mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2026-04-01 17:20:04 +00:00
Merge branch 'Test'
This commit is contained in:
@@ -6,15 +6,17 @@
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#include <map>
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enum SHARDPACKETID {
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// client 2 shard
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P_CL2FE_REQ_PC_ENTER = 318767105,
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P_CL2FE_REQ_PC_LOADING_COMPLETE = 318767245,
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P_CL2FE_REP_LIVE_CHECK = 318767221,
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P_CL2FE_REQ_NANO_ACTIVE = 318767119,
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P_CL2FE_REQ_NANO_EQUIP = 318767117,
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P_CL2FE_REQ_NANO_UNEQUIP = 318767118,
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P_CL2FE_REQ_NANO_SKILL_USE = 318767121,
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P_CL2FE_REQ_NANO_TUNE = 318767120,
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P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET = 318767238,
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P_CL2FE_REQ_PC_GIVE_NANO = 318767172,
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P_CL2FE_REQ_PC_MOVE = 318767107,
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P_CL2FE_REQ_PC_STOP = 318767108,
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P_CL2FE_REQ_PC_JUMP = 318767109,
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@@ -27,18 +29,22 @@ enum SHARDPACKETID {
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P_CL2FE_GM_REQ_PC_SET_VALUE = 318767211,
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P_CL2FE_REQ_SEND_FREECHAT_MESSAGE = 318767111,
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P_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT = 318767184,
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P_CL2FE_REQ_ITEM_MOVE = 318767114,
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P_CL2FE_REQ_PC_ITEM_DELETE = 318767129,
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P_CL2FE_REQ_PC_GIVE_ITEM = 318767130,
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P_CL2FE_REQ_PC_EXIT = 318767106,
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P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET = 318767238,
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// shard 2 client
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P_FE2CL_REP_NANO_ACTIVE_SUCC = 822083624,
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P_FE2CL_REP_PC_NANO_CREATE_SUCC = 822083667,
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P_FE2CL_REP_NANO_EQUIP_SUCC = 822083622,
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P_FE2CL_REP_NANO_UNEQUIP_SUCC = 822083623,
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P_FE2CL_NANO_SKILL_USE_SUCC = 822083627,
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P_FE2CL_NANO_SKILL_USE = 822083628,
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P_FE2CL_REP_NANO_TUNE_SUCC = 822083625,
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P_FE2CL_REP_PC_ENTER_SUCC = 822083586,
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P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC = 822083833,
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_REQ_LIVE_CHECK = 822083792,
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P_FE2CL_PC_NEW = 822083587,
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P_FE2CL_PC_MOVE = 822083592,
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@@ -50,11 +56,18 @@ enum SHARDPACKETID {
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P_FE2CL_PC_ZIPLINE = 822083703,
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P_FE2CL_PC_MOVEPLATFORM = 822083704,
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P_FE2CL_PC_SLOPE = 822083705,
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P_FE2CL_REP_PC_GOTO_SUCC = 822083633,
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P_FE2CL_NPC_ENTER = 822083595,
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P_FE2CL_NPC_EXIT = 822083596,
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P_FE2CL_ANNOUNCE_MSG = 822083778,
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P_FE2CL_GM_REP_PC_SET_VALUE = 822083781,
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P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC = 822083602,
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P_FE2CL_REP_PC_AVATAR_EMOTES_CHAT = 822083730,
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P_FE2CL_PC_ITEM_MOVE_SUCC = 822083610,
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P_FE2CL_PC_EQUIP_CHANGE = 822083611,
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P_FE2CL_REP_PC_ITEM_DELETE_SUCC = 822083641,
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P_FE2CL_REP_PC_GIVE_ITEM_SUCC = 822083681,
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P_FE2CL_REP_PC_EXIT_SUCC = 822083589,
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P_FE2CL_REP_PC_CHANGE_LEVEL = 822083786,
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P_FE2CL_PC_MOTD_LOGIN = 822083793
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};
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@@ -6,11 +6,16 @@
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void NanoManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_ACTIVE, nanoSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_EQUIP, nanoEquipHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_UNEQUIP, nanoUnEquipHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO, nanoGMGiveHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
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}
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void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_EQUIP))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_EQUIP* nano = (sP_CL2FE_REQ_NANO_EQUIP*)data->buf;
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sP_FE2CL_REP_NANO_EQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_EQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC));
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resp->iNanoID = nano->iNanoID;
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@@ -19,7 +24,34 @@ void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_EQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_EQUIP_SUCC), sock->getFEKey()));
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}
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void NanoManager::nanoUnEquipHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_UNEQUIP))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_UNEQUIP* nano = (sP_CL2FE_REQ_NANO_UNEQUIP*)data->buf;
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sP_FE2CL_REP_NANO_UNEQUIP_SUCC* resp = (sP_FE2CL_REP_NANO_UNEQUIP_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC));
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resp->iNanoSlotNum = nano->iNanoSlotNum;
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sock->sendPacket(new CNPacketData((void*)resp, P_FE2CL_REP_NANO_UNEQUIP_SUCC, sizeof(sP_FE2CL_REP_NANO_UNEQUIP_SUCC), sock->getFEKey()));
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}
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void NanoManager::nanoGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_NANO))
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return; // ignore the malformed packet
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// Cmd: /nano <nanoId>
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sP_CL2FE_REQ_PC_GIVE_NANO* nano = (sP_CL2FE_REQ_PC_GIVE_NANO*)data->buf;
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Player plr = PlayerManager::getPlayer(sock);
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// Add nano to player
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addNano(sock, nano->iNanoID, 0);
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " requested to add nano id: " << nano->iNanoID << std::endl;
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}
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void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_ACTIVE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_ACTIVE* nano = (sP_CL2FE_REQ_NANO_ACTIVE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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@@ -32,6 +64,9 @@ void NanoManager::nanoSummonHandler(CNSocket* sock, CNPacketData* data) {
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}
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void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_SKILL_USE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_SKILL_USE* skill = (sP_CL2FE_REQ_NANO_SKILL_USE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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@@ -51,10 +86,14 @@ void NanoManager::nanoSkillUseHandler(CNSocket* sock, CNPacketData* data) {
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}
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void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_NANO_TUNE))
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return; // malformed packet
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sP_CL2FE_REQ_NANO_TUNE* skill = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
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setNanoSkill(sock, skill->iNanoID, skill->iTuneID);
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}
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#pragma region Helper methods
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void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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Player plr = PlayerManager::getPlayer(sock);
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@@ -100,4 +139,5 @@ void NanoManager::resetNanoSkill(CNSocket* sock, int16_t nanoId) {
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// Update the player
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PlayerManager::updatePlayer(sock, plr);
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}
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}
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#pragma endregion
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@@ -7,6 +7,8 @@ namespace NanoManager {
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void init();
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void nanoSummonHandler(CNSocket* sock, CNPacketData* data);
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void nanoEquipHandler(CNSocket* sock, CNPacketData* data);
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void nanoUnEquipHandler(CNSocket* sock, CNPacketData* data);
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void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data);
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void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data);
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void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);
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@@ -1,6 +1,6 @@
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#include "CNProtocol.hpp"
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#include "NanoManager.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "CNShardServer.hpp"
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#include "CNShared.hpp"
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@@ -28,7 +28,6 @@ void PlayerManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_GM_REQ_PC_SET_VALUE, PlayerManager::setSpecialPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REP_LIVE_CHECK, PlayerManager::heartbeatPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_EXIT, PlayerManager::exitGame);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIRST_USE_FLAG_SET, PlayerManager::onPlayerSpawn);
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}
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void PlayerManager::addPlayer(CNSocket* key, Player plr) {
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@@ -37,7 +36,7 @@ void PlayerManager::addPlayer(CNSocket* key, Player plr) {
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players[key].plr = plr;
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players[key].lastHeartbeat = 0;
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std::cout << U16toU8(plr.PCStyle.szFirstName) << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
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std::cout << U16toU8(plr.PCStyle.szFirstName) << " " << U16toU8(plr.PCStyle.szLastName) << " has joined!" << std::endl;
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std::cout << players.size() << " players" << std::endl;
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}
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@@ -89,9 +88,9 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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}
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}
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std::list<CNSocket*> cachedview(players[sock].viewable); // copies the viewable
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for (CNSocket* otherSock : cachedview) {
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std::list<CNSocket*>::iterator i = players[sock].viewable.begin();
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while (i != players[sock].viewable.end()) {
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CNSocket* otherSock = *i;
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if (std::find(noView.begin(), noView.end(), otherSock) != noView.end()) {
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// sock shouldn't be visible, send PC_EXIT packet & remove them
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@@ -104,15 +103,16 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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otherSock->sendPacket(new CNPacketData((void*)exitPacket, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), otherSock->getFEKey()));
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sock->sendPacket(new CNPacketData((void*)exitPacketOther, P_FE2CL_PC_EXIT, sizeof(sP_FE2CL_PC_EXIT), sock->getFEKey()));
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players[sock].viewable.remove(otherSock);
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players[sock].viewable.erase(i++);
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players[otherSock].viewable.remove(sock);
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continue;
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}
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++i;
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}
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cachedview = players[sock].viewable;
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for (CNSocket* otherSock : yesView) {
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if (std::find(cachedview.begin(), cachedview.end(), otherSock) == cachedview.end()) {
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if (std::find(players[sock].viewable.begin(), players[sock].viewable.end(), otherSock) == players[sock].viewable.end()) {
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// this needs to be added to the viewable players, send PC_ENTER
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sP_FE2CL_PC_NEW* newPlayer = (sP_FE2CL_PC_NEW*)xmalloc(sizeof(sP_FE2CL_PC_NEW)); // current connection to other player
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@@ -148,6 +148,8 @@ void PlayerManager::updatePlayerPosition(CNSocket* sock, int X, int Y, int Z) {
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players[otherSock].viewable.push_back(sock);
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}
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}
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NPCManager::updatePlayerNPCS(sock, players[sock]);
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}
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void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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@@ -156,6 +158,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_ENTER* enter = (sP_CL2FE_REQ_PC_ENTER*)data->buf;
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sP_FE2CL_REP_PC_ENTER_SUCC* response = (sP_FE2CL_REP_PC_ENTER_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_ENTER_SUCC));
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sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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// TODO: check if serialkey exists, if it doesn't send sP_FE2CL_REP_PC_ENTER_FAIL
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Player plr = CNSharedData::getPlayer(enter->iEnterSerialKey);
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@@ -187,19 +190,33 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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for (int i = 0; i < AEQUIP_COUNT; i++)
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response->PCLoadData2CL.aEquip[i] = plr.Equip[i];
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//assign 37 nanos with something.hardcoded for now...
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// protocol-agnostic sItemBase usage
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sItemBase item;
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memset(&item, 0, sizeof(sItemBase));
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item.iID = 495;
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for (int i = 0; i < AINVEN_COUNT; i++) {
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switch (i) {
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case 6: case 8: case 11: case 13: case 20:
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case 24: case 26: case 27: case 28:
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plr.Inven[i] = item;
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break;
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default:
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memset(&plr.Inven[i], 0, sizeof(sItemBase));
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}
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response->PCLoadData2CL.aInven[i] = plr.Inven[i];
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}
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// don't ask..
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for (int i = 1; i < 37; i++) {
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response->PCLoadData2CL.aNanoBank[i].iID = i;
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response->PCLoadData2CL.aNanoBank[i].iSkillID = 2;
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response->PCLoadData2CL.aNanoBank[i].iSkillID = 1;
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response->PCLoadData2CL.aNanoBank[i].iStamina = 150;
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}
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response->PCLoadData2CL.aNanoBank[1].iSkillID = 0;
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response->PCLoadData2CL.aNanoBank[2].iSkillID = 0;
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response->PCLoadData2CL.aNanoBank[3].iSkillID = 0;
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response->PCLoadData2CL.aNanoSlots[0] = 1;
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response->PCLoadData2CL.aNanoSlots[1] = 2;
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response->PCLoadData2CL.aNanoSlots[2] = 3;
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//response->PCLoadData2CL.aNanoSlots[0] = 1;
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//response->PCLoadData2CL.aNanoSlots[1] = 2;
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//response->PCLoadData2CL.aNanoSlots[2] = 3;
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response->PCLoadData2CL.aQuestFlag[0] = -1;
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@@ -207,10 +224,15 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
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plr.SerialKey = enter->iEnterSerialKey;
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plr.HP = response->PCLoadData2CL.iHP;
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motd->iType = 1;
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U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
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sock->setEKey(CNSocketEncryption::createNewKey(response->uiSvrTime, response->iID + 1, response->PCLoadData2CL.iFusionMatter + 1));
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sock->setFEKey(plr.FEKey);
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sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_ENTER_SUCC, sizeof(sP_FE2CL_REP_PC_ENTER_SUCC), sock->getFEKey()));
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// transmit MOTD after entering the game, so the client hopefully changes modes on time
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sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
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addPlayer(sock, plr);
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}
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@@ -221,7 +243,6 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_LOADING_COMPLETE* complete = (sP_CL2FE_REQ_PC_LOADING_COMPLETE*)data->buf;
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sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC* response = (sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC*)xmalloc(sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC));
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sP_FE2CL_PC_MOTD_LOGIN* motd = (sP_FE2CL_PC_MOTD_LOGIN*)xmalloc(sizeof(sP_FE2CL_PC_MOTD_LOGIN));
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DEBUGLOG(
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std::cout << "P_CL2FE_REQ_PC_LOADING_COMPLETE:" << std::endl;
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@@ -230,11 +251,7 @@ void PlayerManager::loadPlayer(CNSocket* sock, CNPacketData* data) {
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response->iPC_ID = complete->iPC_ID;
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motd->iType = 1;
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U8toU16(settings::MOTDSTRING, (char16_t*)motd->szSystemMsg);
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sock->sendPacket(new CNPacketData((void*)response, P_FE2CL_REP_PC_LOADING_COMPLETE_SUCC, sizeof(sP_FE2CL_REP_PC_LOADING_COMPLETE_SUCC), sock->getFEKey()));
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sock->sendPacket(new CNPacketData((void*)motd, P_FE2CL_PC_MOTD_LOGIN, sizeof(sP_FE2CL_PC_MOTD_LOGIN), sock->getFEKey()));
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}
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void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
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