Implement player blocking

This commit is contained in:
Kamil
2020-12-05 01:29:08 +01:00
committed by Gent S
parent 3e855cbdac
commit 4dc48198ab
5 changed files with 150 additions and 15 deletions

View File

@@ -21,6 +21,7 @@ void BuddyManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_PC_BLOCK, reqPlayerBlock);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
//
@@ -68,7 +69,7 @@ void BuddyManager::refreshBuddyList(CNSocket* sock) {
Database::getPlayer(&buddyPlayerData, buddyID);
if (buddyPlayerData.iID == 0)
continue;
buddyInfo.bBlocked = 0;
buddyInfo.bBlocked = plr->isBuddyBlocked[i];
buddyInfo.bFreeChat = 1;
buddyInfo.iGender = buddyPlayerData.PCStyle.iGender;
buddyInfo.iID = buddyID;
@@ -382,16 +383,72 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
return; // malformed packet
sP_CL2FE_REQ_SET_BUDDY_BLOCK* pkt = (sP_CL2FE_REQ_SET_BUDDY_BLOCK*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// sanity checks
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
return;
// save in DB
Database::removeBuddyship(plr->iID, pkt->iBuddyPCUID);
Database::addBlock(plr->iID, pkt->iBuddyPCUID);
// save serverside
// since ID is already in the array, just set it to blocked
plr->isBuddyBlocked[pkt->iBuddySlot] = true;
// send response
INITSTRUCT(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, resp);
resp.iBuddyPCUID = pkt->iBuddyPCUID;
resp.iBuddySlot = pkt->iBuddySlot;
// TODO: handle this?
sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC));
// notify the other player he isn't a buddy anymore
INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, otherResp);
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
if (otherSock == nullptr)
return; // other player isn't online, no broadcast needed
Player* otherPlr = PlayerManager::getPlayer(otherSock);
// search for the slot with the requesting player's ID
otherResp.iBuddyPCUID = plr->PCStyle.iPC_UID;
for (int i = 0; i < 50; i++) {
if (otherPlr->buddyIDs[i] == plr->PCStyle.iPC_UID) {
// remove buddy
otherPlr->buddyIDs[i] = 0;
// broadcast
otherResp.iBuddySlot = i;
otherSock->sendPacket((void*)&otherResp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
return;
}
}
}
// block non-buddy
void BuddyManager::reqPlayerBlock(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SET_PC_BLOCK))
return;
sP_CL2FE_REQ_SET_PC_BLOCK* pkt = (sP_CL2FE_REQ_SET_PC_BLOCK*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
int buddySlot = getAvailableBuddySlot(plr);
if (buddySlot == -1)
return;
// save in DB
Database::addBlock(plr->iID, pkt->iBlock_PCUID);
// save serverside
plr->buddyIDs[buddySlot] = pkt->iBlock_PCUID;
plr->isBuddyBlocked[buddySlot] = true;
// send response
INITSTRUCT(sP_FE2CL_REP_SET_PC_BLOCK_SUCC, resp);
resp.iBlock_ID = pkt->iBlock_ID;
resp.iBlock_PCUID = pkt->iBlock_PCUID;
resp.iBuddySlot = buddySlot;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_PC_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_PC_BLOCK_SUCC));
}
// Deleting the buddy
@@ -399,6 +456,7 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
return; // malformed packet
// note! this packet is used both for removing buddies and blocks
sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@@ -407,13 +465,22 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, resp);
resp.iBuddyPCUID = pkt->iBuddyPCUID;
resp.iBuddySlot = pkt->iBuddySlot;
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50)
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
return; // sanity check
plr->buddyIDs[resp.iBuddySlot] = 0;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
bool wasBlocked = plr->isBuddyBlocked[resp.iBuddySlot];
plr->buddyIDs[resp.iBuddySlot] = 0;
plr->isBuddyBlocked[resp.iBuddySlot] = false;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
// remove record from db
Database::removeBuddyship(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
// try this too
Database::removeBlock(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
if (wasBlocked)
return;
// remove buddy on their side, reusing the struct
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);