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implemented player debuff
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45ed99ae35
@ -19,8 +19,8 @@
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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/// Player Id, CBFlag -> remaining time
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/// sock, CBFlag -> remaining time
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std::map<std::pair<int32_t, int32_t>, time_t> NPCManager::EggBuffs;
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std::map<std::pair<CNSocket*, int32_t>, time_t> NPCManager::EggBuffs;
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nlohmann::json NPCManager::NPCData;
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nlohmann::json NPCManager::NPCData;
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/*
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/*
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@ -43,6 +43,8 @@ void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, npcVendorBuyback);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, npcVendorBuyBattery);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, npcCombineItems);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, npcCombineItems);
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REGISTER_SHARD_TIMER(buffStep, 1000);
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}
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}
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void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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void NPCManager::removeNPC(std::vector<Chunk*> viewableChunks, int32_t id) {
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@ -672,7 +674,7 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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if (CBFlag < 0)
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if (CBFlag < 0)
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return -1;
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return -1;
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std::pair<int32_t, int32_t> key = std::make_pair(plr->iID, CBFlag);
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std::pair<CNSocket*, int32_t> key = std::make_pair(sock, CBFlag);
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// if player doesn't have this buff yet
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// if player doesn't have this buff yet
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if (EggBuffs.find(key) == EggBuffs.end())
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if (EggBuffs.find(key) == EggBuffs.end())
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@ -697,3 +699,51 @@ int NPCManager::eggBuffPlayer(CNSocket* sock, int skillId, int duration) {
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return 0;
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return 0;
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}
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}
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void NPCManager::buffStep(CNServer* serv, time_t currTime) {
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auto it = EggBuffs.begin();
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while (it != EggBuffs.end()) {
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// decrement remaining time
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it->second --;
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if (it->second > 0)
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it++;
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// if time reached 0
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else{
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CNSocket* sock = it->first.first;
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Player* plr = PlayerManager::getPlayer(sock);
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// if player is still on the server
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if (plr != nullptr) {
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int32_t CBFlag = it->first.second;
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int32_t CSTB = -1, iValue;
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// find CSTB Value
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for (auto pwr : NanoManager::PassivePowers) {
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if (pwr.iCBFlag == CBFlag) {
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CSTB = pwr.eCharStatusTimeBuffID;
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iValue = pwr.iValue;
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break;
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}
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}
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if (CSTB >= 0) {
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// update CBFlag serverside
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plr->iEggConditionBitFlag &= ~CBFlag;
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// send buff update packet
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INITSTRUCT(sP_FE2CL_PC_BUFF_UPDATE, updatePacket);
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updatePacket.eCSTB = CSTB; // eCharStatusTimeBuffID
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updatePacket.eTBU = 2; // eTimeBuffUpdate 2 means remove
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updatePacket.eTBT = 3; // eTimeBuffType 3 means egg
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updatePacket.iConditionBitFlag = plr->iConditionBitFlag | plr->iGroupConditionBitFlag | plr->iEggConditionBitFlag;
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updatePacket.TimeBuff.iValue = iValue;
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sock->sendPacket((void*)&updatePacket, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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}
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// remove buff from the map
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it = EggBuffs.erase(it);
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}
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}
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}
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@ -20,7 +20,7 @@ namespace NPCManager {
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extern std::map<int32_t, BaseNPC*> NPCs;
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extern std::map<int32_t, BaseNPC*> NPCs;
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extern std::map<int32_t, WarpLocation> Warps;
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extern std::map<int32_t, WarpLocation> Warps;
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extern std::vector<WarpLocation> RespawnPoints;
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extern std::vector<WarpLocation> RespawnPoints;
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extern std::map<std::pair<int32_t, int32_t>, time_t> EggBuffs;
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extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
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extern nlohmann::json NPCData;
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extern nlohmann::json NPCData;
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extern int32_t nextId;
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extern int32_t nextId;
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void init();
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void init();
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@ -54,4 +54,5 @@ namespace NPCManager {
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/// returns -1 on fail
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/// returns -1 on fail
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int eggBuffPlayer(CNSocket* sock, int skillId, int duration);
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int eggBuffPlayer(CNSocket* sock, int skillId, int duration);
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void buffStep(CNServer* serv, time_t currTime);
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}
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}
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