Merge branch 'Test'

This commit is contained in:
Onii-chan
2020-08-22 15:47:11 +02:00
4 changed files with 99 additions and 27 deletions

View File

@@ -6,15 +6,17 @@
#include <map>
enum SHARDPACKETID {
// client 2 shard
P_CL2FE_REQ_PC_ENTER = 318767105,
P_CL2FE_REQ_PC_LOADING_COMPLETE = 318767245,
P_CL2FE_REP_LIVE_CHECK = 318767221,
P_CL2FE_REQ_NANO_ACTIVE = 318767119,
P_CL2FE_REQ_NANO_EQUIP = 318767117,
P_CL2FE_REQ_NANO_UNEQUIP = 318767118,
P_CL2FE_REQ_NANO_SKILL_USE = 318767121,
P_CL2FE_REQ_NANO_TUNE = 318767120,
P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET = 318767238,
P_CL2FE_REQ_PC_GIVE_NANO = 318767172,
P_CL2FE_REQ_PC_MOVE = 318767107,
P_CL2FE_REQ_PC_STOP = 318767108,
P_CL2FE_REQ_PC_JUMP = 318767109,
@@ -27,18 +29,22 @@ enum SHARDPACKETID {
P_CL2FE_GM_REQ_PC_SET_VALUE = 318767211,
P_CL2FE_REQ_SEND_FREECHAT_MESSAGE = 318767111,
P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT = 318767184,
P_CL2FE_REQ_ITEM_MOVE = 318767114,
P_CL2FE_REQ_PC_ITEM_DELETE = 318767129,
P_CL2FE_REQ_PC_GIVE_ITEM = 318767130,
P_CL2FE_REQ_PC_EXIT = 318767106,
P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET = 318767238,
// shard 2 client
P_FE2CL_REP_NANO_ACTIVE_SUCC = 822083624,
P_FE2CL_REP_PC_NANO_CREATE_SUCC = 822083667,
P_FE2CL_REP_NANO_EQUIP_SUCC = 822083622,
P_FE2CL_REP_NANO_UNEQUIP_SUCC = 822083623,
P_FE2CL_NANO_SKILL_USE_SUCC = 822083627,
P_FE2CL_NANO_SKILL_USE = 822083628,
P_FE2CL_REP_NANO_TUNE_SUCC = 822083625,
P_FE2CL_REP_PC_ENTER_SUCC = 822083586,
P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC = 822083833,
P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
P_FE2CL_REQ_LIVE_CHECK = 822083792,
P_FE2CL_PC_NEW = 822083587,
P_FE2CL_PC_MOVE = 822083592,
@@ -50,11 +56,18 @@ enum SHARDPACKETID {
P_FE2CL_PC_ZIPLINE = 822083703,
P_FE2CL_PC_MOVEPLATFORM = 822083704,
P_FE2CL_PC_SLOPE = 822083705,
P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
P_FE2CL_NPC_ENTER = 822083595,
P_FE2CL_NPC_EXIT = 822083596,
P_FE2CL_ANNOUNCE_MSG = 822083778,
P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC = 822083602,
P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT = 822083730,
P_FE2CL_PC_ITEM_MOVE_SUCC = 822083610,
P_FE2CL_PC_EQUIP_CHANGE = 822083611,
P_FE2CL_REP_PC_ITEM_DELETE_SUCC = 822083641,
P_FE2CL_REP_PC_GIVE_ITEM_SUCC = 822083681,
P_FE2CL_REP_PC_EXIT_SUCC = 822083589,
P_FE2CL_REP_PC_CHANGE_LEVEL = 822083786,
P_FE2CL_PC_MOTD_LOGIN = 822083793
};

View File

@@ -6,11 +6,16 @@
void NanoManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_EQUIP, nanoEquipHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_UNEQUIP, nanoUnEquipHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO, nanoGMGiveHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
}
void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_EQUIP))
return; // malformed packet
sP_CL2FE_REQ_NANO_EQUIP* nano = (sP_CL2FE_REQ_NANO_EQUIP*)data->buf;
sP_FE2CL_REP_NANO_EQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_EQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
resp->iNanoID = nano->iNanoID;
@@ -19,7 +24,34 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC), sock->getFEKey()));
}
void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_UNEQUIP))
return; // malformed packet
sP_CL2FE_REQ_NANO_UNEQUIP* nano = (sP_CL2FE_REQ_NANO_UNEQUIP*)data->buf;
sP_FE2CL_REP_NANO_UNEQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_UNEQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC));
resp->iNanoSlotNum = nano->iNanoSlotNum;
sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_UNEQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC), sock->getFEKey()));
}
void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_NANO))
return; // ignore the malformed packet
// Cmd: /nano <nanoId>
sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
Player plr = PlayerManager::getPlayer(sock);
// Add nano to player
addNano(sock, nano->iNanoID, 0);
std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " requested to add nano id: " << nano->iNanoID << std::endl;
}
void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
return; // malformed packet
sP_CL2FE_REQ_NANO_ACTIVE* nano = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
PlayerView plr = PlayerManager::players[sock];
@@ -32,6 +64,9 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
}
void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_SKILL_USE))
return; // malformed packet
sP_CL2FE_REQ_NANO_SKILL_USE* skill = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
PlayerView plr = PlayerManager::players[sock];
@@ -51,10 +86,14 @@ void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
}
void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_NANO_TUNE))
return; // malformed packet
sP_CL2FE_REQ_NANO_TUNE* skill = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
setNanoSkill(sock, skill->iNanoID, skill->iTuneID);
}
#pragma region Helper methods
void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
Player plr = PlayerManager::getPlayer(sock);
@@ -101,3 +140,4 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
// Update the player
PlayerManager::updatePlayer(sock, plr);
}
#pragma endregion

View File

@@ -7,6 +7,8 @@ namespace NanoManager {
void init();
void nanoSummonHandler(CNSocket* sock, CNPacketData* data);
void nanoEquipHandler(CNSocket* sock, CNPacketData* data);
void nanoUnEquipHandler(CNSocket* sock, CNPacketData* data);
void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data);
void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data);
void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);

View File

@@ -1,6 +1,6 @@
#include "CNProtocol.hpp"
#include "NanoManager.hpp"
#include "PlayerManager.hpp"
#include "NPCManager.hpp"
#include "CNShardServer.hpp"
#include "CNShared.hpp"
@@ -28,7 +28,6 @@ void PlayerManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, PlayerManager::exitGame);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET, PlayerManager::onPlayerSpawn);
}
void PlayerManager::addPlayer(CNSocket* key, Player plr) {
@@ -37,7 +36,7 @@ void PlayerManager::addPlayer(CNSocket* key, Player plr) {
players[key].plr = plr;
players[key].lastHeartbeat = 0;
std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
std::cout << U16toU8(plr.PCStyle.szFirstName) << " " << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
std::cout << players.size() << " players" << std::endl;
}
@@ -89,9 +88,9 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
}
}
std::list<CNSocket*> cachedview(players[sock].viewable); // copies the viewable
for (CNSocket* otherSock : cachedview) {
std::list<CNSocket*>::iterator i = players[sock].viewable.begin();
while (i != players[sock].viewable.end()) {
CNSocket* otherSock = *i;
if (std::find(noView.begin(), noView.end(), otherSock) != noView.end()) {
// sock shouldn't be visible, send PC_EXIT packet & remove them
@@ -104,15 +103,16 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
otherSock->sendPacket(new CNPacketData((void*)exitPacket, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), otherSock->getFEKey()));
sock->sendPacket(new CNPacketData((void*)exitPacketOther, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), sock->getFEKey()));
players[sock].viewable.remove(otherSock);
players[sock].viewable.erase(i++);
players[otherSock].viewable.remove(sock);
}
continue;
}
cachedview = players[sock].viewable;
++i;
}
for (CNSocket* otherSock : yesView) {
if (std::find(cachedview.begin(), cachedview.end(), otherSock) == cachedview.end()) {
if (std::find(players[sock].viewable.begin(), players[sock].viewable.end(), otherSock) == players[sock].viewable.end()) {
// this needs to be added to the viewable players, send PC_ENTER
sP_FE2CL_PC_NEW* newPlayer = (sP_FE2CL_PC_NEW*)xmalloc(sizeof(sP_FE2CL_PC_NEW)); // current connection to other player
@@ -148,6 +148,8 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
players[otherSock].viewable.push_back(sock);
}
}
NPCManager::updatePlayerNPCS(sock, players[sock]);
}
void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
@@ -156,6 +158,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_ENTER* enter = (sP_CL2FE_REQ_PC_ENTER*)data->buf;
sP_FE2CL_REP_PC_ENTER_SUCC* response = (sP_FE2CL_REP_PC_ENTER_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ENTER_SUCC));
sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
// TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL
Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey);
@@ -187,19 +190,33 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
for (int i = 0; i < AEQUIP_COUNT; i++)
response->PCLoadData2CL.aEquip[i] = plr.Equip[i];
//assign 37 nanos with something.hardcoded for now...
// protocol-agnostic sItemBase usage
sItemBase item;
memset(&item, 0, sizeof(sItemBase));
item.iID = 495;
for (int i = 0; i < AINVEN_COUNT; i++) {
switch (i) {
case 6: case 8: case 11: case 13: case 20:
case 24: case 26: case 27: case 28:
plr.Inven[i] = item;
break;
default:
memset(&plr.Inven[i], 0, sizeof(sItemBase));
}
response->PCLoadData2CL.aInven[i] = plr.Inven[i];
}
// don't ask..
for (int i = 1; i < 37; i++) {
response->PCLoadData2CL.aNanoBank[i].iID = i;
response->PCLoadData2CL.aNanoBank[i].iSkillID = 2;
response->PCLoadData2CL.aNanoBank[i].iSkillID = 1;
response->PCLoadData2CL.aNanoBank[i].iStamina = 150;
}
response->PCLoadData2CL.aNanoBank[1].iSkillID = 0;
response->PCLoadData2CL.aNanoBank[2].iSkillID = 0;
response->PCLoadData2CL.aNanoBank[3].iSkillID = 0;
response->PCLoadData2CL.aNanoSlots[0] = 1;
response->PCLoadData2CL.aNanoSlots[1] = 2;
response->PCLoadData2CL.aNanoSlots[2] = 3;
//response->PCLoadData2CL.aNanoSlots[0] = 1;
//response->PCLoadData2CL.aNanoSlots[1] = 2;
//response->PCLoadData2CL.aNanoSlots[2] = 3;
response->PCLoadData2CL.aQuestFlag[0] = -1;
@@ -207,10 +224,15 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
plr.SerialKey = enter->iEnterSerialKey;
plr.HP = response->PCLoadData2CL.iHP;
motd->iType = 1;
U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
sock->setEKey(CNSocketEncryption::createNewKey(response->uiSvrTime, response->iID + 1, response->PCLoadData2CL.iFusionMatter + 1));
sock->setFEKey(plr.FEKey);
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_ENTER_SUCC, sizeof(sP_FE2CL_REP_PC_ENTER_SUCC), sock->getFEKey()));
// transmit MOTD after entering the game, so the client hopefully changes modes on time
sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
addPlayer(sock, plr);
}
@@ -221,7 +243,6 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_PC_LOADING_COMPLETE* complete = (sP_CL2FE_REQ_PC_LOADING_COMPLETE*)data->buf;
sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC* response = (sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
DEBUGLOG(
std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
@@ -230,11 +251,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
response->iPC_ID = complete->iPC_ID;
motd->iType = 1;
U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC), sock->getFEKey()));
sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
}
void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {