId) {
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std::lock_guard<std::mutex> lock(dbCrit);
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const char* sql = R"(
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INSERT INTO "Blocks"
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("PlayerId", "BlockedPlayerId")
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VALUES (?, ?);
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, playerId);
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sqlite3_bind_int(stmt, 2, blockedPlayerId);
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if (sqlite3_step(stmt) != SQLITE_DONE)
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std::cout << "[WARN] Database: failed to remove buddies" << std::endl;
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std::cout << "[WARN] Database: failed to block player" << std::endl;
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sqlite3_finalize(stmt);
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}
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void Database::removeBlock(int playerId, int blockedPlayerId) {
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const char* sql = R"(
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DELETE FROM "Blocks"
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WHERE "PlayerId" = ? AND "BlockedPlayerId" = ?;
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, playerId);
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sqlite3_bind_int(stmt, 2, blockedPlayerId);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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}
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@ -86,6 +86,10 @@ namespace Database {
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void addBuddyship(int playerA, int playerB);
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void removeBuddyship(int playerA, int playerB);
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// blocking
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void addBlock(int playerId, int blockedPlayerId);
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void removeBlock(int playerId, int blockedPlayerId);
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// email
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int getUnreadEmailCount(int playerID);
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std::vector<EmailData> getEmails(int playerID, int page);
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@ -77,6 +77,7 @@ struct Player {
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bool buddiesSynced;
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int64_t buddyIDs[50];
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bool isBuddyBlocked[50];
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ChunkPos chunkPos;
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std::set<Chunk*>* viewableChunks;
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