implemented player debuff

This commit is contained in:
kamilprzyb
2020-10-22 11:09:50 +02:00
committed by Gent
parent f2ff4c7f4d
commit 45ed99ae35
2 changed files with 55 additions and 4 deletions

View File

@@ -20,7 +20,7 @@ namespace NPCManager {
extern std::map<int32_t, BaseNPC*> NPCs;
extern std::map<int32_t, WarpLocation> Warps;
extern std::vector<WarpLocation> RespawnPoints;
extern std::map<std::pair<int32_t, int32_t>, time_t> EggBuffs;
extern std::map<std::pair<CNSocket*, int32_t>, time_t> EggBuffs;
extern nlohmann::json NPCData;
extern int32_t nextId;
void init();
@@ -54,4 +54,5 @@ namespace NPCManager {
/// returns -1 on fail
int eggBuffPlayer(CNSocket* sock, int skillId, int duration);
void buffStep(CNServer* serv, time_t currTime);
}