Implement player blocking

This commit is contained in:
Kamil
2020-12-05 01:29:08 +01:00
committed by Gent S
parent 3e855cbdac
commit 4dc48198ab
5 changed files with 150 additions and 15 deletions

View File

@@ -161,11 +161,17 @@ void Database::createTables() {
CREATE TABLE IF NOT EXISTS "Buddyships" (
"PlayerAId" INTEGER NOT NULL,
"PlayerBId" INTEGER NOT NULL,
"Status" INTEGER NOT NULL,
FOREIGN KEY("PlayerAId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
FOREIGN KEY("PlayerBId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS "Blocks" (
"PlayerId" INTEGER NOT NULL,
"BlockedPlayerId" INTEGER NOT NULL,
FOREIGN KEY("PlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
FOREIGN KEY("BlockedPlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS "EmailData" (
"PlayerId" INTEGER NOT NULL,
"MsgIndex" INTEGER NOT NULL,
@@ -970,6 +976,23 @@ void Database::getPlayer(Player* plr, int id) {
int PlayerBId = sqlite3_column_int(stmt, 1);
plr->buddyIDs[i] = id == PlayerAId ? PlayerBId : PlayerAId;
plr->isBuddyBlocked[i] = false;
i++;
}
// get blocked players
sql = R"(
SELECT "BlockedPlayerId" FROM "Blocks"
WHERE "PlayerId" = ?;
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, id);
// i remains from adding buddies!
while (sqlite3_step(stmt) == SQLITE_ROW && i < 50) {
plr->buddyIDs[i] = sqlite3_column_int(stmt, 0);
plr->isBuddyBlocked[i] = true;
i++;
}
@@ -1268,6 +1291,7 @@ void Database::removeExpiredVehicles(Player* player) {
}
// buddies
/// returns num of buddies + blocked players
int Database::getNumBuddies(Player* player) {
std::lock_guard<std::mutex> lock(dbCrit);
@@ -1281,7 +1305,15 @@ int Database::getNumBuddies(Player* player) {
sqlite3_bind_int(stmt, 2, player->iID);
sqlite3_step(stmt);
int result = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
sql = R"(
SELECT COUNT(*) FROM "Blocks"
WHERE "PlayerId" = ?;
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, player->iID);
sqlite3_step(stmt);
result += sqlite3_column_int(stmt, 0);
// again, for peace of mind
return result > 50 ? 50 : result;
@@ -1292,15 +1324,13 @@ void Database::addBuddyship(int playerA, int playerB) {
const char* sql = R"(
INSERT INTO "Buddyships"
("PlayerAId", "PlayerBId", "Status")
VALUES (?, ?, ?);
("PlayerAId", "PlayerBId")
VALUES (?, ?);
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, playerA);
sqlite3_bind_int(stmt, 2, playerB);
// blocking???
sqlite3_bind_int(stmt, 3, 0);
if (sqlite3_step(stmt) != SQLITE_DONE)
std::cout << "[WARN] Database: failed to add buddies" << std::endl;
@@ -1321,8 +1351,40 @@ void Database::removeBuddyship(int playerA, int playerB) {
sqlite3_bind_int(stmt, 3, playerB);
sqlite3_bind_int(stmt, 4, playerA);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}
// blocking
void Database::addBlock(int playerId, int blockedPlayerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
INSERT INTO "Blocks"
("PlayerId", "BlockedPlayerId")
VALUES (?, ?);
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, playerId);
sqlite3_bind_int(stmt, 2, blockedPlayerId);
if (sqlite3_step(stmt) != SQLITE_DONE)
std::cout << "[WARN] Database: failed to remove buddies" << std::endl;
std::cout << "[WARN] Database: failed to block player" << std::endl;
sqlite3_finalize(stmt);
}
void Database::removeBlock(int playerId, int blockedPlayerId) {
const char* sql = R"(
DELETE FROM "Blocks"
WHERE "PlayerId" = ? AND "BlockedPlayerId" = ?;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, playerId);
sqlite3_bind_int(stmt, 2, blockedPlayerId);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}